mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Refine RealmContext
implementation API
This commit is contained in:
parent
b8b61a196f
commit
9fa901f6aa
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Database
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storage = new NativeStorage(directory.FullName);
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realmContextFactory = new RealmContextFactory(storage);
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realmContextFactory = new RealmContextFactory(storage, "test");
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keyBindingStore = new RealmKeyBindingStore(realmContextFactory);
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}
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@ -53,9 +53,9 @@ namespace osu.Game.Tests.Database
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private int queryCount(GlobalAction? match = null)
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{
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using (var usage = realmContextFactory.GetForRead())
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using (var realm = realmContextFactory.CreateContext())
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{
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var results = usage.Realm.All<RealmKeyBinding>();
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var results = realm.All<RealmKeyBinding>();
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if (match.HasValue)
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results = results.Where(k => k.ActionInt == (int)match.Value);
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return results.Count();
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@ -69,26 +69,24 @@ namespace osu.Game.Tests.Database
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keyBindingStore.Register(testContainer, Enumerable.Empty<RulesetInfo>());
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using (var primaryUsage = realmContextFactory.GetForRead())
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using (var primaryRealm = realmContextFactory.CreateContext())
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{
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var backBinding = primaryUsage.Realm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
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var backBinding = primaryRealm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
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Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.Escape }));
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var tsr = ThreadSafeReference.Create(backBinding);
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using (var usage = realmContextFactory.GetForWrite())
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using (var threadedContext = realmContextFactory.CreateContext())
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{
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var binding = usage.Realm.ResolveReference(tsr);
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binding.KeyCombination = new KeyCombination(InputKey.BackSpace);
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usage.Commit();
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var binding = threadedContext.ResolveReference(tsr);
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threadedContext.Write(() => binding.KeyCombination = new KeyCombination(InputKey.BackSpace));
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}
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Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
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// check still correct after re-query.
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backBinding = primaryUsage.Realm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
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backBinding = primaryRealm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
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Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
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}
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}
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@ -9,20 +9,12 @@ namespace osu.Game.Database
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{
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/// <summary>
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/// The main realm context, bound to the update thread.
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/// If querying from a non-update thread is needed, use <see cref="GetForRead"/> or <see cref="GetForWrite"/> to receive a context instead.
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/// </summary>
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Realm Context { get; }
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/// <summary>
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/// Get a fresh context for read usage.
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/// Create a new realm context for use on an arbitrary thread.
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/// </summary>
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RealmContextFactory.RealmUsage GetForRead();
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/// <summary>
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/// Request a context for write usage.
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/// This method may block if a write is already active on a different thread.
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/// </summary>
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/// <returns>A usage containing a usable context.</returns>
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RealmContextFactory.RealmWriteUsage GetForWrite();
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Realm CreateContext();
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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@ -10,80 +9,115 @@ using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using osu.Game.Input.Bindings;
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using Realms;
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#nullable enable
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namespace osu.Game.Database
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{
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/// <summary>
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/// A factory which provides both the main (update thread bound) realm context and creates contexts for async usage.
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/// </summary>
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public class RealmContextFactory : Component, IRealmFactory
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{
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private readonly Storage storage;
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private const string database_name = @"client";
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/// <summary>
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/// The filename of this realm.
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/// </summary>
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public readonly string Filename;
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private const int schema_version = 6;
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/// <summary>
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/// Lock object which is held for the duration of a write operation (via <see cref="GetForWrite"/>).
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking context creation during blocking periods.
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/// </summary>
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private readonly object writeLock = new object();
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private readonly SemaphoreSlim contextCreationLock = new SemaphoreSlim(1);
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections.
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/// </summary>
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private readonly SemaphoreSlim blockingLock = new SemaphoreSlim(1);
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private static readonly GlobalStatistic<int> reads = GlobalStatistics.Get<int>("Realm", "Get (Read)");
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private static readonly GlobalStatistic<int> writes = GlobalStatistics.Get<int>("Realm", "Get (Write)");
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private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>("Realm", "Dirty Refreshes");
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private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>("Realm", "Contexts (Created)");
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private static readonly GlobalStatistic<int> pending_writes = GlobalStatistics.Get<int>("Realm", "Pending writes");
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private static readonly GlobalStatistic<int> active_usages = GlobalStatistics.Get<int>("Realm", "Active usages");
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private readonly object updateContextLock = new object();
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private Realm context;
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private Realm? context;
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public Realm Context
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{
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get
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException($"Use {nameof(GetForRead)} or {nameof(GetForWrite)} when performing realm operations from a non-update thread");
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throw new InvalidOperationException($"Use {nameof(CreateContext)} when performing realm operations from a non-update thread");
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lock (updateContextLock)
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if (context == null)
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{
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if (context == null)
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{
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context = createContext();
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Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
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}
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// creating a context will ensure our schema is up-to-date and migrated.
