Update framework
Fix SPM changing incorrectly with playback rate changes
Standardise time display formats across the editor
Fix extending spinners in editor causing them to disappear temporarily
Fix sliders not dragging correctly after snaking has begun
Add autoplay support to editor
Closes #10278.
Avoid saving state changes if nothing has changed (via binary comparison)
Trigger a hitobject update after blueprint drag ends
Fix autoplay generators failing on empty hitobjects lists
Allow attaching a replay to a FrameStabilityContainer when FrameStablePlayback is off
Avoid unnecessary object updates from SelectionHandlers
Fix scroll container's scrollbar not respecting minimum size on first resize
Fix potential instability of overlay activation tests