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Commit Graph

31 Commits

Author SHA1 Message Date
Dean Herbert
9f644571ea
Merge branch 'master' into mania-difficulty 2018-03-12 13:31:48 +09:00
smoogipoo
81186f8423 Apply beatmap converter mods in DifficultyCalculator 2018-03-12 13:06:42 +09:00
Dean Herbert
70a16667b6 Fix difficulty calculator regression when applying mods 2018-03-08 12:57:36 +09:00
Aergwyn
ae1adfd2f2 remove unnecessary empty lines
codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
f9ad4b6acb Make categoryDifficulties return doubles to improve decimal accuracy 2017-11-21 19:55:09 +09:00
smoogipoo
95fd323c6b Fix ManiaDifficultyCalculator possibly failing due to nullref 2017-11-17 14:37:06 +09:00
smoogipoo
ac6213d1fa CI fixes 2017-11-17 14:26:33 +09:00
smoogipoo
7892eefd68 Fix up mod application + beatmap/hitobject references 2017-11-17 14:23:52 +09:00
smoogipoo
cc1720241e Fix DifficultyCalculator using incorrect mods 2017-11-17 12:36:51 +09:00
smoogipoo
5781b45b39 Set TimeRate after mod application 2017-11-17 12:36:17 +09:00
smoogipoo
18f2e92a48 Rework mod applications to hitobject/rulesetcontainer for DifficultyCalculator 2017-11-17 12:36:13 +09:00
smoogipoo
62155e6dd5 Make DifficultyCalculator support mod applications
Fixes https://github.com/ppy/osu/issues/476.
2017-11-17 12:36:07 +09:00
Dean Herbert
5d5ea5fb2e Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
TocoToucan
887aa7496b Rework EF Core usage in model classes 2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6 Initial EF Core commit 2017-10-04 22:52:12 +03:00
Dean Herbert
6d3d485565 And then everything became one 2017-09-19 16:06:58 +09:00
smoogipooo
88151eff3f Fix dofficulty calculators not working and make mania set the correct key count for non-mania specific maps. 2017-08-22 14:07:39 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
smoogipooo
d9dec9d444 Implement Taiko difficulty calculation. 2017-04-26 15:50:08 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
smoogipooo
efc050a95a Make IBeatmapConverter an abstract class instead of an interface. 2017-04-18 09:38:52 +09:00
smoogipooo
456aee63ca Mode IBeatmapConverter and IBeatmapProcessor to osu.Game.Modes.Beatmaps namespace. 2017-04-18 09:36:08 +09:00
Dean Herbert
681ed38941
Use const whenever possible. 2017-03-23 13:52:38 +09:00
smoogipooo
3480dca0ad Remove PlayMode enum requirement. Clean things up a lot. 2017-03-12 14:32:50 +09:00
smoogipooo
b0ea282a06 Fix map would always be converted to itself when actually converting to a different game mode. 2017-03-12 02:26:10 +09:00
smoogipooo
592e05a2c8 Better beatmap conversion model. 2017-03-12 00:34:21 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Thomas Müller
f7d985fe18 Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
2017-02-24 19:36:17 +01:00
Thomas Müller
417f146386 Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00