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Commit Graph

30 Commits

Author SHA1 Message Date
smoogipooo
d83a2d4dc6 Disable masking optimisations for scrolling hit objects
Lifetime is very tightly controlled here, so all should be okay.
2017-09-13 15:57:40 +09:00
smoogipooo
e5d985838f Set ScrollingAxes and RelativeChildOffset a bit more safely. 2017-08-22 18:37:49 +09:00
smoogipooo
137964b792 Fix hit objects not getting added to the correct speed adjustment container. 2017-08-22 18:37:10 +09:00
smoogipooo
a737f5fe0d CI fixes. 2017-08-22 16:06:25 +09:00
smoogipooo
b7b8d8b764 Let's not construct scrolling containers in load() for now
This isn't utilized at the moment, and we should be avoiding this here in the first place.
2017-08-22 16:05:59 +09:00
smoogipooo
d83c218e08 Remove various scrolling container optimisations (removing when not alive). 2017-08-09 16:19:09 +09:00
smoogipooo
2715324a76 Fix possible incorrect reversing behavior for horizontal playfields. 2017-08-09 14:50:52 +09:00
smoogipooo
346aebebc0 Fix origins not being set correctly when reverting from reversed playfield. 2017-08-09 14:24:48 +09:00
smoogipooo
a20753abc6 Applied suggested changes. 2017-08-09 14:24:47 +09:00
smoogipooo
25202b522d Fix not setting Origin + Anchors properly when reversing. 2017-08-08 14:10:26 +09:00
smoogipooo
e54abe8d0a Fix not removing queued hit objects. 2017-08-08 13:23:46 +09:00
smoogipooo
c5ce86b9f3 Add reversing capability to ScrollingPlayfield. 2017-08-08 12:59:50 +09:00
smoogipooo
9c0a0b1e2c Rewrite/add comments. 2017-08-07 17:27:50 +09:00
smoogipooo
a3efca9c35 Reduce implementation overhead in actually positioning hitobjects and making them scroll. 2017-08-07 16:02:38 +09:00
smoogipooo
068dfcb19a Default CreateSpeedAdjustmentContainer implementation. 2017-08-07 15:22:31 +09:00
smoogipooo
b1d25ed388 Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
Also removing a lot of mania code relating to gravity mod for now.
2017-08-04 23:07:08 +09:00
smoogipooo
54503eef71 Rename *ScrollingDrawableTimingSection -> *ScrollingContainer, move LinearScrollingContainer to osu.Game, make SpeedAdjustmentContainer non-abstract. 2017-08-04 22:50:29 +09:30
smoogipooo
34ac932fe2 Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject. 2017-06-19 10:54:23 +09:00
smoogipooo
28e48eab2b CI fixes. 2017-06-16 19:30:30 +09:00
smoogipooo
4afe83e74e Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
smoogipooo
ea87aca032 We no longer need to pass in the control point. 2017-06-16 13:12:36 +09:00
smoogipooo
874db28478 CI fixes. 2017-06-16 13:09:06 +09:00
smoogipooo
5bac0919f0 Remove gross autoSizingAxes and life time. 2017-06-16 13:00:08 +09:00
smoogipooo
03b2b254ba Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects. 2017-06-16 09:38:06 +09:00
Dean Herbert
32226f90db Enforce exception better 2017-06-15 14:53:39 +09:00
smoogipooo
56244e0134 Add small test case to demonstrate usage. 2017-06-12 17:31:24 +09:00
smoogipooo
ba8014bbd9 Cleanups + xmldoc rewordings/improvements. 2017-06-12 15:20:34 +09:00
smoogipooo
1f56848442 Rewrite the way speed adjustments are applied. 2017-06-09 19:57:03 +09:00
smoogipooo
921350128d Rename SpeedAdjustment -> MultiplierControlPoint + reworking. 2017-06-09 16:57:17 +09:00
smoogipooo
4b2669e65d Namespace movement. 2017-06-09 16:20:55 +09:00