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Commit Graph

341 Commits

Author SHA1 Message Date
Dean Herbert
0750c3cb6a Add back immediate deselection flow to ensure user selections can occur without contention 2021-02-04 23:44:46 +09:00
Dean Herbert
8f2f1a444f Avoid resetting selection on deselecting incompatibile types 2021-02-04 19:55:09 +09:00
Dean Herbert
bf239f8bef Flush animation on closing mod overlay 2021-02-04 19:12:37 +09:00
Dean Herbert
a2674f3c3f Add comments 2021-02-04 18:58:56 +09:00
Dean Herbert
223b858227 Ramp the animation speed 2021-02-04 18:56:40 +09:00
Dean Herbert
f23ca7c7cf Centralise selection animation logic 2021-02-04 18:10:55 +09:00
Dean Herbert
4bfe3aabdc Simplify sound debounce logic 2021-02-04 17:06:11 +09:00
smoogipoo
f25535548a Fix buzzing on select all/deselect all 2021-02-02 21:20:16 +09:00
smoogipoo
643c0605d8 Implement the freemod selection overlay 2021-02-02 21:14:38 +09:00
smoogipoo
8b3a85daa7 Merge branch 'refactor-mod-sections' into freemod-select-overlay 2021-02-02 21:09:51 +09:00
smoogipoo
728f8599b2 Move incompatible mod deselection to SoloModOverlay 2021-02-02 21:06:32 +09:00
smoogipoo
e58ece9e10 Make ModSelectOverlay abstract 2021-02-02 21:06:04 +09:00
smoogipoo
50e92bd0ed Fix selection not being preserved when IsValidMod changes 2021-02-02 20:50:54 +09:00
smoogipoo
10ceddf3ff Make IsValidMod adjustable 2021-02-02 20:47:50 +09:00
smoogipoo
75f81bfa06 Add back mod validation 2021-02-02 20:35:41 +09:00
smoogipoo
6d620264f4 Allow mod buttons to not be stacked 2021-02-02 20:27:41 +09:00
smoogipoo
3741f05ab3 Refactor mod sections and make them overridable 2021-02-02 20:11:40 +09:00
Dean Herbert
a5f3418e56 Avoid tooltip display 2021-01-26 19:11:19 +09:00
Dean Herbert
bb8113fb51 Fix mod select footer not animating correctly on first reveal 2021-01-25 14:47:47 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
0b165dce4b Fix multiplayer mod select showing autoplay as a choice 2021-01-18 17:50:32 +09:00
Salman Ahmed
375ecf92ed Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings 2021-01-09 00:26:18 +03:00
Bartłomiej Dach
0cf5be3ef4 Fix selection change event being invoked with wrong mod 2021-01-08 17:02:57 +01:00
Dean Herbert
c208800150 Fix auto selection scenario regressing due to scheduling too much 2021-01-08 14:17:14 +09:00
Dean Herbert
5d8c153c1e Move schedule logic to buttons rather than section
It turns out there's some quite convoluted scheduling / order of
execution requirements of ModSelectOverlay and ModSection. Applying
scheduling causes a runaway condition ending in zero frames after many
mod button changes.

I wanted to avoid rewriting the whole component, so have just moved the
schedule to guard against the part where drawables are actually changed.
2021-01-05 16:41:05 +09:00
Dean Herbert
4d6c13f169 Privatise ModSelectOverlay methods that may be unsafe to be called externally 2021-01-05 16:18:13 +09:00
Dean Herbert
57a8cd7461 Schedule deselection operations for safety 2021-01-05 16:17:58 +09:00
Dean Herbert
962c95dc01 Fix ModSelection making unsafe advances of ModSection 2021-01-05 15:19:37 +09:00
Salman Ahmed
988f9b98a1 Split button mods updating to private method 2021-01-01 16:16:00 +03:00
Salman Ahmed
a031c8e0b6
Apply documentation suggestions
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-01 15:34:09 +03:00
Salman Ahmed
2ce9599957 Copy selected mods properties into overlay's buttons 2021-01-01 03:47:13 +03:00
Dean Herbert
454e94574c Add corner rounding and positional transform 2020-12-07 16:43:07 +09:00
Dean Herbert
7253866e17 Move customisation panel to be in same area as main content 2020-12-07 16:42:55 +09:00
Joehu
0f9b38da08 Add fade in/out animations to mod settings container 2020-12-06 11:35:14 -08:00
Dean Herbert
28daff1716 Stop mod select overlay hotkeys handling input when control is pressed
Closes https://github.com/ppy/osu/issues/10766 in about the best way we
can for now.
