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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
2017-05-13 03:10:13 +03:00

164 lines
5.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Osu.UI;
using osu.Framework.Allocation;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
private readonly Spinner spinner;
private readonly SpinnerDisc disc;
private readonly SpinnerBackground background;
private readonly Container circleContainer;
private readonly DrawableHitCircle circle;
private float beatmapOd;
public DrawableSpinner(Spinner s) : base(s)
{
AlwaysReceiveInput = true;
Origin = Anchor.Centre;
Position = s.Position;
//take up full playfield.
Size = new Vector2(OsuPlayfield.BASE_SIZE.X);
spinner = s;
Children = new Drawable[]
{
background = new SpinnerBackground
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DiscColour = Color4.Black
},
disc = new SpinnerDisc
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DiscColour = AccentColour
},
circleContainer = new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new []
{
circle = new DrawableHitCircle(s)
{
Interactive = false,
Position = Vector2.Zero,
Anchor = Anchor.Centre,
}
}
}
};
background.Scale = scaleToCircle;
disc.Scale = scaleToCircle;
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGame game)
{
beatmapOd = game?.Beatmap?.Value.Beatmap.BeatmapInfo.Difficulty.OverallDifficulty ?? 5;
}
protected override void CheckJudgement(bool userTriggered)
{
if (Time.Current < HitObject.StartTime) return;
disc.ScaleTo(Interpolation.ValueAt(Math.Sqrt(Progress), scaleToCircle, Vector2.One, 0, 1), 100);
if (Progress >= 1)
disc.Complete = true;
if (!userTriggered && Time.Current >= spinner.EndTime)
{
if (Progress >= 1)
{
Judgement.Score = OsuScoreResult.Hit300;
Judgement.Result = HitResult.Hit;
}
else if (Progress > .9)
{
Judgement.Score = OsuScoreResult.Hit100;
Judgement.Result = HitResult.Hit;
}
else if (Progress > .75)
{
Judgement.Score = OsuScoreResult.Hit50;
Judgement.Result = HitResult.Hit;
}
else
{
Judgement.Score = OsuScoreResult.Miss;
if (Time.Current >= spinner.EndTime)
Judgement.Result = HitResult.Miss;
}
}
}
private Vector2 scaleToCircle => circle.Scale * circle.DrawWidth / DrawWidth * 0.95f;
private float spinsPerMinuteNeeded => 100 + beatmapOd * 15;
private float rotationsNeeded => (float)(spinsPerMinuteNeeded * (spinner.EndTime - spinner.StartTime) / 60000f);
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / rotationsNeeded, 0, 1);
protected override void UpdatePreemptState()
{
base.UpdatePreemptState();
circleContainer.ScaleTo(1, 400, EasingTypes.OutElastic);
background.Delay(TIME_PREEMPT - 500);
background.ScaleTo(scaleToCircle * 1.2f, 400, EasingTypes.OutQuint);
background.FadeIn(200);
background.Delay(400);
background.ScaleTo(1, 250, EasingTypes.OutQuint);
disc.Delay(TIME_PREEMPT - 50);
disc.FadeIn(200);
}
protected override void UpdateCurrentState(ArmedState state)
{
Delay(spinner.Duration, true);
FadeOut(160);
switch (state)
{
case ArmedState.Hit:
ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
Expire();
break;
case ArmedState.Miss:
ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
Expire();
break;
}
}
}
}