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Commit Graph

184 Commits

Author SHA1 Message Date
Dean Herbert
e76961a932 Remove unnecessary bool 2017-10-11 11:23:02 +09:00
Huo Yaoyuan
09093013a7 Move spm calculation into counter. 2017-10-07 15:58:53 +08:00
Huo Yaoyuan
a876ab9b90 Move spm counter to a seperated control. 2017-10-07 15:31:42 +08:00
Huo Yaoyuan
ee8746b848 Fade in spm texts. 2017-10-05 20:07:33 +08:00
Huo Yaoyuan
24187cc53a Move spm text out of scaled parts. 2017-10-05 19:55:20 +08:00
Huo Yaoyuan
3de42ee405 Smooth spm values into a time range. 2017-09-30 15:23:10 +08:00
Huo Yaoyuan
e2e26c91af Show SPM value basically. 2017-09-29 22:30:41 +08:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Shane Woolcock
90dacd9861 Trim whitespace 2017-08-18 16:49:10 +09:30
Shane Woolcock
9628c0b6d6 Change spinner to check currently pressed actions rather than implementing IKeyBindingHandler 2017-08-18 16:46:00 +09:30
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
440878945e Remove remaining usages of AddDelay 2017-07-17 18:16:15 +03:00
Thomas Müller
546efc0181 Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu 2017-07-17 17:05:24 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
f5829860a2 Get rid of AlwaysReceiveInput 2017-06-23 18:02:24 +02:00
Dean Herbert
82cf94bbff Move spinner colours to local definition for now
We don't want to start polluting the OsuColours namespace with non-UI colours.
2017-05-22 09:50:45 +09:00
Dean Herbert
95498fe6df Adjust spinner colours making use of EdgeEffect.Hollow 2017-05-21 17:21:49 +09:00
Dean Herbert
3004a44b98 Further colour adjustments 2017-05-18 22:21:41 +09:00
Dean Herbert
c78dfb4a13 Oops colours were wrong 2017-05-18 21:56:19 +09:00
Dean Herbert
e3ae2bca6d Design improvements
paired with smoogi
2017-05-18 21:38:19 +09:00
Dean Herbert
ae676b48b2 Fix whitespace 2017-05-18 19:51:45 +09:00
Dean Herbert
9cd41c0e87 Spinner design refresh 2017-05-18 19:42:20 +09:00
EVAST9919
a4d5660e41 Cast SpinsRequired value to int 2017-05-14 09:22:49 +03:00
EVAST9919
ef23405733 Applied suggested changes 2017-05-14 06:45:35 +03:00
EVAST9919
6d9e11a74f CI fixes 2017-05-13 03:10:13 +03:00
EVAST9919
5532d3ec49 storing OD value only 2017-05-13 03:04:40 +03:00
EVAST9919
86ebd9d663 spinner's progress depends on current map OD now 2017-05-13 02:51:58 +03:00
Dean Herbert
4ab636cbb8 Update osu! drawables to use TransformSequences. 2017-04-27 17:37:38 +09:00
Dean Herbert
705e66c7a1
Fix spinners becoming wonky. 2017-04-18 22:29:58 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00