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mirror of https://github.com/ppy/osu.git synced 2026-05-14 11:42:43 +08:00

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3 Commits

7 changed files with 11 additions and 11 deletions
+2 -2
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@@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1005.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1005.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1008.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.916.1" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
+1 -1
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@@ -1046,7 +1046,7 @@ namespace osu.Game
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Important || entry.Target != LoggingTarget.Input || !entry.Message.StartsWith(tablet_prefix, StringComparison.OrdinalIgnoreCase))
if (entry.Level < LogLevel.Important || !entry.Message.StartsWith(tablet_prefix, StringComparison.OrdinalIgnoreCase))
return;
string message = entry.Message.Replace(tablet_prefix, string.Empty);
@@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
windowModes.BindTo(host.Window.SupportedWindowModes);
}
if (host.Renderer is IWindowsRenderer windowsRenderer)
if (host.Window is WindowsWindow windowsRenderer)
fullscreenCapability.BindTo(windowsRenderer.FullscreenCapability);
Children = new Drawable[]
@@ -124,7 +124,7 @@ namespace osu.Game.Screens.Play.HUD
float fadeBottom = scroll.Current + scroll.DrawHeight;
float fadeTop = scroll.Current + panel_height;
if (scroll.IsScrolledToStart()) fadeTop -= panel_height;
if (scroll.Current <= 0) fadeTop -= panel_height;
if (!scroll.IsScrolledToEnd()) fadeBottom -= panel_height;
// logic is mostly shared with Leaderboard, copied here for simplicity.
@@ -261,7 +261,7 @@ namespace osu.Game.Screens.Utility
string exclusive = "unknown";
if (host.Renderer is IWindowsRenderer windowsRenderer)
if (host.Window is WindowsWindow windowsRenderer)
exclusive = windowsRenderer.FullscreenCapability.ToString();
statusText.Clear();
+3 -3
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@@ -18,7 +18,7 @@
</None>
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="AutoMapper" Version="12.0.0" />
<PackageReference Include="AutoMapper" Version="11.0.1" />
<PackageReference Include="DiffPlex" Version="1.7.1" />
<PackageReference Include="HtmlAgilityPack" Version="1.11.46" />
<PackageReference Include="Humanizer" Version="2.14.1" />
@@ -35,8 +35,8 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.17.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.1005.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1005.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.916.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1008.0" />
<PackageReference Include="Sentry" Version="3.22.0" />
<PackageReference Include="SharpCompress" Version="0.32.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
+2 -2
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@@ -61,8 +61,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1005.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1005.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1008.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.916.1" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
<PropertyGroup>