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Commit Graph

54 Commits

Author SHA1 Message Date
smoogipooo
8f37d1ad91 Update to match new replay structure. 2017-03-31 16:20:31 +09:00
Dan Balasescu
aa1a333a4b Merge branch 'master' into taiko_swell_drawing 2017-03-30 14:16:58 +09:00
Dean Herbert
d64f00cae2 Merge pull request #563 from smoogipooo/general_taiko_fixes
General taiko fixes
2017-03-29 13:33:40 +09:00
smoogipooo
6d5b0a13e4 Fix resharper warning. 2017-03-29 09:02:49 +09:00
smoogipooo
7fc68864be Move swells on top of the playfield when they reach the hit target. 2017-03-29 09:01:40 +09:00
Dan Balasescu
bca18ce209 Merge branch 'master' into move-easingtypes 2017-03-29 08:14:13 +09:00
Dean Herbert
f7dc7e9bb9
Update references. 2017-03-28 21:26:20 +09:00
smoogipooo
adf2550811 Base playfield height + hit target offset on hit object height. 2017-03-28 17:13:05 +09:00
smoogipooo
ae4cabccef Adjust comment. 2017-03-28 16:00:39 +09:00
smoogipooo
2211c08441 Properly set playfield scale. 2017-03-28 10:32:27 +09:00
Dean Herbert
b8c8ca2f0e
Adjust input drum transition slightly. 2017-03-27 15:49:32 +09:00
smoogipooo
2074812f46 Move ScoreProcessor and Score to Scoring/. 2017-03-24 09:51:52 +09:00
Dean Herbert
2cb801317d
JudgementInfo -> Judgement.
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
2017-03-23 19:00:18 +09:00
Dean Herbert
ebb64e01d1
Add constant for HitTarget line thickness and make slightly thicker (displays better at lower resolutions). 2017-03-23 15:32:41 +09:00
Dean Herbert
ef8830aa7f
Adjust InputDrum's appearance a touch. 2017-03-23 15:28:17 +09:00
Dean Herbert
02fba000bc
Tidy up and tweak transitions of DrawableJudgementInfo. 2017-03-23 15:07:45 +09:00
Dean Herbert
acfa4a4aac
JudgementText -> DrawableTaikoJudgementInfo. 2017-03-23 14:52:18 +09:00
Dean Herbert
9a3fd8bcf1
Add readonly attributes. 2017-03-23 14:37:00 +09:00
smoogipooo
8e1eef25b4 Fix some lone newlines. 2017-03-23 13:20:17 +09:00
smoogipooo
aa2b22ff12 Fix usings. 2017-03-23 13:02:34 +09:00
smoogipooo
cedcab1e26 s/Ring/Hit + privatize Judgement inside RingExplosion. 2017-03-23 13:02:01 +09:00
smoogipooo
00054f1573 Comment out unused container for now. 2017-03-23 12:56:32 +09:00
smoogipooo
7f33e10db0 Renaming + don't use List. 2017-03-23 12:53:38 +09:00
smoogipooo
39ff026b27 Reimplement JudgementText with the new DrawableJudgementInfo. 2017-03-23 12:49:58 +09:00
smoogipooo
9c325ddd33 Cleanups + fix CircularContainer usages. 2017-03-23 09:12:51 +09:00
smoogipooo
e7a93073a4 Fix post-merge errors. 2017-03-22 01:42:40 +09:00
smoogipooo
259ed03610 Reduce some container nesting. 2017-03-21 18:28:04 +09:00
smoogipooo
e2b510f3f0 Add comments. 2017-03-21 18:26:19 +09:00
smoogipooo
7cb237798a Add a 1px offset for the playfield border. 2017-03-21 18:13:10 +09:00
smoogipooo
2cfab75bc7 Remove now unnecessary field. 2017-03-21 17:50:05 +09:00
smoogipooo
60e866aebd Increase RingExplosion base size for finishers.
Subtle but looks good imo (checked with flyte).
2017-03-21 17:49:22 +09:00
smoogipooo
eec4a1b5d3 Redesign HitTarget. 2017-03-21 17:48:19 +09:00
smoogipooo
4e7a44cd44 Add license + general fixes. 2017-03-21 16:41:58 +09:00
smoogipooo
1ac9898a36 Add judgement texts. 2017-03-21 16:33:25 +09:00
smoogipooo
4c398b106d Add explosion rings. 2017-03-21 15:54:57 +09:00
smoogipooo
10ed6ef10d Move TaikoPlayfield to separate file. 2017-03-21 15:09:54 +09:00
smoogipooo
28240fb3b5 Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00
smoogipooo
c82ae011fb Make ScoreProcessors take generic judgements. 2017-03-16 12:45:23 +09:00
smoogipooo
afefde7ecf Remove old comments. 2017-03-15 21:53:01 +09:00
smoogipooo
42da0f1a72 Merge remote-tracking branch 'origin/master' into generic_judgements_2
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs
	osu.Game.Modes.Catch/UI/CatchHitRenderer.cs
	osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs
	osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj
	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
	osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
	osu.Game.Modes.Osu/UI/OsuHitRenderer.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
	osu.Game/Modes/UI/HitRenderer.cs
	osu.Game/osu.Game.csproj
2017-03-15 21:36:43 +09:00
smoogipooo
36e8618370 Make DrawableHitObjects have generic JudgementInfos. 2017-03-15 18:55:38 +09:00
smoogipooo
7141bc86d3 Rework beatmap post-processing into HitRenderer. 2017-03-14 17:01:21 +09:00
smoogipooo
64aab090d5 Instantiate HitRenderer with WorkingBeatmap. 2017-03-12 18:03:13 +09:00
smoogipooo
3480dca0ad Remove PlayMode enum requirement. Clean things up a lot. 2017-03-12 14:32:50 +09:00
smoogipooo
b0ea282a06 Fix map would always be converted to itself when actually converting to a different game mode. 2017-03-12 02:26:10 +09:00
smoogipooo
592e05a2c8 Better beatmap conversion model. 2017-03-12 00:34:21 +09:00
smoogipooo
02281d8a2a Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance. 2017-03-10 15:19:36 +09:00
smoogipooo
fa9110ce6e Remove custom combo counters. 2017-03-10 11:04:46 +09:00
Dean Herbert
5cbcf7a20a
Fix error-level inspections. 2017-03-07 14:31:54 +09:00
Dean Herbert
faf07ab51a
Use generics everywhere. 2017-03-06 13:59:11 +09:00