mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 14:02:55 +08:00
Renaming + don't use List.
This commit is contained in:
parent
39ff026b27
commit
7f33e10db0
@ -32,7 +32,8 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Keys = new List<Key>(new[] { Key.F, Key.D })
|
||||
RimKey = Key.D,
|
||||
CentreKey = Key.F
|
||||
},
|
||||
new TaikoHalfDrum(true)
|
||||
{
|
||||
@ -41,7 +42,8 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Position = new Vector2(-1f, 0),
|
||||
Keys = new List<Key>(new[] { Key.J, Key.K })
|
||||
RimKey = Key.K,
|
||||
CentreKey = Key.J
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -52,17 +54,19 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
private class TaikoHalfDrum : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of keys which this half-drum accepts.
|
||||
/// <para>
|
||||
/// [0] => Inner key, [1] => Outer key
|
||||
/// </para>
|
||||
/// The key to be used for the rim of the half-drum.
|
||||
/// </summary>
|
||||
public List<Key> Keys = new List<Key>();
|
||||
public Key RimKey;
|
||||
|
||||
/// <summary>
|
||||
/// The key to be used for the centre of the half-drum.
|
||||
/// </summary>
|
||||
public Key CentreKey;
|
||||
|
||||
private Sprite outer;
|
||||
private Sprite outerHit;
|
||||
private Sprite inner;
|
||||
private Sprite innerHit;
|
||||
private Sprite rim;
|
||||
private Sprite rimHit;
|
||||
private Sprite centre;
|
||||
private Sprite centreHit;
|
||||
|
||||
public TaikoHalfDrum(bool flipped)
|
||||
{
|
||||
@ -70,13 +74,13 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
outer = new Sprite
|
||||
rim = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
outerHit = new Sprite
|
||||
rimHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
@ -84,14 +88,14 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Alpha = 0,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
inner = new Sprite
|
||||
centre = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.7f)
|
||||
},
|
||||
innerHit = new Sprite
|
||||
centreHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
@ -106,13 +110,13 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, OsuColour colours)
|
||||
{
|
||||
outer.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer");
|
||||
outerHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit");
|
||||
inner.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner");
|
||||
innerHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit");
|
||||
rim.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer");
|
||||
rimHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit");
|
||||
centre.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner");
|
||||
centreHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit");
|
||||
|
||||
outerHit.Colour = colours.Blue;
|
||||
innerHit.Colour = colours.Pink;
|
||||
rimHit.Colour = colours.Blue;
|
||||
centreHit.Colour = colours.Pink;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
@ -120,16 +124,16 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
if (args.Key == Keys[0])
|
||||
if (args.Key == CentreKey)
|
||||
{
|
||||
innerHit.FadeIn();
|
||||
innerHit.FadeOut(500, EasingTypes.OutQuint);
|
||||
centreHit.FadeIn();
|
||||
centreHit.FadeOut(500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
if (args.Key == Keys[1])
|
||||
if (args.Key == RimKey)
|
||||
{
|
||||
outerHit.FadeIn();
|
||||
outerHit.FadeOut(500, EasingTypes.OutQuint);
|
||||
rimHit.FadeIn();
|
||||
rimHit.FadeOut(500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user