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synced 2026-05-16 04:52:35 +08:00
Compare commits
9 Commits
@@ -111,14 +111,26 @@ namespace osu.Desktop
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{
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var filePaths = new [] { e.FileName };
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if (filePaths.All(f => Path.GetExtension(f) == @".osz"))
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Task.Factory.StartNew(() => BeatmapManager.Import(filePaths), TaskCreationOptions.LongRunning);
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else if (filePaths.All(f => Path.GetExtension(f) == @".osr"))
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Task.Run(() =>
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{
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var score = ScoreStore.ReadReplayFile(filePaths.First());
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Schedule(() => LoadScore(score));
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});
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var firstExtension = Path.GetExtension(filePaths.First());
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if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
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switch (firstExtension)
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{
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case ".osz":
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Task.Factory.StartNew(() => BeatmapManager.Import(filePaths), TaskCreationOptions.LongRunning);
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return;
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case ".osk":
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Task.Factory.StartNew(() => SkinManager.Import(filePaths), TaskCreationOptions.LongRunning);
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return;
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case ".osr":
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Task.Run(() =>
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{
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var score = ScoreStore.ReadReplayFile(filePaths.First());
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Schedule(() => LoadScore(score));
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});
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return;
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}
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}
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private static readonly string[] allowed_extensions = { @".osz", @".osr" };
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@@ -22,7 +22,7 @@ namespace osu.Desktop
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{
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if (!host.IsPrimaryInstance)
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{
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var importer = new BeatmapIPCChannel(host);
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var importer = new ArchiveImportIPCChannel(host);
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// Restore the cwd so relative paths given at the command line work correctly
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Directory.SetCurrentDirectory(cwd);
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foreach (var file in args)
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@@ -6,30 +6,24 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class ApproachCircle : Container
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{
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private readonly Sprite approachCircle;
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public ApproachCircle()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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approachCircle = new Sprite()
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};
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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approachCircle.Texture = textures.Get(@"Play/osu/approachcircle");
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Child = new SkinnableComponent("Play/osu/approachcircle", name => new Sprite { Texture = textures.Get(name) });
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}
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}
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}
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@@ -165,7 +165,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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var temp = prepareTempCopy(osz_path);
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Assert.IsTrue(File.Exists(temp));
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var importer = new BeatmapIPCChannel(client);
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var importer = new ArchiveImportIPCChannel(client);
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if (!importer.ImportAsync(temp).Wait(10000))
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Assert.Fail(@"IPC took too long to send");
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@@ -209,7 +209,11 @@ namespace osu.Game.Tests.Beatmaps.IO
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Assert.IsTrue(File.Exists(temp));
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var imported = osu.Dependencies.Get<BeatmapManager>().Import(temp);
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var manager = osu.Dependencies.Get<BeatmapManager>();
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manager.Import(temp);
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var imported = manager.GetAllUsableBeatmapSets();
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ensureLoaded(osu);
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@@ -5,9 +5,9 @@ using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Tests.Resources;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO.Archives;
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namespace osu.Game.Tests.Beatmaps.IO
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{
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@@ -19,7 +19,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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{
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using (var osz = Resource.OpenResource("Beatmaps.241526 Soleily - Renatus.osz"))
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{
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var reader = new OszArchiveReader(osz);
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var reader = new ZipArchiveReader(osz);
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string[] expected =
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{
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"Soleily - Renatus (Deif) [Platter].osu",
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@@ -46,7 +46,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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{
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using (var osz = Resource.OpenResource("Beatmaps.241526 Soleily - Renatus.osz"))
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{
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var reader = new OszArchiveReader(osz);
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var reader = new ZipArchiveReader(osz);
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BeatmapMetadata meta;
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using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
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@@ -71,7 +71,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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{
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using (var osz = Resource.OpenResource("Beatmaps.241526 Soleily - Renatus.osz"))
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{
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var reader = new OszArchiveReader(osz);
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var reader = new ZipArchiveReader(osz);
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using (var stream = new StreamReader(
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reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
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{
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@@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual
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{
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if (deleteMaps)
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{
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manager.DeleteAll();
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manager.Delete(manager.GetAllUsableBeatmapSets());
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game.Beatmap.SetDefault();
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}
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@@ -7,17 +7,14 @@ using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Threading.Tasks;
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using Ionic.Zip;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.IO;
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using osu.Game.IPC;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Notifications;
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@@ -28,23 +25,13 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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public partial class BeatmapManager
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public partial class BeatmapManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
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{
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/// <summary>
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/// Fired when a new <see cref="BeatmapSetInfo"/> becomes available in the database.
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/// </summary>
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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/// <summary>
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/// Fired when a single difficulty has been hidden.
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/// </summary>
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public event Action<BeatmapInfo> BeatmapHidden;
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/// <summary>
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/// Fired when a <see cref="BeatmapSetInfo"/> is removed from the database.
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/// </summary>
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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/// <summary>
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/// Fired when a single difficulty has been restored.
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/// </summary>
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@@ -60,9 +47,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public WorkingBeatmap DefaultBeatmap { private get; set; }
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private readonly IDatabaseContextFactory contextFactory;
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private readonly FileStore files;
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public override string[] HandledExtensions => new[] { ".osz" };
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private readonly RulesetStore rulesets;
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@@ -72,150 +57,56 @@ namespace osu.Game.Beatmaps
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private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private BeatmapIPCChannel ipc;
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/// <summary>
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/// Set an endpoint for notifications to be posted to.
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/// </summary>
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public Action<Notification> PostNotification { private get; set; }
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/// <summary>
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/// Set a storage with access to an osu-stable install for import purposes.
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/// </summary>
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public Func<Storage> GetStableStorage { private get; set; }
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
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: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
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{
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this.contextFactory = contextFactory;
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beatmaps = new BeatmapStore(contextFactory);
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beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
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beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
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beatmaps = (BeatmapStore)ModelStore;
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beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
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beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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files = new FileStore(contextFactory, storage);
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this.rulesets = rulesets;
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this.api = api;
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if (importHost != null)
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ipc = new BeatmapIPCChannel(importHost, this);
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beatmaps.Cleanup();
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}
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/// <summary>
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/// Import one or more <see cref="BeatmapSetInfo"/> from filesystem <paramref name="paths"/>.
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/// This will post notifications tracking progress.
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/// </summary>
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/// <param name="paths">One or more beatmap locations on disk.</param>
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public List<BeatmapSetInfo> Import(params string[] paths)
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protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
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{
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var notification = new ProgressNotification
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model.Beatmaps = createBeatmapDifficulties(archive);
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// remove metadata from difficulties where it matches the set
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foreach (BeatmapInfo b in model.Beatmaps)
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if (model.Metadata.Equals(b.Metadata))
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b.Metadata = null;
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}
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protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
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{
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// check if this beatmap has already been imported and exit early if so
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var existingHashMatch = beatmaps.BeatmapSets.FirstOrDefault(b => b.Hash == model.Hash);
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if (existingHashMatch != null)
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{
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Text = "Beatmap import is initialising...",
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CompletionText = "Import successful!",
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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Undelete(existingHashMatch);
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return existingHashMatch;
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}
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PostNotification?.Invoke(notification);
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List<BeatmapSetInfo> imported = new List<BeatmapSetInfo>();
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int i = 0;
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foreach (string path in paths)
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// check if a set already exists with the same online id
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if (model.OnlineBeatmapSetID != null)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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// user requested abort
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return imported;
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try
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var existingOnlineId = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
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if (existingOnlineId != null)
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{
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notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
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using (ArchiveReader reader = getReaderFrom(path))
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imported.Add(Import(reader));
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notification.Progress = (float)++i / paths.Length;
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with beatmaps from default storage.
