Taiko scoreprocessing
I think this is an okay compromise because hp_hit_great doesn't use linear interpolation here. I am tentative on this change, but I need to code up the rest of taiko before I can test this further.
Add DrumRoll tick judgement info.
Song select improvements
ParallaxContainer should always know the mouse position.
Conflicts: osu.Game.Modes.Taiko/TaikoScoreProcessor.cs
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
JudgementInfo -> Judgement.
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
Use more accentcolour
Base DrawableTaikoHitObject Implementation
Taiko conversion
Beatmap detail area
This makes it easier to see additive elements in testcases.