Dan Balasescu
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aaa6f963bd
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Fix potential test failures due to Setup/SetUpSteps ordering
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2022-07-29 15:27:39 +09:00 |
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Dean Herbert
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2b9d46d803
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Remove unused RulesetStore from BeatmapManager constructor
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2022-07-28 16:19:05 +09:00 |
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Dan Balasescu
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b64c0d011c
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Isolate client's Room from TestMultiplayerClient
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2022-07-01 19:23:25 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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96a447f68b
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Rename Multiplayer prefix to button classes
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2022-03-24 14:28:38 +09:00 |
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Dan Balasescu
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9138aaf780
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Split MultiplayerReadyButton
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2022-03-23 10:38:56 +09:00 |
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Dan Balasescu
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efce471f0b
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Add countdown button + popover
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2022-03-18 14:31:57 +09:00 |
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Dan Balasescu
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da0ffab14e
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Integrate ready button implementation
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2022-03-17 18:43:04 +09:00 |
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Dan Balasescu
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461d41529b
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Integrate spectate button implementation
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2022-03-17 18:36:33 +09:00 |
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Dean Herbert
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631c23ea3a
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Merge branch 'master' into beatmap-decoder-ruleset-store
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2022-02-18 16:52:33 +09:00 |
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Dean Herbert
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0138f22c8d
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Update existing usages to point to RealmRulesetStore
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2022-02-16 17:13:54 +09:00 |
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Dean Herbert
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7e24b36f26
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Merge branch 'master' into remove-playlistitem-beatmap
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2022-02-16 14:24:57 +09:00 |
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Dean Herbert
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6a08fd57ef
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Rename "client" fields in tests to specify whether spectator or multiplayer
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2022-02-16 09:52:18 +09:00 |
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Dan Balasescu
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bdc3b76df0
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Remove beatmap bindable from PlaylistItem
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2022-02-15 23:50:08 +09:00 |
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Dan Balasescu
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efeba30b9f
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Remove ruleset and mod bindables from PlaylistItem
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2022-02-15 16:28:15 +09:00 |
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Dean Herbert
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3e5c9e8436
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Fix cases of Access instead of Realm
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2022-01-25 12:58:15 +09:00 |
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Dean Herbert
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6eb2c28e41
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Rename RealmContextFactory to RealmAccess
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2022-01-24 20:38:07 +09:00 |
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Dean Herbert
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a59dcccab7
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Add local ContextFactory caching to all remaining test scenes that create local managers
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2022-01-14 19:59:21 +09:00 |
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Dean Herbert
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31a3161189
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Make tests compile again
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2022-01-12 17:00:16 +09:00 |
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Dean Herbert
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00e3af3366
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Update model manager and many related classes to get things compiling again
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2022-01-12 17:00:00 +09:00 |
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Dean Herbert
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031a40af6a
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Replace usages of Wait with WaitSafely
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2022-01-04 11:51:41 +09:00 |
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Dean Herbert
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9aff646ff4
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Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
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2021-12-21 13:49:51 +09:00 |
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Dean Herbert
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0ecf5f201c
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Rename User to APIUser and move to correct namespace
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2021-11-07 11:26:01 +09:00 |
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smoogipoo
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6bc0020825
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Fix intermittent spectate button test failures
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2021-07-06 20:28:55 +09:00 |
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Dean Herbert
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7b0f970e7d
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Fix ongoing operation being begun in an async context
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2021-07-02 16:09:02 +09:00 |
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Dean Herbert
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f2d9d78455
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Fix some incorrectly invoked async calls
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2021-07-02 14:43:48 +09:00 |
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smoogipoo
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81a812e216
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Rework MultiplayerTestScene to make use of OnlinePlayTestScene
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2021-06-25 15:00:10 +09:00 |
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Dean Herbert
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b16d10bd95
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Provide game-wide resources via IStorageResourceProvider
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2021-05-31 18:57:47 +09:00 |
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Dean Herbert
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120fb8974d
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Combine more instances of test player IDs
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2021-04-26 17:22:16 +09:00 |
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smoogipoo
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b25340653d
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Fix failing tests
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2021-04-23 00:49:14 +09:00 |
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smoogipoo
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214813154b
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Fix class name
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2021-04-07 22:28:22 +09:00 |
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smoogipoo
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f5667125a0
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Remove unnecessary method
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2021-04-07 16:37:43 +09:00 |
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smoogipoo
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6be9c9f0f4
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Link up ready button to spectate state
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2021-04-07 16:35:50 +09:00 |
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smoogipoo
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1f57b6884d
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Add ready button to test scene
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2021-04-07 16:30:40 +09:00 |
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smoogipoo
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6de91d7b6b
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Add spectate button + test
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2021-04-06 21:37:27 +09:00 |
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