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Commit Graph

54561 Commits

Author SHA1 Message Date
Dean Herbert
ec61a94dc9 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-23 17:36:06 +09:00
Dean Herbert
51e607e834
Merge pull request #19911 from smoogipoo/multi-spectator-clock-cleanup
Invert creation of clocks in multi-spectator
2022-08-23 14:26:06 +09:00
Dean Herbert
553897f2f0 Remove AddClock method to CreateManagedClock 2022-08-23 13:52:43 +09:00
Dean Herbert
1191b6c080 Remove unused Source_Set implementation on ISpectatorPlayerClock 2022-08-23 13:44:41 +09:00
Dan Balasescu
c59298f0ce Enable NRT 2022-08-22 21:55:04 +09:00
Dean Herbert
489e172a76 Simplify track start/stop/paused tracking 2022-08-22 19:43:18 +09:00
Dan Balasescu
5d3d8681d4 Invert creation of clocks in multi spectator 2022-08-22 19:14:06 +09:00
Dan Balasescu
3fb3a18e68
Merge pull request #19906 from peppy/fix-editor-crash-mobile
Fix editor crashing on mobile releases
2022-08-22 16:31:19 +09:00
Dean Herbert
058d67f8e8
Merge pull request #19695 from naoei/ruleset-localization
Change most ruleset-accessible string types to Localisable strings
2022-08-22 16:13:23 +09:00
Dean Herbert
19bba143ee Fix editor crashing on mobile releases 2022-08-22 15:57:24 +09:00
Dan Balasescu
0815b01b75
Merge pull request #19783 from bdach/mod-select/presets-dont-open-customisation
Fix selecting preset containing Difficulty Adjust automatically opening customisation panel
2022-08-22 15:44:00 +09:00
Dan Balasescu
2bc0a68911
Merge pull request #19830 from peppy/test-ruleset-compatibility
Test ruleset compatibility during initial startup to avoid runtime errors
2022-08-22 15:24:46 +09:00
Dean Herbert
d199b3b100 Update GetVariantName to also support localisation 2022-08-22 14:51:00 +09:00
Dean Herbert
9d31f61ca9 Don't throw when a ruleset type is completely missing 2022-08-22 14:35:44 +09:00
Dean Herbert
594353fca1
Merge pull request #19905 from smoogipoo/fix-text-boldening
Fix language change removing mod column bold text
2022-08-22 14:15:22 +09:00
Dean Herbert
e6b669db8e Elaborate with example of GameplayClockContainer managing its own Stop state 2022-08-22 14:14:44 +09:00
Dean Herbert
af2e82d7d5 Move operation of setting GameplayClockContainer.StartTime to Reset call 2022-08-22 14:11:06 +09:00
Dean Herbert
17a1df281c Fix incorrect implicit null specification for user audio offset bindable 2022-08-22 14:03:51 +09:00
Dean Herbert
ba23ce75c2 Make FramedBeatmapClock.Track non-null 2022-08-22 14:02:41 +09:00
Dean Herbert
85d0b7fc57 Reword class xmldoc to better explain that offset application is optional 2022-08-22 14:02:20 +09:00
Dan Balasescu
b81c7ffc60
Merge pull request #19868 from peppy/fix-test-deadlocks
Add safeties to avoid deadlock in `SubmittingPlayer`
2022-08-22 13:17:41 +09:00
Dan Balasescu
e1fa959f0b Fix language change removing mod column bold text 2022-08-22 13:00:47 +09:00
Dean Herbert
3ef6c60d1f
Merge pull request #19898 from bdach/mod-select/fix-difficulty-multiplier-rounding
Adjust rounding in mod select difficulty multiplier to match song select footer
2022-08-22 11:18:34 +09:00
Bartłomiej Dach
aa15e84bea
Adjust rounding in mod select difficulty multiplier to match song select footer
The 0.01 `Precision` spec on `DifficultyMultiplierDisplay.Current` would
cause the difficulty multiplier to use a different midpoint rounding
strategy than `double.ToString()`, which is the one that the song select
footer relies on. For example, a value of 0.015 would be rounded down
to 0.01 by `double.ToString()`, but rounded up to 0.02
by `BindableDouble`.

