smoogipoo
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ff559a3a1b
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Merge remote-tracking branch 'origin/master' into playfield-scaling-rework
# Conflicts:
# osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
# osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
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2018-10-05 10:40:16 +09:00 |
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smoogipoo
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d0007c047a
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PlayfieldLayer -> PlayfieldAdjustmentContainer
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2018-10-05 10:39:18 +09:00 |
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Dan Balasescu
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0f51007867
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Merge branch 'master' into judgement-cleanup
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2018-10-02 09:37:04 +09:00 |
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Hanamuke
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b983e20067
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Merge branch 'master' into AR_Catch
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2018-09-30 16:01:55 +02:00 |
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Kyle Chang
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88b0c234cc
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Move judgement text to internal container
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2018-09-30 04:01:33 -04:00 |
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smoogipoo
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3479bfa409
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Rename variable
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2018-09-28 17:18:34 +09:00 |
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smoogipoo
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5f61faa2d9
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Fix multiple hits in the same frame pressing multiple hitobjects
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2018-09-25 18:37:25 +09:00 |
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smoogipoo
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0bc2bcaf14
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Remove GetAspectAdjustedSize() and PlayfieldArea
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2018-09-21 15:14:49 +09:00 |
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smoogipoo
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368ceec47c
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Simplify creation of a playfield
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2018-09-21 14:35:50 +09:00 |
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Hanamuke
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309d8c8cb4
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CI
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2018-09-19 18:43:39 +02:00 |
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Hanamuke
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e7d78b94ae
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Remove ScrollingVisualisation from settings
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2018-09-19 18:30:25 +02:00 |
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Dean Herbert
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03084aa04b
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Revert async changes
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2018-08-31 07:07:10 +09:00 |
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smoogipoo
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1b279d383f
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Use GetAsync on all textures
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2018-08-27 17:26:44 +09:00 |
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smoogipoo
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2bc827fa0c
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Fix taiko beatmap conversion attempting to make strong swells
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2018-08-22 11:32:00 +09:00 |
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smoogipoo
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7c3556baf8
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Throw exception when Swell.IsStrong is set
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2018-08-15 09:12:29 +09:00 |
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smoogipoo
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8be5a606bf
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Fix swells possibly being strong hitobjects
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2018-08-14 18:33:07 +09:00 |
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smoogipoo
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b045f5c9b6
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Adjust filename
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2018-08-14 14:32:06 +09:00 |
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smoogipoo
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1a35506386
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Cleanup strong hit construction
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2018-08-14 14:29:49 +09:00 |
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smoogipoo
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732dfde8ed
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DrawableStrongHandler -> DrawableNestedStrongHit
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2018-08-14 14:28:40 +09:00 |
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smoogipoo
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7971d06df1
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Remove AlwaysPresent
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2018-08-14 14:27:47 +09:00 |
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smoogipoo
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5c4c2dff09
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Fix strong hits not being visualised
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2018-08-06 13:01:27 +09:00 |
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Dan Balasescu
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c1517e1521
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Merge branch 'master' into judgement-rework
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2018-08-06 12:30:46 +09:00 |
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smoogipoo
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3a7488767c
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Make HitObject not store the judgement
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2018-08-06 11:50:18 +09:00 |
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smoogipoo
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741ec0021e
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Rename more judgement-related methods to "result"
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2018-08-06 11:31:46 +09:00 |
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smoogipoo
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5fd4ed2f4e
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Rename judgement-related methods/events + commenting
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2018-08-06 10:55:25 +09:00 |
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smoogipoo
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38263714a1
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Cleanups
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2018-08-03 16:56:46 +09:00 |
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smoogipoo
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412e4ff681
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Fix display of swells
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2018-08-03 16:49:24 +09:00 |
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smoogipoo
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e6775c7a16
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Fix playfield display
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2018-08-03 16:46:03 +09:00 |
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smoogipoo
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19c541dbf5
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Migrate swells to use nested hitobjects for ticks
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2018-08-03 16:35:29 +09:00 |
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smoogipoo
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e8a140930e
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Migrate drum roll to use nested hitobjects for strong hits
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2018-08-03 16:35:12 +09:00 |
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smoogipoo
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4494853446
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Migrate DrawableDrumRoll to use a nested hitobject for strong hits
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2018-08-03 16:20:08 +09:00 |
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smoogipoo
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fdf889359f
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Migrate DrawableHit to use a nested hitobject for strong hits
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2018-08-03 16:19:37 +09:00 |
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smoogipoo
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2dff04392e
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Re-implement strong judgements via hitobject
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2018-08-03 16:12:12 +09:00 |
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smoogipoo
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fa3c919e2e
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Fix up taiko judgement creation
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2018-08-03 16:11:38 +09:00 |
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smoogipoo
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0da6c8c1a7
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Remove unnecessary local variables
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2018-08-02 22:20:07 +09:00 |
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smoogipoo
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a0887a600f
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Fix swells showing hit circles on intermediate judgements
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2018-08-02 21:08:06 +09:00 |
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smoogipoo
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35b4ab5456
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Introduce the concept of a "MainResult"
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2018-08-02 21:07:40 +09:00 |
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smoogipoo
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9c2122c0ca
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Make Rulesets.Taiko use the new judgement result structure
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2018-08-02 20:36:19 +09:00 |
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smoogipoo
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1b7b6f341c
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Migrate Rulesets.Taiko to the new judgement system
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2018-08-02 16:09:04 +09:00 |
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Dean Herbert
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3c06655672
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Split out Special mods into Automation and Conversion
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2018-07-31 18:00:42 +09:00 |
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Dean Herbert
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d868d81b59
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Merge branch 'master' into centralise-judgement-display
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2018-07-23 02:58:49 +09:00 |
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Dean Herbert
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0f37758314
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Update framework
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2018-07-21 16:21:53 +09:00 |
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smoogipoo
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1139f0dbf2
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Centralise method of disabling playfield judgements
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2018-07-20 17:04:33 +09:00 |
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ekrctb
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c6816a6cf3
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Fix potential quadratic complexity in taiko autoplay
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2018-07-17 17:00:28 +09:00 |
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Dan Balasescu
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64cde1ebad
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Merge branch 'master' into use-switch-over-if
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2018-07-17 16:44:57 +09:00 |
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Dean Herbert
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9f933187e9
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Apply review feedback
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2018-07-17 16:33:08 +09:00 |
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smoogipoo
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827c5c4939
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Remove scroll direction from ScrolingPlayfield constructor
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2018-07-17 15:14:03 +09:00 |
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Dean Herbert
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825941aff1
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Use switch with type matching in place of if-else where possible
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2018-07-17 14:35:09 +09:00 |
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Roman Kapustin
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2a72062c33
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Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part.
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2018-06-26 00:53:31 +03:00 |
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Dean Herbert
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22138d39ca
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Merge branch 'master' into more-diffcalc-attributes
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2018-06-25 19:53:22 +09:00 |
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