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// Also, not always a single file, i.e. for LegacyFilesystemReader
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// TODO: Add a check to prevent files from storage to be deleted.
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try
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{
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if (File.Exists(path))
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File.Delete(path);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
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}
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}
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catch (Exception e)
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{
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e = e.InnerException ?? e;
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Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
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Delete(existingOnlineId);
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beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
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}
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}
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notification.State = ProgressNotificationState.Completed;
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return imported;
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return null;
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}
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/// <summary>
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/// Import a beatmap from an <see cref="ArchiveReader"/>.
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/// </summary>
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/// <param name="archive">The beatmap to be imported.</param>
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public BeatmapSetInfo Import(ArchiveReader archive)
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{
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using (contextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes.
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{
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// create a new set info (don't yet add to database)
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var beatmapSet = createBeatmapSetInfo(archive);
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// check if this beatmap has already been imported and exit early if so
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var existingHashMatch = beatmaps.BeatmapSets.FirstOrDefault(b => b.Hash == beatmapSet.Hash);
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if (existingHashMatch != null)
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{
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Undelete(existingHashMatch);
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return existingHashMatch;
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}
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// check if a set already exists with the same online id
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if (beatmapSet.OnlineBeatmapSetID != null)
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{
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var existingOnlineId = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
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if (existingOnlineId != null)
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{
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Delete(existingOnlineId);
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beatmaps.Cleanup(s => s.ID == existingOnlineId.ID);
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}
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}
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beatmapSet.Files = createFileInfos(archive, files);
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beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
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// remove metadata from difficulties where it matches the set
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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if (beatmapSet.Metadata.Equals(b.Metadata))
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b.Metadata = null;
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// import to beatmap store
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Import(beatmapSet);
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return beatmapSet;
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}
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}
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/// <summary>
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/// Import a beatmap from a <see cref="BeatmapSetInfo"/>.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to be imported.</param>
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public void Import(BeatmapSetInfo beatmapSet) => beatmaps.Add(beatmapSet);
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/// <summary>
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/// Downloads a beatmap.
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/// This will post notifications tracking progress.
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@@ -260,7 +151,7 @@ namespace osu.Game.Beatmaps
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{
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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using (var stream = new MemoryStream(data))
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using (var archive = new OszArchiveReader(stream))
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using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
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Import(archive);
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downloadNotification.State = ProgressNotificationState.Completed;
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@@ -300,95 +191,6 @@ namespace osu.Game.Beatmaps
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/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
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public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
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/// <summary>
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/// Update a BeatmapSetInfo with all changes. TODO: This only supports very basic updates currently.
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/// </summary>
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/// <param name="beatmapSet">The beatmap set to update.</param>
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public void Update(BeatmapSetInfo beatmap) => beatmaps.Update(beatmap);
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/// <summary>
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/// Delete a beatmap from the manager.
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/// Is a no-op for already deleted beatmaps.
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/// </summary>
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/// <param name="beatmapSet">The beatmap set to delete.</param>
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public void Delete(BeatmapSetInfo beatmapSet)
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{
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using (var usage = contextFactory.GetForWrite())
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{
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var context = usage.Context;
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context.ChangeTracker.AutoDetectChangesEnabled = false;
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// re-fetch the beatmap set on the import context.
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beatmapSet = context.BeatmapSetInfo.Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == beatmapSet.ID);
|
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if (beatmaps.Delete(beatmapSet))
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{
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if (!beatmapSet.Protected)
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files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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}
|
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context.ChangeTracker.AutoDetectChangesEnabled = true;
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}
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}
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/// <summary>
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/// Restore all beatmaps that were previously deleted.
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/// This will post notifications tracking progress.
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/// </summary>
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public void UndeleteAll()
|
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{
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var deleteMaps = QueryBeatmapSets(bs => bs.DeletePending).ToList();
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if (!deleteMaps.Any()) return;
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|
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var notification = new ProgressNotification
|
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{
|
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CompletionText = "Restored all deleted beatmaps!",
|
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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PostNotification?.Invoke(notification);
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int i = 0;
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foreach (var bs in deleteMaps)
|
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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// user requested abort
|
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return;
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notification.Text = $"Restoring ({i} of {deleteMaps.Count})";
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notification.Progress = (float)++i / deleteMaps.Count;
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Undelete(bs);
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}
|
||||
|
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notification.State = ProgressNotificationState.Completed;
|
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}
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/// <summary>
|
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/// Restore a beatmap that was previously deleted. Is a no-op if the beatmap is not in a deleted state, or has its protected flag set.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSet">The beatmap to restore</param>
|
||||
public void Undelete(BeatmapSetInfo beatmapSet)
|
||||
{
|
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if (beatmapSet.Protected)
|
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return;
|
||||
|
||||
using (var usage = contextFactory.GetForWrite())
|
||||
{
|
||||
usage.Context.ChangeTracker.AutoDetectChangesEnabled = false;
|
||||
|
||||
if (!beatmaps.Undelete(beatmapSet)) return;
|
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|
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if (!beatmapSet.Protected)
|
||||
files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
|
||||
|
||||
usage.Context.ChangeTracker.AutoDetectChangesEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty.
|
||||
/// </summary>
|
||||
@@ -415,7 +217,7 @@ namespace osu.Game.Beatmaps
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(files.Store, beatmapInfo);
|
||||
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo);
|
||||
|
||||
previous?.TransferTo(working);
|
||||
|
||||
@@ -429,18 +231,11 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.BeatmapSets.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
/// <summary>
|
||||
/// Refresh an existing instance of a <see cref="BeatmapSetInfo"/> from the store.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSet">A stale instance.</param>
|
||||
/// <returns>A fresh instance.</returns>
|
||||
public BeatmapSetInfo Refresh(BeatmapSetInfo beatmapSet) => QueryBeatmapSet(s => s.ID == beatmapSet.ID);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => beatmaps.BeatmapSets.Where(s => !s.DeletePending).ToList();
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => beatmaps.BeatmapSets.Where(s => !s.DeletePending && !s.Protected).ToList();
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
@@ -484,54 +279,6 @@ namespace osu.Game.Beatmaps
|
||||
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete all beatmaps.
|
||||
/// This will post notifications tracking progress.
|
||||
/// </summary>
|
||||
public void DeleteAll()
|
||||
{
|
||||
var maps = GetAllUsableBeatmapSets();
|
||||
|
||||
if (maps.Count == 0) return;
|
||||
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Progress = 0,
|
||||
CompletionText = "Deleted all beatmaps!",
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
|
||||
int i = 0;
|
||||
|
||||
foreach (var b in maps)
|
||||
{
|
||||
if (notification.State == ProgressNotificationState.Cancelled)
|
||||
// user requested abort
|
||||
return;
|
||||
|
||||
notification.Text = $"Deleting ({i} of {maps.Count})";
|
||||
notification.Progress = (float)++i / maps.Count;
|
||||
Delete(b);
|
||||
}
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
|
||||
/// </summary>
|
||||
/// <param name="path">A file or folder path resolving the beatmap content.</param>
|
||||
/// <returns>A reader giving access to the beatmap's content.</returns>
|
||||
private ArchiveReader getReaderFrom(string path)
|
||||
{
|
||||
if (ZipFile.IsZipFile(path))
|
||||
// ReSharper disable once InconsistentlySynchronizedField
|
||||
return new OszArchiveReader(files.Storage.GetStream(path));
|
||||
return new LegacyFilesystemReader(path);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
|
||||
/// </summary>
|
||||
@@ -546,10 +293,7 @@ namespace osu.Game.Beatmaps
|
||||
return hashable.ComputeSHA2Hash();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a <see cref="BeatmapSetInfo"/> from a provided archive.
