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Apply beatmap converter mods in DifficultyCalculator

This commit is contained in:
smoogipoo 2018-03-12 13:06:42 +09:00
parent fbb80edde1
commit 81186f8423

View File

@ -24,9 +24,15 @@ namespace osu.Game.Beatmaps
protected DifficultyCalculator(Beatmap beatmap, Mod[] mods = null)
{
Beatmap = CreateBeatmapConverter(beatmap).Convert(beatmap);
Mods = mods ?? new Mod[0];
var converter = CreateBeatmapConverter(beatmap);
foreach (var mod in Mods.OfType<IApplicableToBeatmapConverter<T>>())
mod.ApplyToBeatmapConverter(converter);
Beatmap = converter.Convert(beatmap);
ApplyMods(Mods);
PreprocessHitObjects();