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Source autoplay mod from beatmap about to be presented rather than ambient global

This commit is contained in:
Bartłomiej Dach
2023-12-04 14:23:38 +01:00
Unverified
parent 063694f544
commit 8754fa40f4
@@ -157,7 +157,7 @@ namespace osu.Game.Overlays.SkinEditor
if (screen is Player)
return;
var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
var replayGeneratingMod = beatmap.Value.BeatmapInfo.Ruleset.CreateInstance().GetAutoplayMod();
IReadOnlyList<Mod> usableMods = mods.Value;