|
||||
/// </summary>
|
||||
private BeatmapSetInfo createBeatmapSetInfo(ArchiveReader reader)
|
||||
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
|
||||
{
|
||||
// let's make sure there are actually .osu files to import.
|
||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
|
||||
@@ -568,25 +312,6 @@ namespace osu.Game.Beatmaps
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create all required <see cref="FileInfo"/>s for the provided archive, adding them to the global file store.
|
||||
/// </summary>
|
||||
private List<BeatmapSetFileInfo> createFileInfos(ArchiveReader reader, FileStore files)
|
||||
{
|
||||
List<BeatmapSetFileInfo> fileInfos = new List<BeatmapSetFileInfo>();
|
||||
|
||||
// import files to manager
|
||||
foreach (string file in reader.Filenames)
|
||||
using (Stream s = reader.GetStream(file))
|
||||
fileInfos.Add(new BeatmapSetFileInfo
|
||||
{
|
||||
Filename = file,
|
||||
FileInfo = files.Add(s)
|
||||
});
|
||||
|
||||
return fileInfos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
||||
/// </summary>
|
||||
|
||||
@@ -3,11 +3,12 @@
|
||||
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapSetFileInfo
|
||||
public class BeatmapSetFileInfo : INamedFileInfo
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
|
||||
@@ -5,10 +5,11 @@ using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapSetInfo : IHasPrimaryKey
|
||||
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Game.Database;
|
||||
|
||||
@@ -12,11 +12,8 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// Handles the storage and retrieval of Beatmaps/BeatmapSets to the database backing
|
||||
/// </summary>
|
||||
public class BeatmapStore : DatabaseBackedStore
|
||||
public class BeatmapStore : MutableDatabaseBackedStore<BeatmapSetInfo>
|
||||
{
|
||||
public event Action<BeatmapSetInfo> BeatmapSetAdded;
|
||||
public event Action<BeatmapSetInfo> BeatmapSetRemoved;
|
||||
|
||||
public event Action<BeatmapInfo> BeatmapHidden;
|
||||
public event Action<BeatmapInfo> BeatmapRestored;
|
||||
|
||||
@@ -25,88 +22,6 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a <see cref="BeatmapSetInfo"/> to the database.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSet">The beatmap to add.</param>
|
||||
public void Add(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
var context = usage.Context;
|
||||
|
||||
foreach (var beatmap in beatmapSet.Beatmaps.Where(b => b.Metadata != null))
|
||||
{
|
||||
// If we detect a new metadata object it'll be attached to the current context so it can be reused
|
||||
// to prevent duplicate entries when persisting. To accomplish this we look in the cache (.Local)
|
||||
// of the corresponding table (.Set<BeatmapMetadata>()) for matching entries to our criteria.
|
||||
var contextMetadata = context.Set<BeatmapMetadata>().Local.SingleOrDefault(e => e.Equals(beatmap.Metadata));
|
||||
if (contextMetadata != null)
|
||||
beatmap.Metadata = contextMetadata;
|
||||
else
|
||||
context.BeatmapMetadata.Attach(beatmap.Metadata);
|
||||
}
|
||||
|
||||
context.BeatmapSetInfo.Attach(beatmapSet);
|
||||
|
||||
BeatmapSetAdded?.Invoke(beatmapSet);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a <see cref="BeatmapSetInfo"/> in the database. TODO: This only supports very basic updates currently.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSet">The beatmap to update.</param>
|
||||
public void Update(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
BeatmapSetRemoved?.Invoke(beatmapSet);
|
||||
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
usage.Context.BeatmapSetInfo.Update(beatmapSet);
|
||||
|
||||
BeatmapSetAdded?.Invoke(beatmapSet);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a <see cref="BeatmapSetInfo"/> from the database.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSet">The beatmap to delete.</param>
|
||||
/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
|
||||
public bool Delete(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
Refresh(ref beatmapSet, BeatmapSets);
|
||||
|
||||
if (beatmapSet.DeletePending) return false;
|
||||
|
||||
beatmapSet.DeletePending = true;
|
||||
}
|
||||
|
||||
BeatmapSetRemoved?.Invoke(beatmapSet);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restore a previously deleted <see cref="BeatmapSetInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSet">The beatmap to restore.</param>
|
||||
/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
|
||||
public bool Undelete(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
Refresh(ref beatmapSet, BeatmapSets);
|
||||
|
||||
if (!beatmapSet.DeletePending) return false;
|
||||
|
||||
beatmapSet.DeletePending = false;
|
||||
}
|
||||
|
||||
BeatmapSetAdded?.Invoke(beatmapSet);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hide a <see cref="BeatmapInfo"/> in the database.
|
||||
/// </summary>
|
||||
@@ -148,46 +63,38 @@ namespace osu.Game.Beatmaps
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Cleanup() => Cleanup(_ => true);
|
||||
|
||||
public void Cleanup(Expression<Func<BeatmapSetInfo, bool>> query)
|
||||
protected override IQueryable<BeatmapSetInfo> AddIncludesForDeletion(IQueryable<BeatmapSetInfo> query)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
var context = usage.Context;
|
||||
return base.AddIncludesForDeletion(query)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Metadata);
|
||||
}
|
||||
|
||||
var purgeable = context.BeatmapSetInfo.Where(s => s.DeletePending && !s.Protected)
|
||||
.Where(query)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Metadata).ToList();
|
||||
protected override void Purge(List<BeatmapSetInfo> items, OsuDbContext context)
|
||||
{
|
||||
// metadata is M-N so we can't rely on cascades
|
||||
context.BeatmapMetadata.RemoveRange(items.Select(s => s.Metadata));
|
||||
context.BeatmapMetadata.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
|
||||
|
||||
if (!purgeable.Any()) return;
|
||||
// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
|
||||
context.BeatmapDifficulty.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
|
||||
|
||||
// metadata is M-N so we can't rely on cascades
|
||||
context.BeatmapMetadata.RemoveRange(purgeable.Select(s => s.Metadata));
|
||||
context.BeatmapMetadata.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
|
||||
|
||||
// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
|
||||
context.BeatmapDifficulty.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
|
||||
|
||||
// cascades down to beatmaps.
|
||||
context.BeatmapSetInfo.RemoveRange(purgeable);
|
||||
}
|
||||
base.Purge(items, context);
|
||||
}
|
||||
|
||||
public IQueryable<BeatmapSetInfo> BeatmapSets => ContextFactory.Get().BeatmapSetInfo
|
||||
.Include(s => s.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Files).ThenInclude(f => f.FileInfo);
|
||||
.Include(s => s.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Files).ThenInclude(f => f.FileInfo);
|
||||
|
||||
public IQueryable<BeatmapInfo> Beatmaps => ContextFactory.Get().BeatmapInfo
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
|
||||
.Include(b => b.Metadata)
|
||||
.Include(b => b.Ruleset)
|
||||
.Include(b => b.BaseDifficulty);
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
|
||||
.Include(b => b.Metadata)
|
||||
.Include(b => b.Ruleset)
|
||||
.Include(b => b.BaseDifficulty);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,334 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Ionic.Zip;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using FileInfo = osu.Game.IO.FileInfo;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Encapsulates a model store class to give it import functionality.
|
||||
/// Adds cross-functionality with <see cref="FileStore"/> to give access to the central file store for the provided model.
