Endrik Tombak
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ef367c6547
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Move implementation to be legacy only
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2021-08-16 22:52:19 +03:00 |
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Endrik Tombak
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314c342841
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Avoid drawing segments of cursor trail near current cursor position
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2021-08-16 22:13:01 +03:00 |
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smoogipoo
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7cc0a2a76f
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Refactor to fix InterpolateMovements=false
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2021-08-13 12:10:33 +09:00 |
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smoogipoo
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5241029513
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Use new FadeExponent shader uniform
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2021-08-13 10:27:26 +09:00 |
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TheOmyNomy
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1069f9d501
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Always add cursor trail for legacy cursor with disjoint trail
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2021-08-13 00:13:03 +10:00 |
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smoogipoo
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fbaa480b3e
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Fix out-of-order hits in editor causing exceptions
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2021-08-12 10:08:54 +09:00 |
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Bartłomiej Dach
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f868a201f5
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Ensure proxied judgement content is correctly depth-ordered
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2021-08-01 15:21:31 +02:00 |
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Dean Herbert
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5b91111eda
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Update SettingsSubsection.Header to accept a LocalisableString
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2021-07-15 13:09:51 +09:00 |
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Dean Herbert
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70a844ac10
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Remove allowFallback parameters completely
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2021-05-27 14:50:42 +09:00 |
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Henry Lin
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a91f2d3dba
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Change "judgment" to "judgement"
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2021-05-16 10:17:04 +08:00 |
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Dean Herbert
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4910d8f56c
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Fix click-to-resume cursor location being incorrect when playfield is transformed
Closes #12501.
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2021-04-21 00:12:49 +09:00 |
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Dan Balasescu
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587973be25
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Merge pull request #12405 from frenzibyte/top-left-cursor
Add support for legacy skin's `CursorCentre` setting
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2021-04-16 00:30:53 +09:00 |
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smoogipoo
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34859a4760
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Invalidate drawnode on change
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2021-04-15 23:37:05 +09:00 |
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Dan Balasescu
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3374895e40
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Merge branch 'master' into mod-barrel-roll
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2021-04-15 22:15:26 +09:00 |
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smoogipoo
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1a987dfbc0
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Fix gameplay cursor showing offscreen
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2021-04-15 21:16:38 +09:00 |
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Dean Herbert
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a209415942
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Add "Barrel Roll" mod
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2021-04-14 16:52:29 +09:00 |
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Salman Ahmed
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367dafab56
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Apply CursorCentre to old-style legacy cursor trail
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2021-04-14 08:20:18 +03:00 |
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smoogipoo
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c458c4cfae
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Fix unintended changes due to renaming or otherwise
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2021-02-10 20:27:47 +09:00 |
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smoogipoo
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7021d1dfdc
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Merge branch 'hit-policy-refactor' into classic-mode-flags
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2021-02-08 20:12:33 +09:00 |
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smoogipoo
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f4a31287bf
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Add/use IHitObjectContainer interface instead of IEnumerables
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2021-02-08 20:11:06 +09:00 |
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smoogipoo
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6aece18f8d
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Add OOHP tests
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2021-02-05 15:36:47 +09:00 |
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smoogipoo
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a4551dc1ee
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Add object-ordered hit policy
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2021-02-05 15:36:47 +09:00 |
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smoogipoo
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8adf37d958
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Add SetHitObjects() to IHitPolicy instead of using ctor
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2021-02-05 15:25:03 +09:00 |
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smoogipoo
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08aae011c1
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Add IHitPolicy interface
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2021-02-05 15:25:03 +09:00 |
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smoogipoo
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df1df81847
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Better indicate ordering
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2021-02-05 15:25:03 +09:00 |
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smoogipoo
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0528469b44
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Rename OrderedHitPolicy -> StartTimeOrderedHitPolicy
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2021-02-05 15:25:03 +09:00 |
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Dean Herbert
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1793385e96
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Pass a score to the replay recorder to allow reading more general scoring data
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2020-12-14 16:52:14 +09:00 |
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smoogipoo
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fdef6e479c
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Remove 1000ms offset and adjust comment
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2020-11-30 18:28:04 +09:00 |
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smoogipoo
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0414e5c550
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Add MaximumJudgementOffset to DrawableHitObject, use in more places
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2020-11-26 01:12:42 +09:00 |
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ekrctb
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c506b438bf
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Remove more code and make some methods private
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2020-11-22 18:51:16 +09:00 |
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ekrctb
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295ca38cda
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Merge remote-tracking branch 'origin/master' into on-drawable-hitobject-added
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2020-11-21 15:25:16 +09:00 |
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ekrctb
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4345d8dcb6
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Event -> virtual method
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2020-11-21 15:20:33 +09:00 |
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ekrctb
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82aefa3868
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Rework and rename to OnNewDrawableHitObject.
The semantics is changed and hopefully more clear.
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2020-11-21 00:27:19 +09:00 |
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ekrctb
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27f5a99726
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Fix more than one proxy is created
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2020-11-20 18:42:48 +09:00 |
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ekrctb
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cd16a3fa61
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Use event instead of using custom pools (osu)
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2020-11-20 17:56:47 +09:00 |
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Dean Herbert
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7fe0923fcf
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Show main judgement content above hitobjects
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2020-11-20 16:25:48 +09:00 |
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Dean Herbert
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185653b1d8
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Remove depth specifications
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2020-11-20 15:11:24 +09:00 |
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Dean Herbert
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45b1fcf26f
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Remove unnecessary using statement
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2020-11-20 15:01:37 +09:00 |
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Dean Herbert
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af67b4a346
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Remove no longer necessary code from OsuPlayfield
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2020-11-20 14:57:08 +09:00 |
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Dean Herbert
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7ac4d2c4be
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Move "drawable" to first prefix
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2020-11-14 18:05:30 +09:00 |
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Dean Herbert
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90f37ff4ab
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Rejig namespaces
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2020-11-14 18:04:59 +09:00 |
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smoogipoo
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5b60f32c7f
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Move implementation into OsuPlayfield
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2020-11-14 01:03:23 +09:00 |
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smoogipoo
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f7f70d41df
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Add osu! editor pooling support
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2020-11-13 17:28:26 +09:00 |
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smoogipoo
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beb6bbd2a1
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Implement now abstract method
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2020-11-13 14:58:32 +09:00 |
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smoogipoo
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3f78d81386
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Add nested osu! hitobject pooling
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2020-11-12 15:59:48 +09:00 |
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smoogipoo
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1ea526b5ef
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Adjust pooling implementation with branch changes
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2020-11-12 15:39:02 +09:00 |
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smoogipoo
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bf72961959
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Add top-level osu! hitobject pooling
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2020-11-12 15:39:02 +09:00 |
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Dean Herbert
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54f927ee11
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Move casts to DrawableHitObject instead
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2020-11-05 15:41:55 +09:00 |
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smoogipoo
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9c1c9945af
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Make FollowPointRenderer use hitobject models
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2020-11-05 15:01:45 +09:00 |
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Dean Herbert
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267b399f9f
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Add some simple border styles
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2020-10-20 13:59:03 +09:00 |
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