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return context;
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context = createContext();
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Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
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}
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// creating a context will ensure our schema is up-to-date and migrated.
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return context;
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}
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}
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public RealmContextFactory(Storage storage)
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public RealmContextFactory(Storage storage, string filename)
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{
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this.storage = storage;
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Filename = filename;
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const string realm_extension = ".realm";
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if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal))
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Filename += realm_extension;
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}
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public RealmUsage GetForRead()
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public Realm CreateContext()
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{
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reads.Value++;
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return new RealmUsage(createContext());
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if (IsDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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return createContext();
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}
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public RealmWriteUsage GetForWrite()
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{
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writes.Value++;
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pending_writes.Value++;
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/// <summary>
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/// Compact this realm.
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/// </summary>
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/// <returns></returns>
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public bool Compact() => Realm.Compact(getConfiguration());
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Monitor.Enter(writeLock);
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return new RealmWriteUsage(createContext(), writeComplete);
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protected override void Update()
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{
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base.Update();
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if (context?.Refresh() == true)
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refreshes.Value++;
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}
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private Realm createContext()
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{
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try
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{
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contextCreationLock.Wait();
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contexts_created.Value++;
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return Realm.GetInstance(getConfiguration());
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}
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finally
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{
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contextCreationLock.Release();
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}
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}
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private RealmConfiguration getConfiguration()
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{
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return new RealmConfiguration(storage.GetFullPath(Filename, true))
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{
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SchemaVersion = schema_version,
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MigrationCallback = onMigration,
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};
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}
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private void onMigration(Migration migration, ulong lastSchemaVersion)
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{
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}
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/// <summary>
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@ -101,163 +135,32 @@ namespace osu.Game.Database
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Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
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blockingLock.Wait();
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flushContexts();
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contextCreationLock.Wait();
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context?.Dispose();
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context = null;
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return new InvokeOnDisposal<RealmContextFactory>(this, endBlockingSection);
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static void endBlockingSection(RealmContextFactory factory)
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{
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factory.blockingLock.Release();
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factory.contextCreationLock.Release();
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Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
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}
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}
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protected override void Update()
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{
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base.Update();
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lock (updateContextLock)
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{
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if (context?.Refresh() == true)
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refreshes.Value++;
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}
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}
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private Realm createContext()
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{
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try
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{
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if (IsDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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blockingLock.Wait();
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contexts_created.Value++;
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return Realm.GetInstance(new RealmConfiguration(storage.GetFullPath($"{database_name}.realm", true))
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{
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SchemaVersion = schema_version,
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MigrationCallback = onMigration,
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});
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}
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finally
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{
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blockingLock.Release();
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}
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}
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private void writeComplete()
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{
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Monitor.Exit(writeLock);
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pending_writes.Value--;
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}
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private void onMigration(Migration migration, ulong lastSchemaVersion)
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{
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switch (lastSchemaVersion)
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{
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case 5:
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// let's keep things simple. changing the type of the primary key is a bit involved.
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migration.NewRealm.RemoveAll<RealmKeyBinding>();
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break;
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}
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}
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private void flushContexts()
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{
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Logger.Log(@"Flushing realm contexts...", LoggingTarget.Database);
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Debug.Assert(blockingLock.CurrentCount == 0);
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Realm previousContext;
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lock (updateContextLock)
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{
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previousContext = context;
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context = null;
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}
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// wait for all threaded usages to finish
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while (active_usages.Value > 0)
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Thread.Sleep(50);
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previousContext?.Dispose();
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Logger.Log(@"Realm contexts flushed.", LoggingTarget.Database);
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}
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protected override void Dispose(bool isDisposing)
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{
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context?.Dispose();
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if (!IsDisposed)
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{
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// intentionally block all operations indefinitely. this ensures that nothing can start consuming a new context after disposal.
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BlockAllOperations();
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blockingLock?.Dispose();
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contextCreationLock.Dispose();
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}
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base.Dispose(isDisposing);
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}
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/// <summary>
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/// A usage of realm from an arbitrary thread.
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/// </summary>
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public class RealmUsage : IDisposable
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{
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public readonly Realm Realm;
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internal RealmUsage(Realm context)
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{
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active_usages.Value++;
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Realm = context;
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}
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/// <summary>
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/// Disposes this instance, calling the initially captured action.
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/// </summary>
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public virtual void Dispose()
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{
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Realm?.Dispose();
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active_usages.Value--;
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}
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}
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/// <summary>
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/// A transaction used for making changes to realm data.