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
|
||||
public abstract class ArchiveModelManager<TModel, TFileModel> : ICanImportArchives
|
||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
|
||||
where TFileModel : INamedFileInfo, new()
|
||||
{
|
||||
/// <summary>
|
||||
/// Set an endpoint for notifications to be posted to.
|
||||
/// </summary>
|
||||
public Action<Notification> PostNotification { protected get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a new <see cref="TModel"/> becomes available in the database.
|
||||
/// </summary>
|
||||
public event Action<TModel> ItemAdded;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a <see cref="TModel"/> is removed from the database.
|
||||
/// </summary>
|
||||
public event Action<TModel> ItemRemoved;
|
||||
|
||||
public virtual string[] HandledExtensions => new[] { ".zip" };
|
||||
|
||||
protected readonly FileStore Files;
|
||||
|
||||
protected readonly IDatabaseContextFactory ContextFactory;
|
||||
|
||||
protected readonly MutableDatabaseBackedStore<TModel> ModelStore;
|
||||
|
||||
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
|
||||
private ArchiveImportIPCChannel ipc;
|
||||
|
||||
protected ArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, MutableDatabaseBackedStore<TModel> modelStore, IIpcHost importHost = null)
|
||||
{
|
||||
ContextFactory = contextFactory;
|
||||
|
||||
ModelStore = modelStore;
|
||||
ModelStore.ItemAdded += s => ItemAdded?.Invoke(s);
|
||||
ModelStore.ItemRemoved += s => ItemRemoved?.Invoke(s);
|
||||
|
||||
Files = new FileStore(contextFactory, storage);
|
||||
|
||||
if (importHost != null)
|
||||
ipc = new ArchiveImportIPCChannel(importHost, this);
|
||||
|
||||
ModelStore.PurgeDeletable();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Import one or more <see cref="TModel"/> items from filesystem <paramref name="paths"/>.
|
||||
/// This will post notifications tracking progress.
|
||||
/// </summary>
|
||||
/// <param name="paths">One or more archive locations on disk.</param>
|
||||
public void Import(params string[] paths)
|
||||
{
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Text = "Import is initialising...",
|
||||
CompletionText = "Import successful!",
|
||||
Progress = 0,
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
|
||||
List<TModel> imported = new List<TModel>();
|
||||
|
||||
int i = 0;
|
||||
foreach (string path in paths)
|
||||
{
|
||||
if (notification.State == ProgressNotificationState.Cancelled)
|
||||
// user requested abort
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
|
||||
using (ArchiveReader reader = getReaderFrom(path))
|
||||
imported.Add(Import(reader));
|
||||
|
||||
notification.Progress = (float)++i / paths.Length;
|
||||
|
||||
// We may or may not want to delete the file depending on where it is stored.
|
||||
// e.g. reconstructing/repairing database with items from default storage.
|
||||
// Also, not always a single file, i.e. for LegacyFilesystemReader
|
||||
// TODO: Add a check to prevent files from storage to be deleted.
|
||||
try
|
||||
{
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
|
||||
}
|
||||
}
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Import an item from an <see cref="ArchiveReader"/>.
|
||||
/// </summary>
|
||||
/// <param name="archive">The archive to be imported.</param>
|
||||
public TModel Import(ArchiveReader archive)
|
||||
{
|
||||
using (ContextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes.
|
||||
{
|
||||
// create a new model (don't yet add to database)
|
||||
var item = CreateModel(archive);
|
||||
|
||||
var existing = CheckForExisting(item);
|
||||
|
||||
if (existing != null) return existing;
|
||||
|
||||
item.Files = createFileInfos(archive, Files);
|
||||
|
||||
Populate(item, archive);
|
||||
|
||||
// import to store
|
||||
ModelStore.Add(item);
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Import an item from a <see cref="TModel"/>.
|
||||
/// </summary>
|
||||
/// <param name="item">The model to be imported.</param>
|
||||
public void Import(TModel item) => ModelStore.Add(item);
|
||||
|
||||
/// <summary>
|
||||
/// Perform an update of the specified item.
|
||||
/// TODO: Support file changes.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to update.</param>
|
||||
public void Update(TModel item) => ModelStore.Update(item);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the manager.
|
||||
/// Is a no-op for already deleted items.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to delete.</param>
|
||||
public void Delete(TModel item)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
var context = usage.Context;
|
||||
|
||||
context.ChangeTracker.AutoDetectChangesEnabled = false;
|
||||
|
||||
// re-fetch the model on the import context.
|
||||
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == item.ID);
|
||||
|
||||
if (foundModel.DeletePending) return;
|
||||
|
||||
if (ModelStore.Delete(foundModel))
|
||||
Files.Dereference(foundModel.Files.Select(f => f.FileInfo).ToArray());
|
||||
|
||||
context.ChangeTracker.AutoDetectChangesEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete multiple items.
|
||||
/// This will post notifications tracking progress.
|
||||
/// </summary>
|
||||
public void Delete(List<TModel> items)
|
||||
{
|
||||
if (items.Count == 0) return;
|
||||
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Progress = 0,
|
||||
CompletionText = "Deleted all beatmaps!",
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
|
||||
int i = 0;
|
||||
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
foreach (var b in items)
|
||||
{
|
||||
if (notification.State == ProgressNotificationState.Cancelled)
|
||||
// user requested abort
|
||||
return;
|
||||
|
||||
notification.Text = $"Deleting ({i} of {items.Count})";
|
||||
notification.Progress = (float)++i / items.Count;
|
||||
Delete(b);
|
||||
}
|
||||
}
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restore multiple items that were previously deleted.
|
||||
/// This will post notifications tracking progress.
|
||||
/// </summary>
|
||||
public void Undelete(List<TModel> items)
|
||||
{
|
||||
if (!items.Any()) return;
|
||||
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
CompletionText = "Restored all deleted items!",
|
||||
Progress = 0,
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
|
||||
int i = 0;
|
||||
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
foreach (var item in items)
|
||||
{
|
||||
if (notification.State == ProgressNotificationState.Cancelled)
|
||||
// user requested abort
|
||||
return;
|
||||
|
||||
notification.Text = $"Restoring ({i} of {items.Count})";
|
||||
notification.Progress = (float)++i / items.Count;
|
||||
Undelete(item);
|
||||
}
|
||||
}
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restore an item that was previously deleted. Is a no-op if the item is not in a deleted state, or has its protected flag set.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to restore</param>
|
||||
public void Undelete(TModel item)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
usage.Context.ChangeTracker.AutoDetectChangesEnabled = false;
|
||||
|
||||
if (!ModelStore.Undelete(item)) return;
|
||||
|
||||
Files.Reference(item.Files.Select(f => f.FileInfo).ToArray());
|
||||
|
||||
usage.Context.ChangeTracker.AutoDetectChangesEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create all required <see cref="FileInfo"/>s for the provided archive, adding them to the global file store.
|
||||
/// </summary>
|
||||
private List<TFileModel> createFileInfos(ArchiveReader reader, FileStore files)
|
||||
{
|
||||
var fileInfos = new List<TFileModel>();
|
||||
|
||||
// import files to manager
|
||||
foreach (string file in reader.Filenames)
|
||||
using (Stream s = reader.GetStream(file))
|
||||
fileInfos.Add(new TFileModel
|
||||
{
|
||||
Filename = file,
|
||||
FileInfo = files.Add(s)
|
||||
});
|
||||
|
||||
return fileInfos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a barebones model from the provided archive.
|
||||
/// Actual expensive population should be done in <see cref="Populate"/>; this should just prepare for duplicate checking.
