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Commit Graph

64379 Commits

Author SHA1 Message Date
Bartłomiej Dach
88095aaefa
Merge pull request #25637 from smoogipoo/multiplayer-abort
Add ability for the host to abort an in-progress match
2023-12-05 13:51:00 +01:00
Bartłomiej Dach
4644c4e7a2
Remove unused class 2023-12-05 12:43:32 +01:00
Bartłomiej Dach
566d336470
Merge pull request #25679 from peppy/song-select-search-performance
Improve song select search performance
2023-12-05 11:06:31 +01:00
Dean Herbert
8704dc3505
Fix change in filter behaviour 2023-12-05 18:20:27 +09:00
Dean Herbert
5a2240838b
Merge branch 'master' into multiplayer-abort 2023-12-05 17:01:54 +09:00
Dean Herbert
02178d8e61
Remove usage of case-when 2023-12-05 16:58:16 +09:00
Dean Herbert
f317e06da1
Use DangerousActionDialog 2023-12-05 16:54:44 +09:00
Dean Herbert
7b9c9a3bfd
Merge pull request #25675 from vegguid/editor-setup-show-filename
Changed the LabelledFileChooser in the setup to show the file name of the file that is was selected
2023-12-05 16:38:07 +09:00
Dan Balasescu
3aaba3183b
Match stable precision when generating catch bananas 2023-12-05 15:39:26 +09:00
Dean Herbert
45e499778f
Search terms before performing other criteria checks
Very minor, but putting the more common case towards the
start of the method allows early return.
2023-12-05 15:28:56 +09:00
Dean Herbert
42010574b5
Avoid list construction when doing filtering 2023-12-05 15:26:14 +09:00
Dan Balasescu
7d602c792d
Fix legacy tick distance in JuiceStream generation 2023-12-05 15:10:03 +09:00
Dean Herbert
27e778ae09
Avoid sorting items when already in the correct sort order 2023-12-05 14:47:32 +09:00
Dean Herbert
7fda38d0b0
Use ordinal comparison when searching at song select
Bypasses various overheads. In theory should be fine? (until it's not on some language)
2023-12-05 14:14:13 +09:00
Dan Balasescu
b90de83f33
Replicate integer calculations for tiny tick conversion 2023-12-05 11:58:00 +09:00
Guido
8756dd25c6 Changed file chooser in resource selection to show file name when file is selected 2023-12-04 22:51:56 +01:00
Salman Ahmed
629e64d50a Fix ArgonHealthDisplay not displaying miss correctly during initial transition 2023-12-04 23:55:31 +03:00
Salman Ahmed
4d82a55594 Remove method for being unused 2023-12-04 23:24:28 +03:00
Salman Ahmed
5723715ea0 Fix ArgonHealthDisplay sometimes behaving weirdly on miss judgements 2023-12-04 23:24:28 +03:00
Bartłomiej Dach
1292c322c0
Merge pull request #25671 from Susko3/uncomment-net6.0-code
Uncomment net6.0 code and remove old code in `BeatmapListingOverlay`
2023-12-04 21:06:54 +01:00
Salman Ahmed
17577a6606 Add visual test case for late miss in argon health display 2023-12-04 23:01:11 +03:00
Susko3
0e47492858 Uncomment net6.0 code and remove old code 2023-12-04 20:17:22 +01:00
Bartłomiej Dach
f0364f01ea
Merge pull request #25665 from bdach/skin-editor-breakage
Fix several edge cases in skin editor gameplay scene opening flow
2023-12-04 16:48:41 +01:00
Dean Herbert
c5a08a0711
Remove unused using statement 2023-12-04 23:06:08 +09:00
Bartłomiej Dach
5512298d60
Trim unused resolved bindable 2023-12-04 15:01:23 +01:00
Bartłomiej Dach
8754fa40f4
Source autoplay mod from beatmap about to be presented rather than ambient global 2023-12-04 14:42:51 +01:00
Bartłomiej Dach
063694f544
Do not attempt to load gameplay scene if current beatmap is dummy 2023-12-04 14:42:51 +01:00
Bartłomiej Dach
9d39b70e38
Fix endless player not handling load failure 2023-12-04 14:42:51 +01:00
Bartłomiej Dach
055fb5bd8f
Do not set initial activity in skin editor endless player
Seems like an overreach to say that the user is "watching a replay"
there.
2023-12-04 14:42:51 +01:00
Bartłomiej Dach
43312619e3
Add test coverage for crashing on wrong ruleset 2023-12-04 14:42:51 +01:00
Bartłomiej Dach
7c041df0f1
Add test coverage for crashing on dummy beatmap 2023-12-04 14:42:42 +01:00
Bartłomiej Dach
d3e94cd5bf
Add test coverage for crashing on empty beatmap 2023-12-04 14:42:40 +01:00
Bartłomiej Dach
7deff70b4a
Extract beatmap import steps from gameplay scene switch helper 2023-12-04 13:34:36 +01:00
Bartłomiej Dach
fcb6f40666
Prioritise hyperfruit over non-hyperfruit if simultaneous
In case of simultaneous hyperfruit and non-hyperfruit - which happen to
occur on some aspire maps - the desired behaviour is to hyperdash. This
did not previously occur, due to annoying details in how
`HitObjectContainer` is structured.

