Dean Herbert
|
0ab0c52ad5
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
|
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Salman Ahmed
|
cbb8dc2891
|
Fix storyboard samples rate not adjusted from actual gameplay mods
|
2022-03-02 20:56:18 +03:00 |
|
Dean Herbert
|
70a844ac10
|
Remove allowFallback parameters completely
|
2021-05-27 14:50:42 +09:00 |
|
smoogipoo
|
d28eb399a4
|
Fix storyboard sample lifetimes not set if seeked past
|
2021-04-20 17:14:48 +09:00 |
|
Dean Herbert
|
05982f42ab
|
Add more comprehensive commenting and simplify base call logic
We can call the base method regardless for better safety. Worst case
it's just going to run `Stop()` twice anyway.
|
2021-02-01 16:43:54 +09:00 |
|
Mysfit
|
ee89aa159c
|
Removed blank line
|
2021-01-26 23:12:26 -05:00 |
|
Mysfit
|
690feb1c1e
|
Allow looping storyboard samples to follow the base samplePlaybackDisabled event logic.
|
2021-01-26 23:08:51 -05:00 |
|
Mysfit
|
3307e8357f
|
DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged
|
2021-01-26 00:36:32 -05:00 |
|
Bartłomiej Dach
|
b692abd3c2
|
Simplify condition from two to one operand
|
2021-01-22 20:35:34 +01:00 |
|
Mysfit
|
e0f8f6a23f
|
introduce overrideable bool instead of copying event logic entirely
|
2021-01-22 12:09:40 -05:00 |
|
Mysfit
|
5b1bdfbdc5
|
Use callback method override
|
2021-01-21 20:06:24 -05:00 |
|
Mysfit
|
07ec0c0e0b
|
Updated DrawableStoryboardSample to use GetBoundCopy()
|
2021-01-21 17:46:47 -05:00 |
|
Mysfit
|
b220939650
|
Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
|
2021-01-21 17:10:11 -05:00 |
|
smoogipoo
|
c29ad8edf8
|
Better API for dealing with the contained drawable samples
|
2020-11-30 19:26:25 +09:00 |
|
smoogipoo
|
a53848ef9b
|
Fix storyboard imlpementation
|
2020-11-19 22:30:41 +09:00 |
|
smoogipoo
|
730b14b5bb
|
Add initial hit sample pooling
|
2020-11-19 19:51:09 +09:00 |
|
Dean Herbert
|
367b35bb10
|
Merge branch 'master' into fix-storyboard-sample-pausing
|
2020-09-30 22:42:26 +09:00 |
|
Dean Herbert
|
136843c8e4
|
Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
|
2020-09-29 14:25:39 +09:00 |
|
Dean Herbert
|
69cb9f3091
|
Fix potential crash if disposing a DrawableStoryboardSample twice
|
2020-08-21 18:19:47 +09:00 |
|
Ronnie Moir
|
f2a48a339e
|
Remove unused usings
|
2020-06-24 16:33:19 +01:00 |
|
Ronnie Moir
|
992ada4670
|
Revert UserPlaybackRate changes
|
2020-06-24 16:18:46 +01:00 |
|
Ronnie Moir
|
4c28347686
|
Adjust sample rate by UserPlaybackRate
|
2020-06-24 15:34:20 +01:00 |
|
Bartłomiej Dach
|
470d5bfce3
|
Invert if to reduce nesting
|
2020-06-19 20:15:14 +02:00 |
|
Bartłomiej Dach
|
53861cdde8
|
Privatise setter
|
2020-06-19 20:13:43 +02:00 |
|
Ronnie Moir
|
f04f2d2175
|
Add test scene
|
2020-06-18 21:46:32 +01:00 |
|
Ronnie Moir
|
9f4f3ce2cc
|
Handle IApplicableToSample mods
|
2020-06-16 14:54:50 +01:00 |
|
Dean Herbert
|
978636b90c
|
Fix storyboard sample playback failing when expected to play at 0ms
|
2020-06-15 09:38:33 +09:00 |
|
Dean Herbert
|
4b2cb8854e
|
Fix storyboard samples not stopping on exit
|
2019-09-03 19:28:10 +09:00 |
|
iiSaLMaN
|
7b04fb1690
|
StoryboardSample -> StoryboardSampleInfo
|
2019-08-23 14:54:39 +03:00 |
|
Dean Herbert
|
92184adef5
|
Add stable sorting of storyboard elements
|
2019-03-26 16:37:52 +09:00 |
|
smoogipoo
|
d8c55bc729
|
Adjust namespaces
|
2019-02-21 19:05:52 +09:00 |
|
Dean Herbert
|
ca5c8d37d1
|
Use leased bindables
|
2019-02-01 16:44:06 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
Joehu
|
f99eff1192
|
Use consistent terminology format
|
2018-09-15 07:30:11 -07:00 |
|
Dean Herbert
|
2d602c0e3c
|
Add todo regarding playback skip logic
|
2018-07-13 18:23:12 +09:00 |
|
smoogipoo
|
d879b96d9f
|
Implement storyboard samples
|
2018-06-28 13:43:56 +09:00 |
|