GameplaySampleTriggerSource
GamepleSampleTriggerSource
ResumeOverlay
UseResumeOverlay
skinnable
SerialisedDrawableExtensions
SkinComponentsContainerLookup
containerLookup
ISerialisableDrawable
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
SkinEditor
This is usually provided by the `SkinEditorOverlay`, which is not always present in tests.
Move MaximumJudgementOffset to HitObject
KeyCounterDisplay
Makes it better to understand their purpose
(Un)lit
(Un)light
This caused the Keyboard inputs to register twice, which is not what we want.
Trigger
InputTrigger
Simplify and rename `SkinnableTargetComponentsContainer`
Export
Fix exports failing if a directory exists with the proposed filename
GameplaySkinComponentLookup
enum
And document the class better.
SkinnableTargetContainer
SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type. This will potentially be useful once we bring in per-ruleset targets.
ISserialisableDrawableContainer
ISkinnableTarget
ISerialisableDrawableContainer
ISkinnableDrawable
SkinnableDrawableInfo
SerialisedDrawableInfo
SkinnableInfo
DrawableOsuHitObject
if
TestSceneBeatmapSkinFallbacks
SkinnableTargetComponentsContainer