|
||||
/// </summary>
|
||||
/// <param name="archive"></param>
|
||||
/// <returns></returns>
|
||||
protected abstract TModel CreateModel(ArchiveReader archive);
|
||||
|
||||
/// <summary>
|
||||
/// Populate the provided model completely from the given archive.
|
||||
/// After this method, the model should be in a state ready to commit to a store.
|
||||
/// </summary>
|
||||
/// <param name="model">The model to populate.</param>
|
||||
/// <param name="archive">The archive to use as a reference for population.</param>
|
||||
protected virtual void Populate(TModel model, ArchiveReader archive)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual TModel CheckForExisting(TModel model) => null;
|
||||
|
||||
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
|
||||
|
||||
/// <summary>
|
||||
/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
|
||||
/// </summary>
|
||||
/// <param name="path">A file or folder path resolving the archive content.</param>
|
||||
/// <returns>A reader giving access to the archive's content.</returns>
|
||||
private ArchiveReader getReaderFrom(string path)
|
||||
{
|
||||
if (ZipFile.IsZipFile(path))
|
||||
return new ZipArchiveReader(Files.Storage.GetStream(path), Path.GetFileName(path));
|
||||
return new LegacyFilesystemReader(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -49,7 +49,7 @@ namespace osu.Game.Database
|
||||
/// <summary>
|
||||
/// Perform any common clean-up tasks. Should be run when idle, or whenever necessary.
|
||||
/// </summary>
|
||||
public virtual void Cleanup()
|
||||
public virtual void PurgeDeletable()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public interface ICanImportArchives
|
||||
{
|
||||
void Import(params string[] paths);
|
||||
|
||||
string[] HandledExtensions { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using osu.Game.IO;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Represent a join model which gives a filename and scope to a <see cref="FileInfo"/>.
|
||||
/// </summary>
|
||||
public interface INamedFileInfo
|
||||
{
|
||||
FileInfo FileInfo { get; set; }
|
||||
string Filename { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public interface ISoftDelete
|
||||
{
|
||||
bool DeletePending { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// A typed store which supports basic addition, deletion and updating for soft-deletable models.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The databased model.</typeparam>
|
||||
public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
|
||||
where T : class, IHasPrimaryKey, ISoftDelete
|
||||
{
|
||||
public event Action<T> ItemAdded;
|
||||
public event Action<T> ItemRemoved;
|
||||
|
||||
protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
|
||||
: base(contextFactory, storage)
|
||||
{
|
||||
}
|
||||
|
||||
public void Add(T item)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
var context = usage.Context;
|
||||
context.Attach(item);
|
||||
}
|
||||
|
||||
ItemAdded?.Invoke(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a <see cref="T"/> in the database.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to update.</param>
|
||||
public void Update(T item)
|
||||
{
|
||||
ItemRemoved?.Invoke(item);
|
||||
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
usage.Context.Update(item);
|
||||
|
||||
ItemAdded?.Invoke(item);
|
||||
}
|
||||
|
||||
public bool Delete(T item)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
Refresh(ref item);
|
||||
|
||||
if (item.DeletePending) return false;
|
||||
|
||||
item.DeletePending = true;
|
||||
}
|
||||
|
||||
ItemRemoved?.Invoke(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Undelete(T item)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
Refresh(ref item);
|
||||
|
||||
if (!item.DeletePending) return false;
|
||||
|
||||
item.DeletePending = false;
|
||||
}
|
||||
|
||||
ItemAdded?.Invoke(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual IQueryable<T> AddIncludesForDeletion(IQueryable<T> query) => query;
|
||||
|
||||
protected virtual void Purge(List<T> items, OsuDbContext context)
|
||||
{
|
||||
// cascades down to beatmaps.
|
||||
context.RemoveRange(items);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Purge items in a pending delete state.
|
||||
/// </summary>
|
||||
/// <param name="query">An optional query limiting the scope of the purge.</param>
|
||||
public void PurgeDeletable(Expression<Func<T, bool>> query = null)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
var context = usage.Context;
|
||||
|
||||
var lookup = context.Set<T>().Where(s => s.DeletePending);
|
||||
|
||||
if (query != null) lookup = lookup.Where(query);
|
||||
|
||||
AddIncludesForDeletion(lookup);
|
||||
|
||||
var purgeable = lookup.ToList();
|
||||
|
||||
if (!purgeable.Any()) return;
|
||||
|
||||
Purge(purgeable, context);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Skinning;
|
||||
using DatabasedKeyBinding = osu.Game.Input.Bindings.DatabasedKeyBinding;
|
||||
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
|
||||
|
||||
@@ -26,6 +27,7 @@ namespace osu.Game.Database
|
||||
public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
|
||||
public DbSet<FileInfo> FileInfo { get; set; }
|
||||
public DbSet<RulesetInfo> RulesetInfo { get; set; }
|
||||
public DbSet<SkinInfo> SkinInfo { get; set; }
|
||||
|
||||
private readonly string connectionString;
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.Beatmaps.IO
|
||||
namespace osu.Game.IO.Archives
|
||||
{
|
||||
public abstract class ArchiveReader : IDisposable, IResourceStore<byte[]>
|
||||
{
|
||||
@@ -17,6 +17,16 @@ namespace osu.Game.Beatmaps.IO
|
||||
|
||||
public abstract void Dispose();
|
||||
|
||||
/// <summary>
|
||||
/// The name of this archive (usually the containing filename).
|
||||
/// </summary>
|
||||
public readonly string Name;
|
||||
|
||||
protected ArchiveReader(string name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public abstract IEnumerable<string> Filenames { get; }
|
||||
|
||||
public virtual byte[] Get(string name)
|
||||
+3
-3
@@ -1,12 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.IO.File;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.IO.File;
|
||||
|
||||
namespace osu.Game.Beatmaps.IO
|
||||
namespace osu.Game.IO.Archives
|
||||
{
|
||||
/// <summary>
|
||||
/// Reads an extracted legacy beatmap from disk.
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Beatmaps.IO
|
||||
{
|
||||
private readonly string path;
|
||||
|
||||
public LegacyFilesystemReader(string path)
|
||||
public LegacyFilesystemReader(string path) : base(Path.GetFileName(path))
|
||||
{
|
||||
this.path = path;
|
||||
}
|
||||
@@ -6,14 +6,15 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using Ionic.Zip;
|
||||
|
||||
namespace osu.Game.Beatmaps.IO
|
||||
namespace osu.Game.IO.Archives
|
||||
{
|
||||
public sealed class OszArchiveReader : ArchiveReader
|
||||
public sealed class ZipArchiveReader : ArchiveReader
|
||||
{
|
||||
private readonly Stream archiveStream;
|
||||
private readonly ZipFile archive;
|
||||
|
||||
public OszArchiveReader(Stream archiveStream)
|
||||
public ZipArchiveReader(Stream archiveStream, string name = null)
|
||||
: base(name)
|
||||
{
|
||||
this.archiveStream = archiveStream;
|
||||
archive = ZipFile.Read(archiveStream);
|
||||
@@ -90,7 +90,7 @@ namespace osu.Game.IO
|
||||
}
|
||||
}
|
||||
|
||||
public override void Cleanup()
|
||||
public override void PurgeDeletable()
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.IO
|
||||
{
|
||||
public interface IHasFiles<TFile>
|
||||
{
|
||||
List<TFile> Files { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -2,23 +2,25 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.IPC
|
||||
{
|
||||
public class BeatmapIPCChannel : IpcChannel<BeatmapImportMessage>
|
||||
public class ArchiveImportIPCChannel : IpcChannel<ArchiveImportMessage>
|
||||
{
|
||||
private readonly BeatmapManager beatmaps;
|
||||
private readonly ICanImportArchives importer;
|
||||
|
||||
public BeatmapIPCChannel(IIpcHost host, BeatmapManager beatmaps = null)
|
||||
public ArchiveImportIPCChannel(IIpcHost host, ICanImportArchives importer = null)
|
||||
: base(host)
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
this.importer = importer;
|
||||
MessageReceived += msg =>
|
||||
{
|
||||
Debug.Assert(beatmaps != null);
|
||||
Debug.Assert(importer != null);
|
||||
ImportAsync(msg.Path).ContinueWith(t =>
|
||||
{
|
||||
if (t.Exception != null) throw t.Exception;
|
||||
@@ -28,18 +30,19 @@ namespace osu.Game.IPC
|
||||
|
||||
public async Task ImportAsync(string path)
|
||||
{
|
||||
if (beatmaps == null)
|
||||
if (importer == null)
|
||||
{
|
||||
//we want to contact a remote osu! to handle the import.
