Dean Herbert
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9f644571ea
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Merge branch 'master' into mania-difficulty
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2018-03-12 13:31:48 +09:00 |
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smoogipoo
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81186f8423
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Apply beatmap converter mods in DifficultyCalculator
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2018-03-12 13:06:42 +09:00 |
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Dean Herbert
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70a16667b6
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Fix difficulty calculator regression when applying mods
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2018-03-08 12:57:36 +09:00 |
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Aergwyn
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ae1adfd2f2
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remove unnecessary empty lines
codefactor.io \(o.o)/
also one unnecessary semicolon
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2018-01-12 19:30:34 +01:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
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f9ad4b6acb
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Make categoryDifficulties return doubles to improve decimal accuracy
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2017-11-21 19:55:09 +09:00 |
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smoogipoo
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95fd323c6b
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Fix ManiaDifficultyCalculator possibly failing due to nullref
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2017-11-17 14:37:06 +09:00 |
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smoogipoo
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ac6213d1fa
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CI fixes
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2017-11-17 14:26:33 +09:00 |
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smoogipoo
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7892eefd68
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Fix up mod application + beatmap/hitobject references
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2017-11-17 14:23:52 +09:00 |
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smoogipoo
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cc1720241e
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Fix DifficultyCalculator using incorrect mods
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2017-11-17 12:36:51 +09:00 |
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smoogipoo
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5781b45b39
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Set TimeRate after mod application
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2017-11-17 12:36:17 +09:00 |
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smoogipoo
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18f2e92a48
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Rework mod applications to hitobject/rulesetcontainer for DifficultyCalculator
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2017-11-17 12:36:13 +09:00 |
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smoogipoo
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62155e6dd5
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Make DifficultyCalculator support mod applications
Fixes https://github.com/ppy/osu/issues/476.
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2017-11-17 12:36:07 +09:00 |
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Dean Herbert
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5d5ea5fb2e
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Fix all remaining db structure issues
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2017-10-19 14:05:11 +09:00 |
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TocoToucan
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887aa7496b
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Rework EF Core usage in model classes
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2017-10-06 00:23:26 +03:00 |
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TocoToucan
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6a4198d0d6
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Initial EF Core commit
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2017-10-04 22:52:12 +03:00 |
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Dean Herbert
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6d3d485565
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And then everything became one
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2017-09-19 16:06:58 +09:00 |
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smoogipooo
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88151eff3f
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Fix dofficulty calculators not working and make mania set the correct key count for non-mania specific maps.
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2017-08-22 14:07:39 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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smoogipooo
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67cf64062a
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Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
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2017-05-19 16:02:40 +09:00 |
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smoogipooo
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d9dec9d444
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Implement Taiko difficulty calculation.
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2017-04-26 15:50:08 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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smoogipooo
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efc050a95a
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Make IBeatmapConverter an abstract class instead of an interface.
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2017-04-18 09:38:52 +09:00 |
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smoogipooo
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456aee63ca
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Mode IBeatmapConverter and IBeatmapProcessor to osu.Game.Modes.Beatmaps namespace.
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2017-04-18 09:36:08 +09:00 |
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Dean Herbert
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681ed38941
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Use const whenever possible.
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2017-03-23 13:52:38 +09:00 |
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smoogipooo
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3480dca0ad
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Remove PlayMode enum requirement. Clean things up a lot.
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2017-03-12 14:32:50 +09:00 |
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smoogipooo
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b0ea282a06
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Fix map would always be converted to itself when actually converting to a different game mode.
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2017-03-12 02:26:10 +09:00 |
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smoogipooo
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592e05a2c8
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Better beatmap conversion model.
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2017-03-12 00:34:21 +09:00 |
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Dean Herbert
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0cad5d7d41
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Fix most warnings.
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2017-03-07 13:05:57 +09:00 |
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Thomas Müller
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f7d985fe18
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Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
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2017-02-24 19:36:17 +01:00 |
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Thomas Müller
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417f146386
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Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
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2017-02-19 17:41:51 +01:00 |
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