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Consume GameplayStartTime
for more lenient offset adjustments
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@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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Debug.Assert(gameplayClock != null);
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// TODO: the blocking conditions should probably display a message.
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if (!player.IsBreakTime.Value && gameplayClock.CurrentTime - gameplayClock.StartTime > 10000)
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if (!player.IsBreakTime.Value && gameplayClock.CurrentTime - gameplayClock.GameplayStartTime > 10000)
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return false;
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if (gameplayClock.IsPaused.Value)
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