|
||||
await SendMessageAsync(new BeatmapImportMessage { Path = path });
|
||||
await SendMessageAsync(new ArchiveImportMessage { Path = path });
|
||||
return;
|
||||
}
|
||||
|
||||
beatmaps.Import(path);
|
||||
if (importer.HandledExtensions.Contains(Path.GetExtension(path)))
|
||||
importer.Import(path);
|
||||
}
|
||||
}
|
||||
|
||||
public class BeatmapImportMessage
|
||||
public class ArchiveImportMessage
|
||||
{
|
||||
public string Path;
|
||||
}
|
||||
+377
@@ -0,0 +1,377 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
[DbContext(typeof(OsuDbContext))]
|
||||
[Migration("20180214113409_AddSkins")]
|
||||
partial class AddSkins
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<float>("ApproachRate");
|
||||
|
||||
b.Property<float>("CircleSize");
|
||||
|
||||
b.Property<float>("DrainRate");
|
||||
|
||||
b.Property<float>("OverallDifficulty");
|
||||
|
||||
b.Property<float>("SliderMultiplier");
|
||||
|
||||
b.Property<float>("SliderTickRate");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapDifficulty");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("AudioLeadIn");
|
||||
|
||||
b.Property<int>("BaseDifficultyID");
|
||||
|
||||
b.Property<int>("BeatDivisor");
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<bool>("Countdown");
|
||||
|
||||
b.Property<double>("DistanceSpacing");
|
||||
|
||||
b.Property<int>("GridSize");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<bool>("Hidden");
|
||||
|
||||
b.Property<bool>("LetterboxInBreaks");
|
||||
|
||||
b.Property<string>("MD5Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapID");
|
||||
|
||||
b.Property<string>("Path");
|
||||
|
||||
b.Property<int>("RulesetID");
|
||||
|
||||
b.Property<bool>("SpecialStyle");
|
||||
|
||||
b.Property<float>("StackLeniency");
|
||||
|
||||
b.Property<double>("StarDifficulty");
|
||||
|
||||
b.Property<string>("StoredBookmarks");
|
||||
|
||||
b.Property<double>("TimelineZoom");
|
||||
|
||||
b.Property<string>("Version");
|
||||
|
||||
b.Property<bool>("WidescreenStoryboard");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BaseDifficultyID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MD5Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("BeatmapInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Artist");
|
||||
|
||||
b.Property<string>("ArtistUnicode");
|
||||
|
||||
b.Property<string>("AudioFile");
|
||||
|
||||
b.Property<string>("AuthorString")
|
||||
.HasColumnName("Author");
|
||||
|
||||
b.Property<string>("BackgroundFile");
|
||||
|
||||
b.Property<int>("PreviewTime");
|
||||
|
||||
b.Property<string>("Source");
|
||||
|
||||
b.Property<string>("Tags");
|
||||
|
||||
b.Property<string>("Title");
|
||||
|
||||
b.Property<string>("TitleUnicode");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapMetadata");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.ToTable("BeatmapSetFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapSetID");
|
||||
|
||||
b.Property<bool>("Protected");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapSetID")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("BeatmapSetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntKey")
|
||||
.HasColumnName("Key");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<string>("StringValue")
|
||||
.HasColumnName("Value");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("Settings");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntAction")
|
||||
.HasColumnName("Action");
|
||||
|
||||
b.Property<string>("KeysString")
|
||||
.HasColumnName("Keys");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("ReferenceCount");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("ReferenceCount");
|
||||
|
||||
b.ToTable("FileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Available");
|
||||
|
||||
b.Property<string>("InstantiationInfo");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<string>("ShortName");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.HasIndex("ShortName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.Property<int>("SkinInfoID");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.HasIndex("SkinInfoID");
|
||||
|
||||
b.ToTable("SkinFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Creator");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("SkinInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||
.WithMany()
|
||||
.HasForeignKey("BaseDifficultyID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("MetadataID");
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("BeatmapSets")
|
||||
.HasForeignKey("MetadataID");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Skinning.SkinInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("SkinInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
public partial class AddSkins : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "SkinInfo",
|
||||
columns: table => new
|
||||
{
|
||||
ID = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
Creator = table.Column<string>(type: "TEXT", nullable: true),
|
||||
Name = table.Column<string>(type: "TEXT", nullable: true)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_SkinInfo", x => x.ID);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "SkinFileInfo",
|
||||
columns: table => new
|
||||
{
|
||||
ID = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
FileInfoID = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Filename = table.Column<string>(type: "TEXT", nullable: false),
|
||||
SkinInfoID = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_SkinFileInfo", x => x.ID);
|
||||
table.ForeignKey(
|
||||
name: "FK_SkinFileInfo_FileInfo_FileInfoID",
|
||||
column: x => x.FileInfoID,
|
||||
principalTable: "FileInfo",
|
||||
principalColumn: "ID",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
table.ForeignKey(
|
||||
name: "FK_SkinFileInfo_SkinInfo_SkinInfoID",
|
||||
column: x => x.SkinInfoID,
|
||||
principalTable: "SkinInfo",
|
||||
principalColumn: "ID",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_SkinFileInfo_FileInfoID",
|
||||
table: "SkinFileInfo",
|
||||
column: "FileInfoID");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_SkinFileInfo_SkinInfoID",
|
||||
table: "SkinFileInfo",
|
||||
column: "SkinInfoID");
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "SkinFileInfo");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "SkinInfo");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -281,6 +281,41 @@ namespace osu.Game.Migrations
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.Property<int>("SkinInfoID");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.HasIndex("SkinInfoID");
|
||||
|
||||
b.ToTable("SkinFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Creator");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("SkinInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||
@@ -322,6 +357,19 @@ namespace osu.Game.Migrations
|
||||
.WithMany("BeatmapSets")
|
||||
.HasForeignKey("MetadataID");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Skinning.SkinInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("SkinInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public abstract class APIDownloadRequest : APIRequest
|
||||
{
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var request = new WebRequest(Uri);
|
||||
request.DownloadProgress += request_Progress;
|
||||
return request;
|
||||
}
|
||||
|
||||
private void request_Progress(long current, long total) => API.Scheduler.Add(delegate { Progress?.Invoke(current, total); });
|
||||
|
||||
protected APIDownloadRequest()
|
||||
{
|
||||
base.Success += onSuccess;
|
||||
}
|
||||
|
||||
private void onSuccess()
|
||||
{
|
||||
Success?.Invoke(WebRequest.ResponseData);
|
||||
}
|
||||
|
||||
public event APIProgressHandler Progress;
|
||||
|
||||
public new event APISuccessHandler<byte[]> Success;
|
||||
}
|
||||
}
|
||||
@@ -27,32 +27,6 @@ namespace osu.Game.Online.API
|
||||
public new event APISuccessHandler<T> Success;
|
||||
}
|
||||
|
||||
public abstract class APIDownloadRequest : APIRequest
|
||||
{
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var request = new WebRequest(Uri);
|
||||
request.DownloadProgress += request_Progress;
|
||||
return request;
|
||||
}
|
||||
|
||||
private void request_Progress(long current, long total) => API.Scheduler.Add(delegate { Progress?.Invoke(current, total); });
|
||||
|
||||
protected APIDownloadRequest()
|
||||
{
|
||||
base.Success += onSuccess;
|
||||
}
|
||||
|
||||
private void onSuccess()
|
||||
{
|
||||
Success?.Invoke(WebRequest.ResponseData);
|
||||
}
|
||||
|
||||
public event APIProgressHandler Progress;
|
||||
|
||||
public new event APISuccessHandler<byte[]> Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// AN API request with no specified response type.
