Dean Herbert
ec61a94dc9
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-23 17:36:06 +09:00
Dean Herbert
51e607e834
Merge pull request #19911 from smoogipoo/multi-spectator-clock-cleanup
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Invert creation of clocks in multi-spectator
2022-08-23 14:26:06 +09:00
Dean Herbert
553897f2f0
Remove AddClock
method to CreateManagedClock
2022-08-23 13:52:43 +09:00
Dean Herbert
1191b6c080
Remove unused Source_Set
implementation on ISpectatorPlayerClock
2022-08-23 13:44:41 +09:00
Dan Balasescu
c59298f0ce
Enable NRT
2022-08-22 21:55:04 +09:00
Dean Herbert
489e172a76
Simplify track start/stop/paused tracking
2022-08-22 19:43:18 +09:00
Dan Balasescu
5d3d8681d4
Invert creation of clocks in multi spectator
2022-08-22 19:14:06 +09:00
Dan Balasescu
3fb3a18e68
Merge pull request #19906 from peppy/fix-editor-crash-mobile
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Fix editor crashing on mobile releases
2022-08-22 16:31:19 +09:00
Dean Herbert
058d67f8e8
Merge pull request #19695 from naoei/ruleset-localization
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Change most ruleset-accessible string types to Localisable strings
2022-08-22 16:13:23 +09:00
Dean Herbert
19bba143ee
Fix editor crashing on mobile releases
2022-08-22 15:57:24 +09:00
Dan Balasescu
0815b01b75
Merge pull request #19783 from bdach/mod-select/presets-dont-open-customisation
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Fix selecting preset containing Difficulty Adjust automatically opening customisation panel
2022-08-22 15:44:00 +09:00
Dan Balasescu
2bc0a68911
Merge pull request #19830 from peppy/test-ruleset-compatibility
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Test ruleset compatibility during initial startup to avoid runtime errors
2022-08-22 15:24:46 +09:00
Dean Herbert
d199b3b100
Update GetVariantName
to also support localisation
2022-08-22 14:51:00 +09:00
Dean Herbert
9d31f61ca9
Don't throw when a ruleset type is completely missing
2022-08-22 14:35:44 +09:00
Dean Herbert
594353fca1
Merge pull request #19905 from smoogipoo/fix-text-boldening
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Fix language change removing mod column bold text
2022-08-22 14:15:22 +09:00
Dean Herbert
e6b669db8e
Elaborate with example of GameplayClockContainer
managing its own Stop
state
2022-08-22 14:14:44 +09:00
Dean Herbert
af2e82d7d5
Move operation of setting GameplayClockContainer.StartTime
to Reset
call
2022-08-22 14:11:06 +09:00
Dean Herbert
17a1df281c
Fix incorrect implicit null specification for user audio offset bindable
2022-08-22 14:03:51 +09:00
Dean Herbert
ba23ce75c2
Make FramedBeatmapClock.Track
non-null
2022-08-22 14:02:41 +09:00
Dean Herbert
85d0b7fc57
Reword class xmldoc to better explain that offset application is optional
2022-08-22 14:02:20 +09:00
Dan Balasescu
b81c7ffc60
Merge pull request #19868 from peppy/fix-test-deadlocks
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Add safeties to avoid deadlock in `SubmittingPlayer`
2022-08-22 13:17:41 +09:00
Dan Balasescu
e1fa959f0b
Fix language change removing mod column bold text
2022-08-22 13:00:47 +09:00
Dean Herbert
3ef6c60d1f
Merge pull request #19898 from bdach/mod-select/fix-difficulty-multiplier-rounding
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Adjust rounding in mod select difficulty multiplier to match song select footer
2022-08-22 11:18:34 +09:00
Bartłomiej Dach
aa15e84bea
Adjust rounding in mod select difficulty multiplier to match song select footer
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The 0.01 `Precision` spec on `DifficultyMultiplierDisplay.Current` would
cause the difficulty multiplier to use a different midpoint rounding
strategy than `double.ToString()`, which is the one that the song select
footer relies on. For example, a value of 0.015 would be rounded down
to 0.01 by `double.ToString()`, but rounded up to 0.02
by `BindableDouble`.
