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Reduce startup overhead during default key binding handling
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@ -11,6 +11,7 @@ using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using Realms;
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namespace osu.Game.Tests.Database
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@ -42,7 +43,7 @@ namespace osu.Game.Tests.Database
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KeyBindingContainer testContainer = new TestKeyBindingContainer();
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keyBindingStore.Register(testContainer);
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keyBindingStore.Register(testContainer, Enumerable.Empty<RulesetInfo>());
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Assert.That(queryCount(), Is.EqualTo(3));
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@ -66,7 +67,7 @@ namespace osu.Game.Tests.Database
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{
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KeyBindingContainer testContainer = new TestKeyBindingContainer();
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keyBindingStore.Register(testContainer);
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keyBindingStore.Register(testContainer, Enumerable.Empty<RulesetInfo>());
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using (var primaryUsage = realmContextFactory.GetForRead())
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{
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@ -46,52 +46,53 @@ namespace osu.Game.Input
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}
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/// <summary>
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/// Register a new type of <see cref="KeyBindingContainer{T}"/>, adding default bindings from <see cref="KeyBindingContainer.DefaultKeyBindings"/>.
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/// Register all defaults for this store.
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/// </summary>
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/// <param name="container">The container to populate defaults from.</param>
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public void Register(KeyBindingContainer container) => insertDefaults(container.DefaultKeyBindings);
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/// <summary>
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/// Register a ruleset, adding default bindings for each of its variants.
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/// </summary>
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/// <param name="ruleset">The ruleset to populate defaults from.</param>
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public void Register(RulesetInfo ruleset)
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{
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var instance = ruleset.CreateInstance();
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foreach (var variant in instance.AvailableVariants)
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insertDefaults(instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
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}
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private void insertDefaults(IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
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/// <param name="rulesets">The rulesets to populate defaults from.</param>
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public void Register(KeyBindingContainer container, IEnumerable<RulesetInfo> rulesets)
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{
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using (var usage = realmFactory.GetForWrite())
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{
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// compare counts in database vs defaults
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foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
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// intentionally flattened to a list rather than querying against the IQueryable, as nullable fields being queried against aren't indexed.
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// this is much faster as a result.
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var existingBindings = usage.Realm.All<RealmKeyBinding>().ToList();
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insertDefaults(usage, existingBindings, container.DefaultKeyBindings);
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foreach (var ruleset in rulesets)
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{
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int existingCount = usage.Realm.All<RealmKeyBinding>().Count(k => k.RulesetID == rulesetId && k.Variant == variant && k.ActionInt == (int)defaultsForAction.Key);
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if (defaultsForAction.Count() <= existingCount)
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continue;
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foreach (var k in defaultsForAction.Skip(existingCount))
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{
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// insert any defaults which are missing.
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usage.Realm.Add(new RealmKeyBinding
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{
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KeyCombinationString = k.KeyCombination.ToString(),
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ActionInt = (int)k.Action,
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RulesetID = rulesetId,
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Variant = variant
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});
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}
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var instance = ruleset.CreateInstance();
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foreach (var variant in instance.AvailableVariants)
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insertDefaults(usage, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
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}
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usage.Commit();
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}
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}
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private void insertDefaults(RealmContextFactory.RealmUsage usage, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
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{
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// compare counts in database vs defaults for each action type.
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foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
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{
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// avoid performing redundant queries when the database is empty and needs to be re-filled.
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int existingCount = existingBindings.Count(k => k.RulesetID == rulesetId && k.Variant == variant && k.ActionInt == (int)defaultsForAction.Key);
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if (defaultsForAction.Count() <= existingCount)
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continue;
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// insert any defaults which are missing.
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usage.Realm.Add(defaultsForAction.Skip(existingCount).Select(k => new RealmKeyBinding
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{
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KeyCombinationString = k.KeyCombination.ToString(),
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ActionInt = (int)k.Action,
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RulesetID = rulesetId,
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Variant = variant
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}));
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}
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}
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/// <summary>
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/// Keys which should not be allowed for gameplay input purposes.
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/// </summary>
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@ -351,10 +351,7 @@ namespace osu.Game
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base.Content.Add(CreateScalingContainer().WithChildren(mainContent));
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KeyBindingStore = new RealmKeyBindingStore(realmFactory);
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KeyBindingStore.Register(globalBindings);
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foreach (var r in RulesetStore.AvailableRulesets)
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KeyBindingStore.Register(r);
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KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets);
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dependencies.Cache(globalBindings);
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