2020-11-10 17:57:59 +09:00
Dean Herbert
3e326a9234 Use bindable flow for event propagation 2020-10-14 15:22:17 +09:00
Dean Herbert
24eff8c66d Rename container to match "settings" term used everywhere 2020-10-14 15:13:49 +09:00
Leon Gebler
3fd913b13f rename customisation container class 2020-10-13 19:38:25 +02:00
Leon Gebler
663b806974 move ModSettingsContainer to seperate component 2020-10-13 17:45:40 +02:00
Leon Gebler
1a85123b89 rename container class to be more descriptive 2020-10-12 21:24:42 +02:00
Leon Gebler
7df9282727 CodeAnalysis fixes 2020-10-12 15:58:34 +02:00
Leon Gebler
e5548a1216 Move ModSettingsContainer class inside ModSelectOverlay 2020-10-12 00:16:18 +02:00
Joehu
4dacdb9994 Fix mod select overlay absorbing input from toolbar ruleset selector 2020-09-13 11:50:21 -07:00
smoogipoo
94834e4920 Select mods via exact types 2020-07-15 19:35:52 +09:00
smoogipoo
d8ebb8e3eb Move override to a bit better location 2020-07-15 13:17:22 +09:00
Joehu
79f6092344 Fix back button not glowing when closing mod select with escape 2020-07-14 13:31:15 -07:00
Dean Herbert
832fa74a5e Reword comment slightly 2020-04-28 13:26:42 +09:00
Joseph Madamba
a34ec03efc
Reword width comment
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 12:44:20 -07:00
Joehu
1b9362041a Revert multiplier number changes and set width
Safe arbitrary width taken from "0.00x" (highest width of 67), rounded to the nearest tenth.
2020-04-26 19:50:11 -07:00
Joehu
8a47a615db Remove unranked label from footer 2020-04-26 19:29:22 -07:00
Joehu
4b60be87b5 Move unranked label under multiplier number to avoid width changes 2020-04-24 16:34:41 -07:00
Joehu
0f6ec274f9 Add transitions to footer when flowing to another row 2020-04-23 22:44:17 -07:00
Joehu
118db03b56 Fix vertical spacing and score multiplier splitting apart
Also cleans up margin and its hacks (alignment done with anchor/origin now).
2020-04-23 22:41:38 -07:00
Joehu
abb687286b Fix score multiplier being cut off in mod select at higher ui scales 2020-04-23 22:34:00 -07:00
Dean Herbert
ed837d3115 Use framework extension method for FromHex 2020-03-11 10:18:41 +09:00
Dan Balasescu
3600b0daf0
Merge branch 'master' into fix-mod-select-overflowing 2020-02-04 11:57:54 +09:00
Joehu
22e3150f68 Fix comment and remove magic numbers 2020-02-03 17:21:06 -08:00
Joehu
609ee26030 Fix mod select overlay not showing up in test 2020-02-01 11:41:41 -08:00
Joehu
2d42a83bb9 Fix mod select overlay overflowing toolbar at max ui scale 2020-02-01 11:24:29 -08:00
Dean Herbert
7bf2e9b369 Decouple ModSelectOverlay from global SelectedMods 2020-01-30 17:38:15 +09:00
Dan Balasescu
e988976012
Merge branch 'master' into mod-autoopen 2020-01-23 15:34:19 +09:00
ProTheory8
61d7b63914
Readability Improvement 2020-01-21 09:30:11 +05:00
ProTheory8
41295bc27c Difficulty Adjust mod customisation menu opens automatically now 2020-01-20 21:06:36 +05:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
mcendu
abdebcfddc
switch to changing Mod property 2020-01-14 20:11:32 +08:00
Huo Yaoyuan
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
Dean Herbert
8052aeb238 Fix potential nullref in disposal logic 2019-12-13 21:36:50 +09:00
Dean Herbert
440a8470e1 Move available mods to global context
This also tidies up ModSelectOverlay and setting creation flow in general.
