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Commit Graph

49 Commits

Author SHA1 Message Date
Dean Herbert
f9dd3f6def Switch test to specifically target the argon verison of the progress bar 2023-01-18 15:23:55 +09:00
Dean Herbert
45c5bd8403 Simplify HUD test to not require casting to specific ProgressBar type 2023-01-18 14:37:09 +09:00
tsrk
0f1fe1d683
refactor(hud/gameplay/SongProgress): Add interface to designate SongProgressBars 2023-01-09 21:48:53 +01:00
Dean Herbert
1bb32ec24d Attempt to fix flaky TestHoldForMenuDoesWorkWhenHidden
Seems like the most likely cause.
2022-11-30 17:35:51 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
8399261c77 Add failing test showing hold for menu not working when HUD is hidden 2022-10-30 21:38:31 +09:00
Dean Herbert
f5e11343c2 Apply nullability to HUD test scene 2022-10-30 21:25:31 +09:00
Dean Herbert
f6a8cc3f32 Add test showing broken input in HUD overlay when hidden 2022-10-10 16:05:41 +09:00
Dean Herbert
704568ae3b Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
Dean Herbert
f81c7644b4 Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Dan Balasescu
1039338d80 Fix intermittent HUD tests 2022-07-28 17:58:07 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
0147a8ecee Add test coverage of HUD components still getting updated when hidden 2022-06-14 18:35:49 +09:00
Bartłomiej Dach
a8e1c5ba87
Fix remaining cases of incorrect GameplayState construction in tests
Manual attempts to initialise replaced by a new `TestGameplayState`
helper for ease of use.
2022-05-28 15:23:29 +02:00
Bartłomiej Dach
a8bb696e5b
Cache gameplay clock in more places to fix song progress related tests 2022-03-17 21:22:07 +01:00
Dean Herbert
ac739c9dae Change PerformancePointsCounter resolution requirements to be required
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Dan Balasescu
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
smoogipoo
342f2d756d Fix test not working intermittently 2021-08-24 15:18:05 +09:00
Salman Ahmed
6ed3e469f7 Fix wrong attribute used for setup method 2021-08-18 06:50:01 +03:00
Salman Ahmed
f592350856 Fix config pollution in HUD overlay test scene 2021-08-18 04:59:08 +03:00
Salman Ahmed
9d99741663 Add failing test case 2021-08-16 06:56:59 +03:00
Dean Herbert
1cb10c2a22 Remove unnecessary binding logic from HUDOverlay 2021-05-07 17:51:46 +09:00
Dean Herbert
6c255a0572 Fix drain start time being weirdly incorrect 2021-05-07 17:47:33 +09:00
Dean Herbert
8e78cac058 Fix HealthProcessor cached as derived type in test 2021-05-07 17:31:29 +09:00
Dean Herbert
755588258e Update HealthDisplay components to use DI to attach data source 2021-05-07 17:22:45 +09:00
Dean Herbert
625890381f Update ComboCounter components to use DI to attach data source 2021-05-03 17:43:00 +09:00
smoogipoo
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
smoogipoo
43f9c1ebea Fix HUD test having out of date value 2020-10-30 18:26:38 +09:00
Dan Balasescu
0ef1459f4b
Merge pull request #10621 from peppy/hud-momentary-visibility
Add momentary HUD toggle
2020-10-30 15:40:54 +09:00
Dean Herbert
bd7871d9f5 Update test scene to be non-skinnable (and add test covering momentary display) 2020-10-30 14:20:00 +09:00
Dean Herbert
53bd31c69e Commit missing test pieces 2020-10-30 14:00:07 +09:00
Dean Herbert
4f8a755518 Add "hide during gameplay" mode 2020-10-20 14:20:44 +09:00
Dean Herbert
80b1f816c7 Merge branch 'master' into hide-hud-during-break-time 2020-10-20 14:19:04 +09:00
Dean Herbert
88f74921fb Update with new r# inspections 2020-10-16 12:49:39 +09:00
Dean Herbert
6eb3176776 Add combo incrementing tests to hud overlay test suite 2020-10-14 19:16:34 +09:00
Dean Herbert
375146b489 Make HUDOverlay test scene skinnable 2020-10-14 19:16:34 +09:00
Dean Herbert
fea6389f69 Hide HUD elements during break time by default 2020-07-22 12:41:06 +09:00
Dean Herbert
0b728f483f Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
Salman Ahmed
0ccbffde8d Use ChildrenOfType instead 2020-02-03 23:43:04 +03:00
Salman Ahmed
26a9d60437 Avoid exposing whenever possible 2020-02-03 23:17:10 +03:00
Salman Ahmed
4cd4055e7c Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59 Revert namings and behaviour changes 2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
0f449d1b99 Set config value instead 2020-02-02 18:46:59 +03:00
Salman Ahmed
28e340c486 Inherit Container and fade the key flow instead of individual children 2020-02-02 18:46:27 +03:00
Salman Ahmed
6103674b54 Add tests for changing HUD visibility on hidden key counter configuration 2020-02-02 14:50:05 +03:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
Dean Herbert
3ccfee64f6 Add HUDOverlay tests 2019-12-12 16:09:42 +09:00