Causes music to stop playing while at main menu.
Causes an eventual crash.
Allows progressing forwards in the interface
Also decouples the bindable at SongSelect, where it is debounced in line with the carousel being updated.
# Conflicts: # osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs # osu.Game/Screens/Menu/Intro.cs # osu.Game/Screens/Menu/MenuSideFlashes.cs
Closes #2653. Alternative to #2657.
Allows song select to load a touch faster, in theory.
Resolves #2261.
- Revert TestCasePlaySongSelect to master
- Add an optional bool parameter to SelectBeatmap to skip selecting filtered maps
- Add a to TestCasePlaySongSelect testing this scenario
Resolves #2080.
Also moves delete and action logic to a shared implementation
Closes #1757
Not sure if we will keep this going forward (there will likely be an opaque tab control on the notifications overlay similar to options) but let's go with this for now.
Closes #1722.