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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs

132 lines
4.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : ManualInputManagerTestScene
{
private TestHUDOverlay hudOverlay;
private Drawable hideTarget => hudOverlay.KeyCounter; // best way of checking hideTargets without exposing.
[Resolved]
private OsuConfigManager config { get; set; }
[Test]
public void TestShownByDefault()
{
createNew();
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counter flow is visible", () => hudOverlay.KeyCounter.KeyFlow.IsPresent);
AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
}
[Test]
public void TestFadesInOnLoadComplete()
{
float? initialAlpha = null;
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
AddAssert("initial alpha was less than 1", () => initialAlpha != null && initialAlpha < 1);
}
[Test]
public void TestHideExternally()
{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
AddAssert("key counter flow not affected", () => hudOverlay.KeyCounter.KeyFlow.IsPresent);
}
[Test]
public void TestExternalHideDoesntAffectConfig()
{
bool originalConfigValue = false;
createNew();
AddStep("get original config value", () => originalConfigValue = config.Get<bool>(OsuSetting.ShowInterface));
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
}
[Test]
public void TestChangeHUDVisibilityOnHiddenKeyCounter()
{
createNew();
AddStep("set keycounter visible false", () =>
{
hudOverlay.KeyCounter.ConfigVisibility.Value = false;
hudOverlay.KeyCounter.Visible.Value = false;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("key counters hidden", () => !hudOverlay.KeyCounter.KeyFlow.IsPresent);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counters still hidden", () => !hudOverlay.KeyCounter.KeyFlow.IsPresent);
}
private void createNew(Action<TestHUDOverlay> action = null)
{
AddStep("create overlay", () =>
{
Child = hudOverlay = new TestHUDOverlay();
action?.Invoke(hudOverlay);
});
}
private class TestHUDOverlay : HUDOverlay
{
public new TestKeyCounterDisplay KeyCounter => (TestKeyCounterDisplay)base.KeyCounter;
protected override KeyCounterDisplay CreateKeyCounter() => new TestKeyCounterDisplay
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(10),
};
public TestHUDOverlay()
: base(null, null, null, Array.Empty<Mod>())
{
// Add any key just to display the key counter visually.
KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
}
}
private class TestKeyCounterDisplay : KeyCounterDisplay
{
public new Container<KeyCounter> KeyFlow => base.KeyFlow;
}
}
}