OliBomby
ea1e6e9798
Add LegacyContext
2023-04-25 12:12:46 +02:00
OliBomby
a4c6850ab2
made the SampleControlPoint and DifficultyControlPoint obsolete
2023-04-25 11:34:09 +02:00
Bartłomiej Dach
db86ced4b4
Invoke RevertResult
on parent DHO when nested DHO is reverted
...
The behaviour described above was removed in
812a4b412a
, thus henceforth
contradicting `RevertResult`'s xmldoc. As it is relied on by some
external rulesets, bring it back to unbreak them.
2023-04-11 18:29:08 +02:00
Dean Herbert
044b0604b2
Move OmitFirstBarLine
to TimingControlPoint
2023-02-28 19:29:31 +09:00
Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield
2023-02-16 21:54:29 +01:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object
2023-02-15 14:48:15 +09:00
Dean Herbert
9d09141ab7
Move taiko-specific property out of DrawableHitObject
2023-02-12 16:09:28 +09:00
sw1tchbl4d3
f0d11f44fc
Always add to additions soundbank in convertSoundType
2023-02-09 22:27:52 +01:00
Dean Herbert
34d1890f1c
Change snapping to only apply to classic mod
2023-02-09 18:22:14 +09:00
ekrctb
258de3b2d8
Store RawTime in JudgementResult
2023-02-09 17:15:37 +09:00
ekrctb
5f0636c330
Merge branch 'maximum-judgement-offset-in-hit-object' into revert-result-in-playfield
2023-02-09 16:47:58 +09:00
Dean Herbert
74ab036f3e
Refactor SkinnableSound.Samples
to be non-nullable
2023-01-27 19:32:30 +09:00
ekrctb
efef97d5be
Store Result.TimeAbsolute separately from offset
...
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00
ekrctb
11e1b22bf5
Move MaximumJudgementOffset to HitObject
...
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
ekrctb
812a4b412a
Move judgement result revert logic to Playfield
...
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
Dean Herbert
d1ca4ebd40
Merge pull request #21559 from OliBomby/stream-tool-1
...
Add segment end completions list to SliderPath
2023-01-11 15:31:04 +09:00
Berkan Diler
08d2fbeb8e
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
OliBomby
98a312ca96
Fix segmentEnds incorrect on shortened paths
2022-12-07 09:52:09 +01:00
OliBomby
cd46ca31f9
Add segmend end completions to SliderPath
2022-12-07 09:51:22 +01:00
Dean Herbert
896f2d8f74
Fix multiple instances of last hitobject time being calculated incorrectly
2022-12-01 18:04:06 +09:00
Bartłomiej Dach
2e19e93036
Rename method
2022-11-30 22:54:14 +01:00
Derrick Timmermans
cff3e06ad6
Update state based on result during LoadComplete
2022-11-27 20:57:00 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
f9d952220f
Fix barlines being misaligned if generation start time is clamped
2022-11-23 18:12:03 +09:00
Dean Herbert
40f2da364c
Limit how far before the first hitobject that barlines can be generated
2022-11-21 14:40:25 +09:00
Dean Herbert
106f1cf90b
Merge branch 'master' into combo-colour-brightness-limit
2022-11-11 18:24:39 +09:00
Dean Herbert
dd4cd3cf8e
Move gameplay configuration to interface to allow editor overriding
2022-11-08 18:25:24 +09:00
Dean Herbert
c69a4f9333
Move major barline portion to default implementation to allow for further customisation
...
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
Dean Herbert
51078bddf9
Remove unused bindable
2022-11-06 23:34:04 +09:00
Bartłomiej Dach
84179fb087
Merge branch 'master' into combo-colour-brightness-limit
2022-11-05 16:48:56 +01:00
Dean Herbert
566738494f
Merge pull request #20952 from OliBomby/bezier-convert
...
Add conversion algorithm for lazer slider curves to work with stable
2022-11-04 16:49:51 +09:00
Dean Herbert
3ec9686e58
Fix test failures and rename configuration value to match better
2022-11-02 18:15:18 +09:00
Dean Herbert
99ba7c29dd
Change range to 0-100% and rename to "normalisation"
2022-11-02 13:47:11 +09:00
Dean Herbert
2f3c80f884
Remove toggle and change method of application to blend with original colour
2022-11-02 13:08:29 +09:00
Dean Herbert
a01602e63c
Merge branch 'master' into combo-colour-brightness-limit
2022-11-02 12:09:27 +09:00
Dean Herbert
f014acfc8d
Fix DrawableHitObject.AccentColour
not being updated if object entry is not attached
2022-11-01 19:34:53 +09:00
Dean Herbert
27af91003b
Merge branch 'master' into combo-colour-brightness-limit
2022-11-01 17:50:26 +09:00
OliBomby
0461303895
Change return type to List
2022-10-31 11:39:41 +01:00
OliBomby
414e21c657
Added xmldoc to public methods
2022-10-31 11:39:14 +01:00
Dean Herbert
94dd4045f1
Remove borrowed framework code
2022-10-31 15:42:17 +09:00
Dean Herbert
31ba77e378
Merge branch 'master' into bezier-convert
2022-10-31 15:41:08 +09:00
Dean Herbert
42eafe318c
Remove various simple obsoletions
2022-10-28 13:20:58 +09:00
OliBomby
86d5fcc26d
Added tests
2022-10-26 19:30:42 +02:00
OliBomby
77dcd0fae2
Create BezierConverter.cs
2022-10-26 17:21:20 +02:00
Dean Herbert
da93849b80
Rename some pieces and better document SampleBankInfo
2022-10-25 14:55:33 +09:00
Dan Balasescu
8a88339e78
Allow combo colour normalisation to be disabled
2022-10-14 14:37:24 +09:00
Dan Balasescu
15db65c037
Extract to struct, add dictionary term
2022-10-14 14:12:53 +09:00
Dan Balasescu
4149235e63
Limit minimum brightness of combo colours
2022-10-13 14:05:33 +09:00
Dean Herbert
f060e6a780
Implement hold "sliding" samples in osu!mania
2022-10-11 16:31:37 +09:00