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Fix regression of osu! judgement animation.
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@ -17,15 +17,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (Judgement.Result != HitResult.Miss)
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{
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JudgementText.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
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FadeOut(500);
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}
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Expire();
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base.LoadComplete();
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}
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}
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}
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@ -83,8 +83,8 @@ namespace osu.Game.Modes.Judgements
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ScaleTo(0.9f);
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ScaleTo(1, 500, EasingTypes.OutElastic);
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Delay(250);
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FadeOut(250, EasingTypes.OutQuint);
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Delay(100);
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FadeOut(400);
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break;
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}
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