|
||||
/// </summary>
|
||||
|
||||
+15
-1
@@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
@@ -114,7 +115,20 @@ namespace osu.Game
|
||||
if (args?.Length > 0)
|
||||
{
|
||||
var paths = args.Where(a => !a.StartsWith(@"-"));
|
||||
Task.Run(() => BeatmapManager.Import(paths.ToArray()));
|
||||
|
||||
var firstPath = paths.FirstOrDefault();
|
||||
if (firstPath != null)
|
||||
{
|
||||
switch (Path.GetExtension(firstPath))
|
||||
{
|
||||
case ".osz":
|
||||
Task.Run(() => BeatmapManager.Import(paths.ToArray()));
|
||||
break;
|
||||
case ".osk":
|
||||
Task.Run(() => SkinManager.Import(paths.ToArray()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies.CacheAs(this);
|
||||
|
||||
@@ -27,6 +27,7 @@ using osu.Game.Input.Bindings;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
@@ -36,6 +37,8 @@ namespace osu.Game
|
||||
|
||||
protected BeatmapManager BeatmapManager;
|
||||
|
||||
protected SkinManager SkinManager;
|
||||
|
||||
protected RulesetStore RulesetStore;
|
||||
|
||||
protected FileStore FileStore;
|
||||
@@ -95,6 +98,8 @@ namespace osu.Game
|
||||
|
||||
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
|
||||
|
||||
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host));
|
||||
|
||||
dependencies.CacheAs(this);
|
||||
dependencies.Cache(LocalConfig);
|
||||
|
||||
@@ -172,7 +177,7 @@ namespace osu.Game
|
||||
|
||||
API.Register(this);
|
||||
|
||||
FileStore.Cleanup();
|
||||
FileStore.PurgeDeletable();
|
||||
}
|
||||
|
||||
private void runMigrations()
|
||||
|
||||
@@ -223,13 +223,13 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
tabsBg.Colour = colours.Gray3;
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
beatmaps.BeatmapSetAdded += handleBeatmapAdd;
|
||||
beatmaps.ItemAdded += handleBeatmapAdd;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
if (beatmaps != null) beatmaps.BeatmapSetAdded -= handleBeatmapAdd;
|
||||
if (beatmaps != null) beatmaps.ItemAdded -= handleBeatmapAdd;
|
||||
}
|
||||
|
||||
private void handleBeatmapAdd(BeatmapSetInfo beatmap)
|
||||
|
||||
@@ -185,7 +185,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
resultCountsContainer.Colour = colours.Yellow;
|
||||
|
||||
beatmaps.BeatmapSetAdded += setAdded;
|
||||
beatmaps.ItemAdded += setAdded;
|
||||
}
|
||||
|
||||
private void setAdded(BeatmapSetInfo set)
|
||||
|
||||
@@ -74,8 +74,8 @@ namespace osu.Game.Overlays.Music
|
||||
},
|
||||
};
|
||||
|
||||
beatmaps.BeatmapSetAdded += list.AddBeatmapSet;
|
||||
beatmaps.BeatmapSetRemoved += list.RemoveBeatmapSet;
|
||||
beatmaps.ItemAdded += list.AddBeatmapSet;
|
||||
beatmaps.ItemRemoved += list.RemoveBeatmapSet;
|
||||
|
||||
list.BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
|
||||
{
|
||||
deleteButton.Enabled.Value = false;
|
||||
Task.Run(() => beatmaps.DeleteAll()).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
|
||||
Task.Run(() => beatmaps.Delete(beatmaps.GetAllUsableBeatmapSets())).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
|
||||
}));
|
||||
}
|
||||
},
|
||||
@@ -64,7 +64,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
Action = () =>
|
||||
{
|
||||
undeleteButton.Enabled.Value = false;
|
||||
Task.Run(() => beatmaps.UndeleteAll()).ContinueWith(t => Schedule(() => undeleteButton.Enabled.Value = true));
|
||||
Task.Run(() => beatmaps.Undelete(beatmaps.QueryBeatmapSet(b => b.DeletePending))).ContinueWith(t => Schedule(() => undeleteButton.Enabled.Value = true));
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
@@ -10,8 +10,8 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.IO;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@@ -62,8 +62,10 @@ namespace osu.Game.Screens.Menu
|
||||
if (setInfo == null)
|
||||
{
|
||||
// we need to import the default menu background beatmap
|
||||
setInfo = beatmaps.Import(new OszArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz")));
|
||||
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz"));
|
||||
|
||||
setInfo.Protected = true;
|
||||
beatmaps.Update(setInfo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,9 +75,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
welcome = audio.Sample.Get(@"welcome");
|
||||
seeya = audio.Sample.Get(@"seeya");
|
||||
|
||||
if (setInfo.Protected)
|
||||
beatmaps.Delete(setInfo);
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
|
||||
@@ -197,8 +197,8 @@ namespace osu.Game.Screens.Select
|
||||
if (osu != null)
|
||||
Ruleset.BindTo(osu.Ruleset);
|
||||
|
||||
this.beatmaps.BeatmapSetAdded += onBeatmapSetAdded;
|
||||
this.beatmaps.BeatmapSetRemoved += onBeatmapSetRemoved;
|
||||
this.beatmaps.ItemAdded += onBeatmapSetAdded;
|
||||
this.beatmaps.ItemRemoved += onBeatmapSetRemoved;
|
||||
this.beatmaps.BeatmapHidden += onBeatmapHidden;
|
||||
this.beatmaps.BeatmapRestored += onBeatmapRestored;
|
||||
|
||||
@@ -401,8 +401,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
if (beatmaps != null)
|
||||
{
|
||||
beatmaps.BeatmapSetAdded -= onBeatmapSetAdded;
|
||||
beatmaps.BeatmapSetRemoved -= onBeatmapSetRemoved;
|
||||
beatmaps.ItemAdded -= onBeatmapSetAdded;
|
||||
beatmaps.ItemRemoved -= onBeatmapSetRemoved;
|
||||
beatmaps.BeatmapHidden -= onBeatmapHidden;
|
||||
beatmaps.BeatmapRestored -= onBeatmapRestored;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class DefaultSkin : Skin
|
||||
{
|
||||
public DefaultSkin()
|
||||
: base("Default")
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable GetComponent(string componentName) => null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacySkin : Skin
|
||||
{
|
||||
private readonly TextureStore textures;
|
||||
|
||||
public LegacySkin(string name, Storage storage)
|
||||
: base(name)
|
||||
{
|
||||
textures = new TextureStore(new RawTextureLoaderStore(new StorageBackedResourceStore(storage.GetStorageForDirectory($"skins/{name}"))));
|
||||
}
|
||||
|
||||
public override Drawable GetComponent(string componentName)
|
||||
{
|
||||
var legacyComponentName = componentName.Split('/').Last();
|
||||
|
||||
var texture = textures.Get(legacyComponentName);
|
||||
if (texture == null) return null;
|
||||
|
||||
return new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Texture = textures.Get(legacyComponentName),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public abstract class Skin
|
||||
{
|
||||
public string Name { get; }
|
||||
|
||||
public abstract Drawable GetComponent(string componentName);
|
||||
|
||||
protected Skin(string name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinFileInfo : INamedFileInfo
