MaxBy
dotnet-build
IGameplaySettings
ComposeScreen
Would lead to exceptions due to modification of `Beatmap.HitObjects` during its enumeration by `DrawableRuleset`, which was happening as an async load via `EditorScreenWithTimeline.CreateMainContent()`.
Would only work when triggered via Ctrl+C before, and not work at all for Ctrl+X.
PlatformAction
RulesetSkinProvidingContainer