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Commit Graph

33 Commits

Author SHA1 Message Date
Dean Herbert
631c23ea3a Merge branch 'master' into beatmap-decoder-ruleset-store 2022-02-18 16:52:33 +09:00
Dean Herbert
0138f22c8d Update existing usages to point to RealmRulesetStore 2022-02-16 17:13:54 +09:00
Dean Herbert
7e24b36f26 Merge branch 'master' into remove-playlistitem-beatmap 2022-02-16 14:24:57 +09:00
Dean Herbert
6a08fd57ef Rename "client" fields in tests to specify whether spectator or multiplayer 2022-02-16 09:52:18 +09:00
Dan Balasescu
bdc3b76df0 Remove beatmap bindable from PlaylistItem 2022-02-15 23:50:08 +09:00
Dan Balasescu
03106e846c Fix test failures due to async mod icon loads 2022-02-15 17:15:00 +09:00
Dan Balasescu
5b765581d8 Fix free mod selection not showing allowed mods 2022-02-15 16:28:15 +09:00
Dan Balasescu
efeba30b9f Remove ruleset and mod bindables from PlaylistItem 2022-02-15 16:28:15 +09:00
Dan Balasescu
b5fb3b7dae Fix crash when selecting swap mod as freemod 2022-02-02 18:42:22 +09:00
Dean Herbert
3e5c9e8436 Fix cases of Access instead of Realm 2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Dean Herbert
a59dcccab7 Add local ContextFactory caching to all remaining test scenes that create local managers 2022-01-14 19:59:21 +09:00
Dean Herbert
31a3161189 Make tests compile again 2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366 Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
Dean Herbert
031a40af6a Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
Dean Herbert
9aff646ff4 Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.

This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
2021-12-21 13:49:51 +09:00
Dan Balasescu
69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
smoogipoo
c716051530 Merge branch 'master' into multi-queueing-modes 2021-11-08 19:19:50 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
smoogipoo
6cc8184041 Make test scene create room immediately 2021-10-15 20:17:43 +09:00
smoogipoo
4b198d14eb Initial refactor of RoomSubScreen 2021-08-17 17:05:20 +09:00
smoogipoo
8fc0edb283 Fix some multiplayer test failures 2021-08-13 13:54:52 +09:00
smoogipoo
81a812e216 Rework MultiplayerTestScene to make use of OnlinePlayTestScene 2021-06-25 15:00:10 +09:00
Dean Herbert
b16d10bd95 Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
Dean Herbert
120fb8974d Combine more instances of test player IDs 2021-04-26 17:22:16 +09:00
smoogipoo
25f0f17766 Attempt to fix match subscreen test failure 2021-04-16 16:16:28 +09:00
smoogipoo
4fcddfb44b Fix multiplayer test failure 2021-04-12 13:42:14 +09:00
smoogipoo
70cd018a98 Fix intermittent test failure 2021-04-08 21:38:58 +09:00
smoogipoo
93c5935ebc Add match subscreen support + test 2021-04-07 20:46:30 +09:00
smoogipoo
5cfaf1de1b Fix duplicate ongoing operation tracker 2021-03-01 17:43:03 +09:00
Bartłomiej Dach
274730de34 Cache tracker in test scene to resolve test fails 2020-12-29 09:16:08 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00