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/// </summary>
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public class RealmWriteUsage : RealmUsage
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{
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private readonly Action onWriteComplete;
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private readonly Transaction transaction;
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internal RealmWriteUsage(Realm context, Action onWriteComplete)
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: base(context)
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{
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this.onWriteComplete = onWriteComplete;
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transaction = Realm.BeginWrite();
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}
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/// <summary>
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/// Commit all changes made in this transaction.
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/// </summary>
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public void Commit() => transaction.Commit();
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/// <summary>
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/// Revert all changes made in this transaction.
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/// </summary>
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public void Rollback() => transaction.Rollback();
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/// <summary>
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/// Disposes this instance, calling the initially captured action.
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/// </summary>
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public override void Dispose()
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{
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// rollback if not explicitly committed.
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transaction?.Dispose();
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base.Dispose();
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onWriteComplete();
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}
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}
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}
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}
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@ -1,51 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using AutoMapper;
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using osu.Game.Input.Bindings;
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using System;
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using Realms;
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namespace osu.Game.Database
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{
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public static class RealmExtensions
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{
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private static readonly IMapper mapper = new MapperConfiguration(c =>
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public static void Write(this Realm realm, Action<Realm> function)
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{
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c.ShouldMapField = fi => false;
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c.ShouldMapProperty = pi => pi.SetMethod != null && pi.SetMethod.IsPublic;
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c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
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}).CreateMapper();
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/// <summary>
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/// Create a detached copy of the each item in the collection.
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/// </summary>
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/// <param name="items">A list of managed <see cref="RealmObject"/>s to detach.</param>
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/// <typeparam name="T">The type of object.</typeparam>
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/// <returns>A list containing non-managed copies of provided items.</returns>
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public static List<T> Detach<T>(this IEnumerable<T> items) where T : RealmObject
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{
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var list = new List<T>();
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foreach (var obj in items)
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list.Add(obj.Detach());
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return list;
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using var transaction = realm.BeginWrite();
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function(realm);
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transaction.Commit();
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}
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/// <summary>
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/// Create a detached copy of the item.
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/// </summary>
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/// <param name="item">The managed <see cref="RealmObject"/> to detach.</param>
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/// <typeparam name="T">The type of object.</typeparam>
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/// <returns>A non-managed copy of provided item. Will return the provided item if already detached.</returns>
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public static T Detach<T>(this T item) where T : RealmObject
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public static T Write<T>(this Realm realm, Func<Realm, T> function)
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{
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if (!item.IsManaged)
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return item;
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return mapper.Map<T>(item);
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using var transaction = realm.BeginWrite();
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var result = function(realm);
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transaction.Commit();
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return result;
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}
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}
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}
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51
osu.Game/Database/RealmObjectExtensions.cs
Normal file
51
osu.Game/Database/RealmObjectExtensions.cs
Normal file
@ -0,0 +1,51 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using AutoMapper;
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using osu.Game.Input.Bindings;
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using Realms;
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namespace osu.Game.Database
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{
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public static class RealmObjectExtensions
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{
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private static readonly IMapper mapper = new MapperConfiguration(c =>
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{
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c.ShouldMapField = fi => false;
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c.ShouldMapProperty = pi => pi.SetMethod != null && pi.SetMethod.IsPublic;
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c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
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}).CreateMapper();
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/// <summary>
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/// Create a detached copy of the each item in the collection.
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/// </summary>
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/// <param name="items">A list of managed <see cref="RealmObject"/>s to detach.</param>
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/// <typeparam name="T">The type of object.</typeparam>
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/// <returns>A list containing non-managed copies of provided items.</returns>
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public static List<T> Detach<T>(this IEnumerable<T> items) where T : RealmObject
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{
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var list = new List<T>();
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foreach (var obj in items)
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list.Add(obj.Detach());
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return list;
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}
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/// <summary>
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/// Create a detached copy of the item.
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/// </summary>
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/// <param name="item">The managed <see cref="RealmObject"/> to detach.</param>
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/// <typeparam name="T">The type of object.</typeparam>
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/// <returns>A non-managed copy of provided item. Will return the provided item if already detached.</returns>
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public static T Detach<T>(this T item) where T : RealmObject
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{
|
||||
if (!item.IsManaged)
|
||||
return item;
|
||||
|
||||
return mapper.Map<T>(item);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
@ -30,9 +31,9 @@ namespace osu.Game.Input
|
||||
{
|
||||
List<string> combinations = new List<string>();
|
||||
|
||||
using (var context = realmFactory.GetForRead())
|
||||
using (var context = realmFactory.CreateContext())
|
||||
{
|
||||
foreach (var action in context.Realm.All<RealmKeyBinding>().Where(b => b.RulesetID == null && (GlobalAction)b.ActionInt == globalAction))
|
||||
foreach (var action in context.All<RealmKeyBinding>().Where(b => b.RulesetID == null && (GlobalAction)b.ActionInt == globalAction))
|
||||
{
|
||||
string str = action.KeyCombination.ReadableString();
|
||||
|
||||
@ -52,26 +53,27 @@ namespace osu.Game.Input
|
||||
/// <param name="rulesets">The rulesets to populate defaults from.</param>
|
||||
public void Register(KeyBindingContainer container, IEnumerable<RulesetInfo> rulesets)
|
||||
{
|
||||
using (var usage = realmFactory.GetForWrite())
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
// intentionally flattened to a list rather than querying against the IQueryable, as nullable fields being queried against aren't indexed.