Fix the discrepancy by just deleting the `Precision` spec. Since the
value of the bindable would go through `ToLocalisableString(@"N2")`
anyway, it was redundant as is.
Fixes #19889 .
2022-08-21 23:15:49 +02:00
naoei
29ef1c8db8
Check if StatisticItem.Name is null or empty
2022-08-20 21:48:53 -04:00
naoei
9386d352b8
Make StatisticItem.Name not nullable
2022-08-20 21:48:35 -04:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization
2022-08-20 21:39:10 -04:00
Dean Herbert
513ba69f6f
Merge pull request #19865 from OliBomby/fix-slider-flip
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Fix flipping a slider sometimes changing the curve type from "Perfect" to "Bezier"
2022-08-21 00:04:35 +09:00
OliBomby
7732fb21d5
fix code quality
2022-08-20 16:09:02 +02:00
OliBomby
614ae815c0
Added tests for making sure flipping and rotating retains perfect control point type
2022-08-20 15:57:39 +02:00
Dean Herbert
8566e93c72
Guard against SubmittingPlayer
potentially getting stuck waiting on request forever
2022-08-20 17:19:17 +09:00
Dean Herbert
a1e849c4db
Ensure that DummyAPIAccess
runs all queued tasks on disposal
2022-08-20 16:22:35 +09:00
Dean Herbert
cbdd870ecf
Merge pull request #19693 from its5Q/editor-localisation
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Add localisation support for beatmap editor setup
2022-08-20 11:51:57 +09:00
Dean Herbert
36e202c70e
Add inline comment explaining necessity to use AddRange
for slider transform operations
2022-08-20 11:38:43 +09:00
OliBomby
65f7ecec83
moving all controlpoints at once for slider
2022-08-20 00:26:04 +02:00
Dean Herbert
339f0b0cd2
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-19 23:01:09 +09:00
Dan Balasescu
4ef8e00a78
Merge pull request #19851 from peppy/update-framework
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Update framework and resources
2022-08-19 22:03:55 +09:00
Dean Herbert
7bf318541c
Reword comment to hopefully read better
2022-08-19 20:57:55 +09:00
Dean Herbert
c3c44c19cd
Use CompositeComponent
in various locations
2022-08-19 20:43:15 +09:00
Dean Herbert
41321521e5
Update resources
2022-08-19 20:40:05 +09:00
Dean Herbert
426c4c9bf7
Update framework
2022-08-19 20:39:53 +09:00
Dean Herbert
3f0da14065
Delay start operation by one frame to allow children to see initial start time
2022-08-19 17:39:51 +09:00
its5Q
4c24d8ed58
Improve string consistency
2022-08-19 03:17:05 +10:00
Dean Herbert
e7d4962128
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-19 01:50:14 +09:00
Dean Herbert
3eb1cda6aa
Reorganise call order of Start
/ Reset
to make more sense
2022-08-19 01:46:36 +09:00
Dean Herbert
15d49b0357
Update TestSceneSpectator
to user new assert style
2022-08-19 01:46:19 +09:00
Dean Herbert
1d774f3f12
Remove redundant ProcessFrame
calls
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Of note, I'm not sure whether the `IsPaused` check was meaningful, but
it's not reimplemented in the new `FramedBeatmapClock`.
2022-08-19 01:39:02 +09:00
Dean Herbert
7bc96431a7
Remove unnecessary virtual
spec from GameplayClockContainer.Seek
2022-08-19 01:39:01 +09:00
Dean Herbert
0e228791c0
Remove unnecessary Reset
call in MultiSpectatorScreen
2022-08-19 01:39:01 +09:00
Dean Herbert
cc86909633
Increase lenience on TestSceneLeadIn
tests
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I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).
I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00