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164 lines
5.3 KiB
C#
164 lines
5.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Framework.Allocation;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinner : DrawableOsuHitObject
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{
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private readonly Spinner spinner;
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private readonly SpinnerDisc disc;
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private readonly SpinnerBackground background;
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private readonly Container circleContainer;
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private readonly DrawableHitCircle circle;
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private float beatmapOd;
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public DrawableSpinner(Spinner s) : base(s)
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{
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AlwaysReceiveInput = true;
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Origin = Anchor.Centre;
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Position = s.Position;
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//take up full playfield.
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Size = new Vector2(OsuPlayfield.BASE_SIZE.X);
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spinner = s;
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Children = new Drawable[]
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{
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background = new SpinnerBackground
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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DiscColour = Color4.Black
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},
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disc = new SpinnerDisc
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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DiscColour = AccentColour
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},
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circleContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new []
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{
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circle = new DrawableHitCircle(s)
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{
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Interactive = false,
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Position = Vector2.Zero,
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Anchor = Anchor.Centre,
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}
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}
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}
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};
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background.Scale = scaleToCircle;
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disc.Scale = scaleToCircle;
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGame game)
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{
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beatmapOd = game?.Beatmap?.Value.Beatmap.BeatmapInfo.Difficulty.OverallDifficulty ?? 5;
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}
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protected override void CheckJudgement(bool userTriggered)
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{
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if (Time.Current < HitObject.StartTime) return;
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disc.ScaleTo(Interpolation.ValueAt(Math.Sqrt(Progress), scaleToCircle, Vector2.One, 0, 1), 100);
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if (Progress >= 1)
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disc.Complete = true;
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if (!userTriggered && Time.Current >= spinner.EndTime)
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{
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if (Progress >= 1)
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{
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Judgement.Score = OsuScoreResult.Hit300;
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Judgement.Result = HitResult.Hit;
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}
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else if (Progress > .9)
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{
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Judgement.Score = OsuScoreResult.Hit100;
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Judgement.Result = HitResult.Hit;
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}
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else if (Progress > .75)
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{
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Judgement.Score = OsuScoreResult.Hit50;
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Judgement.Result = HitResult.Hit;
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}
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else
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{
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Judgement.Score = OsuScoreResult.Miss;
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if (Time.Current >= spinner.EndTime)
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Judgement.Result = HitResult.Miss;
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}
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}
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}
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private Vector2 scaleToCircle => circle.Scale * circle.DrawWidth / DrawWidth * 0.95f;
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private float spinsPerMinuteNeeded => 100 + beatmapOd * 15;
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private float rotationsNeeded => (float)(spinsPerMinuteNeeded * (spinner.EndTime - spinner.StartTime) / 60000f);
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public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / rotationsNeeded, 0, 1);
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protected override void UpdatePreemptState()
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{
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base.UpdatePreemptState();
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circleContainer.ScaleTo(1, 400, EasingTypes.OutElastic);
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background.Delay(TIME_PREEMPT - 500);
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background.ScaleTo(scaleToCircle * 1.2f, 400, EasingTypes.OutQuint);
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background.FadeIn(200);
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background.Delay(400);
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background.ScaleTo(1, 250, EasingTypes.OutQuint);
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disc.Delay(TIME_PREEMPT - 50);
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disc.FadeIn(200);
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}
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protected override void UpdateCurrentState(ArmedState state)
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{
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Delay(spinner.Duration, true);
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FadeOut(160);
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switch (state)
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{
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case ArmedState.Hit:
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ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
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Expire();
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break;
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case ArmedState.Miss:
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ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
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Expire();
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break;
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}
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}
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}
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}
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