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Consume GameplayStartTime for more lenient offset adjustments

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Dean Herbert 2025-01-24 15:30:02 +09:00
parent 011e43bcdc
commit a04b03d29c
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@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
Debug.Assert(gameplayClock != null);
// TODO: the blocking conditions should probably display a message.
if (!player.IsBreakTime.Value && gameplayClock.CurrentTime - gameplayClock.StartTime > 10000)
if (!player.IsBreakTime.Value && gameplayClock.CurrentTime - gameplayClock.GameplayStartTime > 10000)
return false;
if (gameplayClock.IsPaused.Value)