Fix the discrepancy by just deleting the `Precision` spec. Since the
value of the bindable would go through `ToLocalisableString(@"N2")`
anyway, it was redundant as is.

Fixes #19889.
2022-08-21 23:15:49 +02:00
naoei
29ef1c8db8 Check if StatisticItem.Name is null or empty 2022-08-20 21:48:53 -04:00
naoei
9386d352b8 Make StatisticItem.Name not nullable 2022-08-20 21:48:35 -04:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Dean Herbert
513ba69f6f
Merge pull request #19865 from OliBomby/fix-slider-flip
Fix flipping a slider sometimes changing the curve type from "Perfect" to "Bezier"
2022-08-21 00:04:35 +09:00
OliBomby
7732fb21d5 fix code quality 2022-08-20 16:09:02 +02:00
OliBomby
614ae815c0 Added tests for making sure flipping and rotating retains perfect control point type 2022-08-20 15:57:39 +02:00
Dean Herbert
8566e93c72 Guard against SubmittingPlayer potentially getting stuck waiting on request forever 2022-08-20 17:19:17 +09:00
Dean Herbert
a1e849c4db Ensure that DummyAPIAccess runs all queued tasks on disposal 2022-08-20 16:22:35 +09:00
Dean Herbert
cbdd870ecf
Merge pull request #19693 from its5Q/editor-localisation
Add localisation support for beatmap editor setup
2022-08-20 11:51:57 +09:00
Dean Herbert
36e202c70e Add inline comment explaining necessity to use AddRange for slider transform operations 2022-08-20 11:38:43 +09:00
OliBomby
65f7ecec83 moving all controlpoints at once for slider 2022-08-20 00:26:04 +02:00
Dean Herbert
339f0b0cd2 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-19 23:01:09 +09:00
Dan Balasescu
4ef8e00a78
Merge pull request #19851 from peppy/update-framework
Update framework and resources
2022-08-19 22:03:55 +09:00
Dean Herbert
7bf318541c Reword comment to hopefully read better 2022-08-19 20:57:55 +09:00
Dean Herbert
c3c44c19cd Use CompositeComponent in various locations 2022-08-19 20:43:15 +09:00
Dean Herbert
41321521e5 Update resources 2022-08-19 20:40:05 +09:00
Dean Herbert
426c4c9bf7 Update framework 2022-08-19 20:39:53 +09:00
Dean Herbert
3f0da14065 Delay start operation by one frame to allow children to see initial start time 2022-08-19 17:39:51 +09:00
its5Q
4c24d8ed58 Improve string consistency 2022-08-19 03:17:05 +10:00
Dean Herbert
e7d4962128
Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-19 01:50:14 +09:00
Dean Herbert
3eb1cda6aa Reorganise call order of Start / Reset to make more sense 2022-08-19 01:46:36 +09:00
Dean Herbert
15d49b0357 Update TestSceneSpectator to user new assert style 2022-08-19 01:46:19 +09:00
Dean Herbert
1d774f3f12 Remove redundant ProcessFrame calls
Of note, I'm not sure whether the `IsPaused` check was meaningful, but
it's not reimplemented in the new `FramedBeatmapClock`.
2022-08-19 01:39:02 +09:00
Dean Herbert
7bc96431a7 Remove unnecessary virtual spec from GameplayClockContainer.Seek 2022-08-19 01:39:01 +09:00
Dean Herbert
0e228791c0 Remove unnecessary Reset call in MultiSpectatorScreen 2022-08-19 01:39:01 +09:00
Dean Herbert
cc86909633 Increase lenience on TestSceneLeadIn tests
I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).

I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00