`HitObjectContainer`'s drawable comparer determines the order of
updating the objects. One could say that forcing the hyperfruit to be
updated last, after normal fruit, could help; unfortunately this is
complicated by the existence of juice streams and the fact that while a
juice stream can be terminated by a normal fruit that is coincidental
with a hyperfruit, the two are not comparable directly using the
comparer in any feasible way.

Therefore, apply a `Catcher`-level workaround that intends to handle
this locally; in short, if a hyperdash was toggled in a given frame, it
cannot be toggled off again in the same frame. This yields the desired
behaviour.
2023-12-04 09:30:18 +01:00
Bartłomiej Dach
bb198e0c5a
Add test coverage for missing hyperdashes on simultaneous notes 2023-12-04 09:26:23 +01:00
Bartłomiej Dach
0652ea316d
Merge branch 'master' into catch-hyperdash-stable-sort 2023-12-04 09:05:42 +01:00
Dan Balasescu
6f73d78bc9
Replicate integer calculations for catch hyperdash generation 2023-12-04 14:32:14 +09:00
Dan Balasescu
c755bcbec4
Add failing test 2023-12-04 14:30:08 +09:00
Dean Herbert
36b1369a4e
Merge pull request #25636 from Susko3/fix-older-android-storage
Request `READ_EXTERNAL_STORAGE` on older android versions
2023-12-04 12:11:08 +09:00
Dean Herbert
c2a4a6d8cb
Add inline comment matching framework 2023-12-04 12:10:31 +09:00
Dean Herbert
e06d5f5875
Merge pull request #25649 from smoogipoo/remove-mania-drain-again
Once again remove Mania passive HP drain
2023-12-04 12:03:32 +09:00
Dan Balasescu
8587652869
Fix countdown button being enabled 2023-12-04 11:00:11 +09:00
Dan Balasescu
9ccd33a1ec
Add comments to test 2023-12-04 10:20:53 +09:00
Dan Balasescu
c2644a5d5e
Correctly implement button enabled state 2023-12-04 10:18:37 +09:00
Dan Balasescu
b56a78c6ec
Adjust with framework changes 2023-12-04 08:51:21 +09:00
OliBomby
13b7f2fa42 Fix test cases 2023-12-03 22:42:48 +01:00
Dan Balasescu
d0acb7f4f9
Improve commenting
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-12-04 06:08:31 +09:00
OliBomby
060141866c Update SliderPlacementBlueprint.cs 2023-12-03 22:06:07 +01:00
OliBomby
b3d1a9ee2e Dont snap expected distance while drawing
This makes it 10 billion times smoother to draw, very nice
2023-12-03 22:03:51 +01:00
OliBomby
ca55a7b2bf call builder finish before ending curve 2023-12-03 21:43:37 +01:00