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Populate test scene with control points

This commit is contained in:
Dean Herbert 2020-09-30 16:06:58 +09:00
parent a40c2ea5ee
commit 2ef09a8730

View File

@ -4,6 +4,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Timing;
@ -19,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing
public TestSceneTimingScreen()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
}
[BackgroundDependencyLoader]