When there isn't a seasonal event, we don't want to fall back to the basic background here, but rather to the user selected background source.
This reverts commit 81ebcd8796.
81ebcd8796
This reverts commit cdb2d23578.
cdb2d23578
This reverts commit 2871001cc2.
2871001cc2
Remove IOnlineComponent and change existing components to use bindable flow
Fix ISourcedFromTouch events being blocked by LoadingLayer
Add epilepsy warning
Add more display modes for HUD overlay (hide during gameplay / hide during break)
Disable difficulty calculation for set-level difficulty icons
Reduce alloc overhead of DrawableCarouselBeatmapSet using new function-based ctor
Add beatmap set level pooling to beatmap carousel
Unfortunately required, as loadBeatmaps() refreshes the decoded beatmap with the database-stored values, which can end up overwriting the decoded ones.