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
|
||||
public int SkinInfoID { get; set; }
|
||||
|
||||
public int FileInfoID { get; set; }
|
||||
|
||||
public FileInfo FileInfo { get; set; }
|
||||
|
||||
[Required]
|
||||
public string Filename { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinInfo : IHasFiles<SkinFileInfo>, IHasPrimaryKey, ISoftDelete
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string Creator { get; set; }
|
||||
|
||||
public List<SkinFileInfo> Files { get; set; }
|
||||
|
||||
public bool DeletePending { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Archives;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>
|
||||
{
|
||||
public Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin());
|
||||
|
||||
public override string[] HandledExtensions => new[] { ".osk" };
|
||||
|
||||
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo
|
||||
{
|
||||
Name = archive.Name
|
||||
};
|
||||
|
||||
private SkinStore store;
|
||||
|
||||
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost)
|
||||
: base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinStore : MutableDatabaseBackedStore<SkinInfo>
|
||||
{
|
||||
public SkinStore(DatabaseContextFactory contextFactory, Storage storage = null)
|
||||
: base(contextFactory, storage)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinnableComponent : SkinnableComponent<Drawable>
|
||||
{
|
||||
public SkinnableComponent(string name, Func<string,Drawable> defaultImplementation)
|
||||
: base(name, defaultImplementation)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
|
||||
public class SkinnableComponent<T> : CompositeDrawable
|
||||
where T : Drawable
|
||||
{
|
||||
private Bindable<Skin> skin;
|
||||
protected Func<string,T> CreateDefault;
|
||||
|
||||
public string ComponentName { get; set; }
|
||||
|
||||
public SkinnableComponent(string name, Func<string,T> defaultImplementation)
|
||||
{
|
||||
ComponentName = name;
|
||||
CreateDefault = defaultImplementation;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(SkinManager skinManager)
|
||||
{
|
||||
skin = skinManager.CurrentSkin.GetBoundCopy();
|
||||
skin.ValueChanged += updateComponent;
|
||||
skin.TriggerChange();
|
||||
}
|
||||
|
||||
private void updateComponent(Skin skin)
|
||||
{
|
||||
InternalChild = skin.GetComponent(ComponentName) ?? CreateDefault(Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -274,13 +274,27 @@
|
||||
<Compile Include="Configuration\SettingsStore.cs" />
|
||||
<Compile Include="Configuration\DatabasedConfigManager.cs" />
|
||||
<Compile Include="Configuration\SpeedChangeVisualisationMethod.cs" />
|
||||
<Compile Include="Database\ArchiveModelManager.cs" />
|
||||
<Compile Include="Database\DatabaseContextFactory.cs" />
|
||||
<Compile Include="Database\DatabaseWriteUsage.cs" />
|
||||
<Compile Include="Database\ICanImportArchives.cs" />
|
||||
<Compile Include="Database\IDatabaseContextFactory.cs" />
|
||||
<Compile Include="Database\IHasPrimaryKey.cs" />
|
||||
<Compile Include="Database\INamedFileInfo.cs" />
|
||||
<Compile Include="Database\ISoftDelete.cs" />
|
||||
<Compile Include="Database\MutableDatabaseBackedStore.cs" />
|
||||
<Compile Include="Database\SingletonContextFactory.cs" />
|
||||
<Compile Include="Graphics\Containers\LinkFlowContainer.cs" />
|
||||
<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
|
||||
<Compile Include="IO\Archives\ArchiveReader.cs" />
|
||||
<Compile Include="IO\Archives\LegacyFilesystemReader.cs" />
|
||||
<Compile Include="IO\Archives\ZipArchiveReader.cs" />
|
||||
<Compile Include="IO\IHasFiles.cs" />
|
||||
<Compile Include="Migrations\20180214113409_AddSkins.cs" />
|
||||
<Compile Include="Migrations\20180214113409_AddSkins.designer.cs">
|
||||
<DependentUpon>20180214113409_AddSkins.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Online\API\APIDownloadRequest.cs" />
|
||||
<Compile Include="Online\API\Requests\GetUserRequest.cs" />
|
||||
<Compile Include="Migrations\20180125143340_Settings.cs" />
|
||||
<Compile Include="Migrations\20180125143340_Settings.Designer.cs">
|
||||
@@ -371,8 +385,6 @@
|
||||
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
|
||||
<Compile Include="Beatmaps\Formats\Decoder.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoder.cs" />
|
||||
<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
|
||||
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
|
||||
<Compile Include="Online\API\Requests\GetUserScoresRequest.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\DrawableRadioButton.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButton.cs" />
|
||||
@@ -387,7 +399,6 @@
|
||||
<Compile Include="Screens\Play\BreaksOverlay\InfoLine.cs" />
|
||||
<Compile Include="Screens\Play\BreaksOverlay\LetterboxOverlay.cs" />
|
||||
<Compile Include="Screens\Play\BreaksOverlay\RemainingTimeCounter.cs" />
|
||||
<Compile Include="Beatmaps\IO\OszArchiveReader.cs" />
|
||||
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
||||
<Compile Include="Beatmaps\RankStatus.cs" />
|
||||
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />
|
||||
@@ -470,7 +481,7 @@
|
||||
<Compile Include="IO\Serialization\Converters\TypedListConverter.cs" />
|
||||
<Compile Include="IO\Serialization\Converters\Vector2Converter.cs" />
|
||||
<Compile Include="IO\Serialization\IJsonSerializable.cs" />
|
||||
<Compile Include="IPC\BeatmapIPCChannel.cs" />
|
||||
<Compile Include="IPC\ArchiveImportIPCChannel.cs" />
|
||||
<Compile Include="IPC\ScoreIPCChannel.cs" />
|
||||
<Compile Include="Online\API\APIAccess.cs" />
|
||||
<Compile Include="Online\API\APIRequest.cs" />
|
||||
@@ -843,6 +854,14 @@
|
||||
<Compile Include="Screens\Tournament\Teams\DrawingsTeam.cs" />
|
||||
<Compile Include="Screens\Tournament\Teams\ITeamList.cs" />
|
||||
<Compile Include="Screens\Tournament\Teams\StorageBackedTeamList.cs" />
|
||||
<Compile Include="Skinning\DefaultSkin.cs" />
|
||||
<Compile Include="Skinning\LegacySkin.cs" />
|
||||
<Compile Include="Skinning\Skin.cs" />
|
||||
<Compile Include="Skinning\SkinFileInfo.cs" />
|
||||
<Compile Include="Skinning\SkinInfo.cs" />
|
||||
<Compile Include="Skinning\SkinManager.cs" />
|
||||
<Compile Include="Skinning\SkinnableComponent.cs" />
|
||||
<Compile Include="Skinning\SkinStore.cs" />
|
||||
<Compile Include="Storyboards\CommandLoop.cs" />
|
||||
<Compile Include="Storyboards\CommandTimeline.cs" />
|
||||
<Compile Include="Storyboards\CommandTimelineGroup.cs" />
|
||||
|
||||
Reference in New Issue
Block a user