This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
- Trim whitespace
- Stop using TabContainer.Children
# Conflicts: # osu-framework
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
Depends on https://github.com/ppy/osu-framework/pull/837