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osu-lazer/osu.Game/Screens/Edit/Compose/ComposeScreen.cs

133 lines
5.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose
{
public class ComposeScreen : EditorScreen
{
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private HitObjectComposer composer;
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
{
if (beatDivisor != null)
this.beatDivisor.BindTo(beatDivisor);
Container composerContainer;
Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
Name = "Timeline",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Child = new TimelineArea { RelativeSizeAxes = Axes.Both }
},
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 90),
}
},
}
}
}
},
new Drawable[]
{
composerContainer = new Container
{
Name = "Composer content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
}
}
},
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
},
};
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
if (ruleset == null)
{
Logger.Log("Beatmap doesn't have a ruleset assigned.");
// ExitRequested?.Invoke();
return;
}
composer = ruleset.CreateHitObjectComposer();
if (composer == null)
{
Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
// ExitRequested?.Invoke();
return;
}
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
composerContainer.Add(
beatmapSkinProvider.WithChild(
rulesetSkinProvider.WithChild(composer)));
}
}
}