Dean Herbert
8d927920cb
Add comment explainng why to block idle updates when host is not active
2021-12-27 13:31:07 +09:00
Dean Herbert
e448c28cad
Change IdleHandler
to not consider mouse movement as active unless focused
2021-12-26 16:26:33 +09:00
Dean Herbert
7318ff3f98
Refactor KeyBindingStore
to clean up any excess bindings for individual actions
...
While this isn't strictly required (outside of rulesets, potentially),
I think it's best that we keep these counts in a sane state.
Right now, it will remove any excess. Arguably, in the case an entry is
found with too many, we should wipe all entries and re-populate the
defaults. Interested in opinions on that before merging. See
https://github.com/ppy/osu/discussions/15925 for an example where wiping
may be the more appropriate behaviour.
2021-12-13 15:26:51 +09:00
Dean Herbert
4306420922
Add extension methods to add extra safety to realm subscriptions
...
Also adjusts the naming and documentation to make it (hopefully) easier
to understand what this method/process implies.
2021-12-01 15:09:53 +09:00
Dean Herbert
d94b27a8a2
Switch realm ruleset key bindings to use ruleset's ShortName
as key
2021-11-22 18:52:30 +09:00
Dean Herbert
e891c0ce53
Add keyboard shortcut to start test mode in editor
2021-11-12 14:13:11 +09:00
Dean Herbert
f5842e7587
Shorten variable names
2021-11-08 18:24:37 +09:00
Susko3
c3069ad002
Change to use ReadableKeyCombinationProvider
...
Changes all usages of `KeyCombination.ReadableString()` to
`ReadableKeyCombinationProvider.GetReadableString()`.
Subscribing to `KeymapChanged` is only required in `KeyButton`.
All other places query `GetReadableString()` every time.
2021-11-08 06:55:26 +01:00
Dean Herbert
ce29d6fd81
Change scroll speed adjust defaults to F3/F4
...
Not the most obvious keys, but does match stable expectations so let's
go with it for now.
Rationale for not using +/- is that local audio offset was bound to
those, and people will expect it to be when we get to implementing
eventually.
Also, adjust the scroll speed is a pretty rare thing to do since it's
been constant across beatmaps for years now.
2021-10-29 11:13:07 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
9fa901f6aa
Refine RealmContext
implementation API
2021-09-30 23:56:38 +09:00
Dean Herbert
cdef6d0cf5
Add key binding support for grid mode cycle
2021-09-20 16:43:15 +09:00
Dean Herbert
fde7c88999
Merge branch 'master' into update-framework
2021-09-16 22:49:02 +09:00
kj415j45
a18fed0da4
Remove unused using
2021-09-16 17:38:33 +08:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
kj415j45
e323f10cd5
Remove unused [Description]
2021-09-16 17:10:29 +08:00
kj415j45
51997fa533
Add localisation for GlobalActions
2021-09-16 16:02:04 +08:00
Dean Herbert
5bb741b4e8
Remove migration of key bindings
2021-09-15 17:04:38 +09:00
Dean Herbert
5b13b566b5
Reduce startup overhead during default key binding handling
2021-09-07 15:19:23 +09:00
Dean Herbert
f4199958d9
Avoid unnecessary array/LINQ operations when replay frames have no action changes
2021-08-26 13:03:50 +09:00
Dean Herbert
6d00ea3375
Allow toggling focus via binding
2021-08-19 14:19:59 +09:00
Dean Herbert
124f149cb5
Add key binding to focus chat input
2021-08-17 16:17:31 +09:00
Dean Herbert
82eddeffef
Add LocalUserPlayInfo
interface to convey common information about player status
2021-08-17 16:15:47 +09:00
Dean Herbert
6a5f0e8237
Move handling of replay seek operations out of progress bar
...
This is in order to avoid using the now obsoleted property
`SliderBar.AllowKeyboardInputWhenNotHovered`
(see https://github.com/ppy/osu-framework/pull/4579 ).
2021-07-09 14:28:59 +09:00
Derrick Timmermans
d1553f0864
Implement ability to switch between volume meters
2021-07-04 14:47:07 +02:00
Dean Herbert
36b5414b1d
Update comment to hopefully explain a weird conditional better
2021-06-18 17:46:01 +09:00
Dean Herbert
d5a1524eb0
Add missing rulesetID
check for global action matching
2021-06-18 17:12:01 +09:00
Dean Herbert
d06e52505a
Fix thread safety of KeyBindingStore.GetReadableKeyCombinationsFor
2021-06-18 17:11:39 +09:00
Dean Herbert
9044a20120
Merge branch 'master' into realm-key-binding-store
2021-06-10 13:58:08 +09:00
Dean Herbert
fe6b1936cb
Move OsuUserInputManager
out from nested class
2021-05-28 02:46:03 +09:00
Dean Herbert
a249bb9e69
Merge branch 'master' into realm-key-binding-store
2021-05-25 17:18:33 +09:00
Dean Herbert
df703b68ec
Merge branch 'master' into realm-key-binding-store
2021-05-25 13:41:48 +09:00
Dean Herbert
a00f226ab3
Add assert on storing to database
2021-05-24 18:41:39 +09:00
Dean Herbert
deabce7140
Disallow updating the database to an invalid value
2021-05-24 18:40:56 +09:00
Dean Herbert
57640810b5
Ignore certain banned InputKey
s for gameplay purposes
2021-05-24 18:40:40 +09:00
Dean Herbert
7961dba1d3
Reorder OrderBy
for legibility
2021-05-24 17:22:55 +09:00
Dean Herbert
23e284b8b3
Change default skin editor shortcut to Ctrl+Shift+S
...
Avoids a conflict with song select's random rewind functionality. As
mentioned in #12776 .
2021-05-13 13:34:04 +09:00
Joseph Madamba
4bee8c23f0
Fix idle tracker not accounting global actions
2021-05-10 21:40:29 -07:00
Dean Herbert
b936043956
Add the skin editor to the game
2021-04-29 17:20:22 +09:00
Dean Herbert
253c66034d
Remove unused using statement
2021-04-26 17:45:43 +09:00
Dean Herbert
8961203f08
Move guid initialisation to database model itself
2021-04-26 17:06:03 +09:00
Dean Herbert
c0b1c2f39b
Merge branch 'master' into realm-key-binding-store
2021-04-24 02:40:15 +09:00
Dean Herbert
6dd48f204c
Remove unused store resolution
2021-04-24 02:05:53 +09:00
Dean Herbert
f9603eefe5
Revert "Switch Guid implementation temporarily to avoid compile time error"
...
This reverts commit 4d976094d1
.
2021-04-24 01:59:55 +09:00
Dean Herbert
a5364b224f
Add simple key based time nudging support to editor
2021-04-22 18:47:04 +09:00
Dean Herbert
78f274d51a
Merge branch 'master' into realm-key-binding-store
2021-04-22 12:13:23 +09:00
Bartłomiej Dach
250c7403e8
Fix idle tracker assuming time starts at 0
...
`IdleTracker` in its construction quietly assumed that the clock it
receives from its parent starts ticking from 0 at the point at which it
is passed down. This is not necessarily the case when headless
executions are involved, which means that the initial state of the
tracker could be computed as idle incorrectly.
Resolve by explicitly reading the clock time at the point of
`LoadComplete()`.
2021-04-17 13:50:00 +02:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
Dean Herbert
1ff4e2076f
Merge branch 'master' into verify-tab
2021-04-13 23:05:48 +09:00
Dean Herbert
2c1f20a38f
Merge branch 'master' into fix-editor-alt-scroll
2021-04-13 19:36:25 +09:00