Joseph Madamba
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0bd928b5cd
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Fix incorrect naming / apply review
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2021-12-27 21:44:19 -08:00 |
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Joseph Madamba
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98524d60a4
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Fix clear identifier typos
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2021-12-27 20:26:28 -08:00 |
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Dean Herbert
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add39fbd4f
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Merge branch 'master' into fix-skin-layout-editor-crash
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2021-10-28 06:24:24 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Dean Herbert
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93482414d6
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Remove SkinConfiguration subclasses and allow configuration parsing for all skin types
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2021-10-22 14:42:23 +09:00 |
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Bartłomiej Dach
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b84f238106
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Adjust scaling numbers to be closer to stable
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2021-08-12 22:33:12 +02:00 |
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Bartłomiej Dach
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f3045b3152
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Add comment about swapped sprite names
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2021-08-12 21:48:07 +02:00 |
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Bartłomiej Dach
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68f454b51a
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Enable NRT in explosion-related classes and streamline null handling
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2021-08-12 21:48:07 +02:00 |
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Bartłomiej Dach
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427a88940c
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Remove duplicated ClearTransforms() call
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2021-08-11 23:18:42 +02:00 |
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Bartłomiej Dach
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2fb19210af
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Fix legacy explosion sprites incorrectly showing after skin change
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2021-08-11 22:36:27 +02:00 |
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Bartłomiej Dach
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4bcbe6ac90
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Restructure explosion to ensure proper lifetime bounds
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2021-08-11 21:23:34 +02:00 |
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Bartłomiej Dach
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8c8a64fe6e
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Add legacy hit lighting implementation
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2021-08-11 21:23:33 +02:00 |
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Bartłomiej Dach
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95a58ca366
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Store judgement directly in hit explosion entry
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2021-08-11 21:23:33 +02:00 |
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Bartłomiej Dach
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a1f50e39aa
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Add basic structure for skinning catch explosions
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2021-08-11 21:23:32 +02:00 |
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ekrctb
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d247b8042e
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Fix default skin catcher not flipping catcher plate
When legacy beatmap skin is present but catcher is not provided, it was using the legacy setting (always false).
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2021-07-05 20:05:08 +09:00 |
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ekrctb
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83c80291d4
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Don't flip catcher plate contents in legacy skin
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2021-07-02 23:23:21 +09:00 |
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Dean Herbert
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1b0aadcc6f
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Merge branch 'master' into transformers-per-skin
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2021-06-22 16:03:15 +09:00 |
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ekrctb
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df16d4bacc
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Remove CurrentTexture from catcher
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2021-06-14 20:26:33 +09:00 |
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Salman Ahmed
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fbb856d84b
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Call base when overriding lookup methods
Rather than arbitrarily accessing `Skin` here and there.
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2021-06-11 12:44:44 +03:00 |
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Salman Ahmed
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26cdcc8d78
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Remove stale access to Source from master merge
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2021-06-10 13:07:32 +03:00 |
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Salman Ahmed
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dde84e5cbd
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Merge branch 'master' into transformers-per-skin
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2021-06-10 11:58:52 +03:00 |
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Dean Herbert
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865c5c0676
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Use [Resolved] to simplify bindable resolution
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2021-06-10 15:47:03 +09:00 |
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Dean Herbert
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6995945360
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Use With to simplify drawable construction
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2021-06-10 15:45:49 +09:00 |
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Salman Ahmed
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cf40282f1f
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Convert LegacySkinTransformer s to accept raw ISkin s rather than a full ISkinSource
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2021-06-09 22:49:31 +03:00 |
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ekrctb
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e5deecf459
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Check skin version for legacy catcher sprite
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2021-06-09 15:47:23 +09:00 |
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ekrctb
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7df971a970
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ICatcherPiece -> ICatcherSprite
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2021-06-08 22:10:13 +09:00 |
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ekrctb
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109a366722
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Use separate classes for old and new catcher legacy skin element
- Fix catcher texture animation is reset for legacy old catcher skin
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2021-06-08 21:59:09 +09:00 |
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ekrctb
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0192549d6c
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Refactor catcher sprite to use skinned piece pattern
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2021-06-08 21:29:41 +09:00 |
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ekrctb
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6e28c1b29a
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Move default catcher sprite to its own file
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2021-06-08 17:54:57 +09:00 |
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Dean Herbert
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1b93234c76
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Merge branch 'master' into fruit-representation
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2021-06-07 16:05:00 +09:00 |
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ekrctb
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bb02c35f2d
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Move all osu!catch legacy skin piece files to the correct location
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2021-06-07 15:10:47 +09:00 |
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ekrctb
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ac5c55bd2c
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Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
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2021-06-07 14:49:37 +09:00 |
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ekrctb
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166e4565be
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Move FruitVisualRepresentation namespace
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2021-06-07 13:59:17 +09:00 |
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Salman Ahmed
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4e186b0cf5
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ContentVisible -> HiddenByRulesetImplementation
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2021-05-31 09:24:26 +03:00 |
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Salman Ahmed
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60b781701f
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Rewrite catch combo counter hide logic
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2021-05-30 14:22:11 +03:00 |
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Salman Ahmed
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fb81e5133f
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Merge branch 'master' into catch-hide-combo-workaround
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2021-05-30 14:16:46 +03:00 |
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Dean Herbert
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50d71faf56
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Restructure lookup code to avoid repeating the base call
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2021-05-30 17:55:10 +09:00 |
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Salman Ahmed
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fbc316ea1d
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Fix legacy skin transformers potentially ignoring source implementations
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2021-05-29 21:23:22 +03:00 |
|
Salman Ahmed
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a4d52a7f52
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Use switch—case instead
|
2021-05-19 23:37:22 +03:00 |
|
Salman Ahmed
|
ff419af512
|
Hide the combo counter content rather than full death
|
2021-05-18 09:10:15 +03:00 |
|
Salman Ahmed
|
df248ea41b
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Improve code readability
|
2021-05-17 11:41:53 +03:00 |
|
Salman Ahmed
|
102842bcf1
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Expire legacy combo counters on catch ruleset
|
2021-05-15 16:55:15 +03:00 |
|
Dean Herbert
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004798d61d
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Update Legacy components to not require skin in ctor
|
2021-05-11 18:39:14 +09:00 |
|
Salman Ahmed
|
43c1e1d217
|
Update existing usages
Resolve post-conflict issues
|
2021-03-13 06:09:07 +03:00 |
|
Joehu
|
9ef130cdcc
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Fix codefactor style issues
|
2021-02-04 13:28:35 -08:00 |
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ekrctb
|
df9de7a8dd
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Remove null check that is not required anymore
|
2020-12-09 10:28:42 +09:00 |
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ekrctb
|
a32dac00dd
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Introduce IHasCatchObjectState implemented by DHO and CaughtObject
|
2020-12-08 21:29:26 +09:00 |
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ekrctb
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c301223d8c
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Make object on the catcher plate separate CaughtObject class
|
2020-12-08 21:11:40 +09:00 |
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ekrctb
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4d5c242d35
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Use virtual property instead of a field for optional pieces
|
2020-12-08 17:15:40 +09:00 |
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ekrctb
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603cecb2eb
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Make CatchHitObjectPiece abstract class
|
2020-12-08 17:02:57 +09:00 |
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