|
||||
// this is much faster as a result.
|
||||
var existingBindings = usage.Realm.All<RealmKeyBinding>().ToList();
|
||||
var existingBindings = realm.All<RealmKeyBinding>().ToList();
|
||||
|
||||
insertDefaults(usage, existingBindings, container.DefaultKeyBindings);
|
||||
insertDefaults(realm, existingBindings, container.DefaultKeyBindings);
|
||||
|
||||
foreach (var ruleset in rulesets)
|
||||
{
|
||||
var instance = ruleset.CreateInstance();
|
||||
foreach (var variant in instance.AvailableVariants)
|
||||
insertDefaults(usage, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
|
||||
insertDefaults(realm, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
|
||||
}
|
||||
|
||||
usage.Commit();
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
private void insertDefaults(RealmContextFactory.RealmUsage usage, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
private void insertDefaults(Realm realm, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
{
|
||||
// compare counts in database vs defaults for each action type.
|
||||
foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
|
||||
@ -83,7 +85,7 @@ namespace osu.Game.Input
|
||||
continue;
|
||||
|
||||
// insert any defaults which are missing.
|
||||
usage.Realm.Add(defaultsForAction.Skip(existingCount).Select(k => new RealmKeyBinding
|
||||
realm.Add(defaultsForAction.Skip(existingCount).Select(k => new RealmKeyBinding
|
||||
{
|
||||
KeyCombinationString = k.KeyCombination.ToString(),
|
||||
ActionInt = (int)k.Action,
|
||||
|
@ -187,7 +187,7 @@ namespace osu.Game
|
||||
|
||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
|
||||
|
||||
dependencies.Cache(realmFactory = new RealmContextFactory(Storage));
|
||||
dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client"));
|
||||
|
||||
updateThreadState = Host.UpdateThread.State.GetBoundCopy();
|
||||
updateThreadState.BindValueChanged(updateThreadStateChanged);
|
||||
@ -448,19 +448,20 @@ namespace osu.Game
|
||||
private void migrateDataToRealm()
|
||||
{
|
||||
using (var db = contextFactory.GetForWrite())
|
||||
using (var usage = realmFactory.GetForWrite())
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
// migrate ruleset settings. can be removed 20220315.
|
||||
var existingSettings = db.Context.DatabasedSetting;
|
||||
|
||||
// only migrate data if the realm database is empty.
|
||||
if (!usage.Realm.All<RealmRulesetSetting>().Any())
|
||||
if (!realm.All<RealmRulesetSetting>().Any())
|
||||
{
|
||||
foreach (var dkb in existingSettings)
|
||||
{
|
||||
if (dkb.RulesetID == null) continue;
|
||||
|
||||
usage.Realm.Add(new RealmRulesetSetting
|
||||
realm.Add(new RealmRulesetSetting
|
||||
{
|
||||
Key = dkb.Key,
|
||||
Value = dkb.StringValue,
|
||||
@ -472,7 +473,7 @@ namespace osu.Game
|
||||
|
||||
db.Context.RemoveRange(existingSettings);
|
||||
|
||||
usage.Commit();
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -368,12 +368,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
|
||||
private void updateStoreFromButton(KeyButton button)
|
||||
{
|
||||
using (var usage = realmFactory.GetForWrite())
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
{
|
||||
var binding = usage.Realm.Find<RealmKeyBinding>(((IHasGuidPrimaryKey)button.KeyBinding).ID);
|
||||
binding.KeyCombinationString = button.KeyBinding.KeyCombinationString;
|
||||
|
||||
usage.Commit();
|
||||
var binding = realm.Find<RealmKeyBinding>(((IHasGuidPrimaryKey)button.KeyBinding).ID);
|
||||
realm.Write(() => binding.KeyCombinationString = button.KeyBinding.KeyCombinationString);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,8 +38,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
|
||||
List<RealmKeyBinding> bindings;
|
||||
|
||||
using (var usage = realmFactory.GetForRead())
|
||||
bindings = usage.Realm.All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).Detach();
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
bindings = realm.All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).Detach();
|
||||
|
||||
foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user