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17 Commits
pp-dev
...
2018.713.0
@@ -111,6 +111,8 @@ namespace osu.Desktop.Overlays
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private class UpdateCompleteNotification : SimpleNotification
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{
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public override bool IsImportant => true;
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public UpdateCompleteNotification(string version, Action<string> openUrl = null)
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{
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Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
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@@ -45,6 +45,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
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/// <summary>
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/// Fired when a beatmap load is requested (into the interactive game UI).
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/// </summary>
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public Action<BeatmapSetInfo> PresentBeatmap;
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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@@ -163,12 +168,20 @@ namespace osu.Game.Beatmaps
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Task.Factory.StartNew(() =>
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{
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BeatmapSetInfo importedBeatmap;
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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using (var stream = new MemoryStream(data))
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using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
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Import(archive);
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importedBeatmap = Import(archive);
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downloadNotification.CompletionClickAction = () =>
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{
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PresentBeatmap?.Invoke(importedBeatmap);
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return true;
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};
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downloadNotification.State = ProgressNotificationState.Completed;
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currentDownloads.Remove(request);
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}, TaskCreationOptions.LongRunning);
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};
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@@ -116,7 +116,7 @@ namespace osu.Game.Database
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/// <param name="paths">One or more archive locations on disk.</param>
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public void Import(params string[] paths)
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{
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var notification = new ProgressNotification
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var notification = new ImportNotification
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{
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Text = "Import is initialising...",
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Progress = 0,
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@@ -407,5 +407,10 @@ namespace osu.Game.Database
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return new LegacyFilesystemReader(path);
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throw new InvalidFormatException($"{path} is not a valid archive");
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}
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private class ImportNotification : ProgressNotification
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{
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public override bool IsImportant => true;
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}
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}
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}
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@@ -24,6 +24,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Overlays.Notifications;
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@@ -34,6 +35,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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using osu.Game.Overlays.Volume;
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using osu.Game.Screens.Select;
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namespace osu.Game
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{
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@@ -179,6 +181,41 @@ namespace osu.Game
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/// <param name="setId">The set to display.</param>
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public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
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/// <summary>
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/// Present a beatmap at song select.
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/// </summary>
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/// <param name="beatmap">The beatmap to select.</param>
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public void PresentBeatmap(BeatmapSetInfo beatmap)
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{
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CloseAllOverlays(false);
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void setBeatmap()
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{
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if (Beatmap.Disabled)
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{
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Schedule(setBeatmap);
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return;
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}
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(beatmap.Beatmaps.First());
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}
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switch (currentScreen)
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{
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case SongSelect _:
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break;
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default:
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// navigate to song select if we are not already there.
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var menu = (MainMenu)intro.ChildScreen;
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menu.MakeCurrent();
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menu.LoadToSolo();
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break;
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}
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setBeatmap();
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}
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/// <summary>
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/// Show a user's profile as an overlay.
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/// </summary>
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@@ -245,6 +282,7 @@ namespace osu.Game
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BeatmapManager.PostNotification = n => notifications?.Post(n);
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BeatmapManager.GetStableStorage = GetStorageForStableInstall;
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BeatmapManager.PresentBeatmap = PresentBeatmap;
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AddRange(new Drawable[]
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{
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@@ -44,6 +44,8 @@ namespace osu.Game.Overlays.Mods
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private void rulesetChanged(RulesetInfo newRuleset)
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{
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if (newRuleset == null) return;
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var instance = newRuleset.CreateInstance();
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foreach (ModSection section in ModSectionsContainer.Children)
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@@ -173,7 +175,10 @@ namespace osu.Game.Overlays.Mods
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refreshSelectedMods();
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}
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private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
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private void refreshSelectedMods()
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{
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SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
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}
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public ModSelectOverlay()
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{
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@@ -128,7 +128,8 @@ namespace osu.Game.Overlays
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var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
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section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
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State = Visibility.Visible;
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if (notification.IsImportant)
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State = Visibility.Visible;
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updateCounts();
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});
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@@ -23,6 +23,11 @@ namespace osu.Game.Overlays.Notifications
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/// </summary>
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public event Action Closed;
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/// <summary>
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/// Whether this notification should forcefully display itself.
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/// </summary>
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public virtual bool IsImportant => false;
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/// <summary>
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/// Run on user activating the notification. Return true to close.
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/// </summary>
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@@ -11,7 +11,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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{
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public class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
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where T : HitObject
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{
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protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
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@@ -55,7 +55,7 @@ namespace osu.Game.Screens.Menu
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new Editor()); },
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OnSolo = delegate { Push(consumeSongSelect()); },
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OnSolo = onSolo,
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OnMulti = delegate { Push(new Multiplayer()); },
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OnExit = Exit,
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}
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@@ -85,6 +85,10 @@ namespace osu.Game.Screens.Menu
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LoadComponentAsync(songSelect = new PlaySongSelect());
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}
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public void LoadToSolo() => Schedule(onSolo);
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private void onSolo() => Push(consumeSongSelect());
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private Screen consumeSongSelect()
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{
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var s = songSelect;
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@@ -47,7 +47,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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{
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Rank = newRank;
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if (IsLoaded)
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if (LoadState >= LoadState.Ready)
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updateTexture();
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}
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}
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@@ -84,10 +84,10 @@ namespace osu.Game.Screens.Select
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protected override void UpdateBeatmap(WorkingBeatmap beatmap)
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{
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base.UpdateBeatmap(beatmap);
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beatmap.Mods.BindTo(SelectedMods);
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base.UpdateBeatmap(beatmap);
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BeatmapDetails.Beatmap = beatmap;
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if (beatmap.Track != null)
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@@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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@@ -20,6 +21,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Menu;
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@@ -70,7 +72,14 @@ namespace osu.Game.Screens.Select
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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{
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs(this);
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dependencies.CacheAs(Ruleset);
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dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
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return dependencies;
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}
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protected SongSelect()
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{
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@@ -189,9 +198,9 @@ namespace osu.Game.Screens.Select
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
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{
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dependencies.CacheAs(this);
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dependencies.CacheAs(Ruleset);
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dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
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// manual binding to parent ruleset to allow for delayed load in the incoming direction.
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base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
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Ruleset.ValueChanged += r => base.Ruleset.Value = r;
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if (Footer != null)
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{
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@@ -277,7 +286,7 @@ namespace osu.Game.Screens.Select
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// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
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if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
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{
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Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
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base.Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
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Carousel.SelectBeatmap(beatmap.BeatmapInfo);
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}
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}
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@@ -295,18 +304,25 @@ namespace osu.Game.Screens.Select
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void performLoad()
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{
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WorkingBeatmap working = Beatmap.Value;
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bool preview = false;
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// We may be arriving here due to another component changing the bindable Beatmap.
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// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
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if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
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{
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bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
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ensurePlayingSelected(preview);
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preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
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working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
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}
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working.Mods.Value = Enumerable.Empty<Mod>();
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Beatmap.Value = working;
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Ruleset.Value = ruleset;
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ensurePlayingSelected(preview);
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UpdateBeatmap(Beatmap.Value);
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}
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@@ -43,7 +43,7 @@ namespace osu.Game.Users
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country = value;
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if (IsLoaded)
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if (LoadState >= LoadState.Ready)
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sprite.Texture = getFlagTexture();
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}
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}
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