Combining them was causing complexity and logic errors.
# Conflicts: # osu.Game/Beatmaps/BeatmapManager.cs # osu.Game/Database/SingletonContextFactory.cs
It is dangerous to use this as it doesn't correctly handle contexts and can cause issues that will never actually arise in normal execution. # Conflicts: # osu.Game/Database/SingletonContextFactory.cs
It is dangerous to use this as it doesn't correctly handle contexts and can cause issues that will never actually arise in normal execution.
Fix potential quadratic complexity in taiko autoplay
Reduce osu!direct panel width to allow three panels displayed at 16:9 resolutions
Use switch with type matching in place of if-else where possible
Remove scroll direction from ScrolingPlayfield constructor
Fix mods not correctly resetting when changing ruleset at song select
Fix lead-in time not being long enough in many cases
Add the ability to click completed download notifications to select beatmap
Fix regression in drawable rank first display