2019-12-13 21:36:50 +09:00
Dean Herbert
5624b9fd3f Fix US english 2019-12-11 13:19:13 +09:00
Dean Herbert
a37af311d0 Simplify settings update logic 2019-12-11 13:19:02 +09:00
Dean Herbert
138b83c9ea
Merge branch 'master' into customized-mods 2019-12-10 19:13:32 +09:00
Joehu
e394b28799 Remove redundant transform 2019-12-08 09:12:32 -08:00
Joehu
463b6c0030 Remove whitespace 2019-12-08 09:04:34 -08:00
Joehu
8956768fe0 Fix mod buttons being selected when drag scrolling overlay 2019-12-08 08:55:45 -08:00
Dean Herbert
347373a3ba Fix test failures 2019-12-06 19:04:55 +09:00
Dean Herbert
46d055604a Customize -> Customise 2019-12-06 18:59:45 +09:00
Dean Herbert
a5d5099868 Use SettingsSource for mod cusomisation 2019-12-06 17:09:48 +09:00
Dean Herbert
af35df4077 Add multiple mod testing and update test code style 2019-12-06 15:42:11 +09:00
Dean Herbert
01a37771bc
Merge branch 'master' into customized-mods 2019-11-27 19:44:32 +09:00
Albie Spriddell
4cb09df754 increase padding 2019-11-22 18:23:48 +00:00
Andrei Zavatski
0f1a3d97c8 Naming adjustments 2019-11-21 20:34:19 +03:00
Dean Herbert
4516da223d
Merge branch 'master' into fix-mod-section-overflow 2019-11-12 11:35:01 +09:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
unknown
a92b32f6dc add basic tests 2019-11-05 00:56:09 +08:00
Joehu
fe23b9a262 Fix mod section overflowing mod select overlay at higher ui scale 2019-11-03 07:32:47 -08:00
LeNitrous
9375ef5eea clear settings controls when changing rulesets 2019-10-08 19:42:15 +08:00
LeNitrous
59b2f02828 initial implementation of customizable mods 2019-10-08 18:34:09 +08:00
Bartłomiej Dach
c4dc34eefd Consolidate HoverClickSounds constructors
As suggested in review, merge both HoverClickSounds constructors into
one accepting optional arguments. Due to existing usages the parameter
is added as second and supplied by name in ModButton.
2019-09-01 13:10:11 +02:00
Bartłomiej Dach
658e0edc3e Handle other button clicks in HoverClickSounds
As suggested in review, remove previously introduced HoverMouseUpSounds
and instead change effect playing logic in HoverClickSounds by moving it
out of OnClick() to OnMouseUp().

Users of the class can either use the existing constructor to play
the effect only on left click or use the newly introduced constructor
with the MouseButton[] parameter to specify which button clicks should
trigger the sound.
2019-08-31 20:16:16 +02:00
Bartłomiej Dach
a1c72db5f6 Fix inconsistent sound effects on mod buttons
Because HoverClickSounds.OnClick() does not fire upon right clicking
on mod buttons, the sound effects that play on left and right click
were inconsistent. Introduce HoverMouseUpSounds drawable that allows
to play the click sound effect upon mouse up events for an arbitrary
set of mouse buttons and use it on mod buttons.
2019-08-31 17:01:12 +02:00
Andrei Zavatski
1d42f0959a ModIcon improvements 2019-08-07 08:46:27 +03:00
Dean Herbert
fa263b91a7 Attempt to fix tests 2019-06-21 00:12:39 +09:00
Dean Herbert
52ca5f9c00 Fix mod icons in ModSelect being loaded in a blocking fashion 2019-06-20 23:06:07 +09:00
Dean Herbert
08cf8dd299 Adjust for readability 2019-06-20 01:39:54 +09:00
andy840119
84b4e877f8 using FadeTo instead of show/hide
headerLabel.FadeTo() is still remain because effect can be visible when expand== true
2019-06-16 13:27:01 +09:00
andy840119
1a73178260 using FadeTo() instead of FadeIn()/FadeOut() 2019-06-15 13:28:03 +08:00
為什麼
9114c8dee7 remve unnecessary effect. 2019-06-14 11:44:03 +08:00
為什麼
0db9816321 expanded -> expand 2019-06-14 11:23:41 +08:00
為什麼
c30e467717 oops 2019-06-14 11:12:30 +08:00
andy840119
3a14794c43 use show/hide instead because FillFlowContainer's spacing 2019-06-14 01:43:20 +09:00