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Commit Graph

48 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
7527d815e8 Remove unused using 2022-09-22 20:58:23 +09:00
Dean Herbert
a2ff31f37d Fix failing test 2022-09-22 20:43:38 +09:00
Dean Herbert
cb8ed1f144 Adjust variables slightly for readability 2022-09-21 01:29:12 +09:00
Drison64
979f7f88a1 Fixed TestCatcherWidth and added TestFruitClampedToCatchableRegion 2022-09-20 12:41:06 +02:00
Drison64
18fe37bb22 Reverted changes 2022-09-19 17:25:35 +02:00
Drison64
ca9fe9f240 Fixed TestCatcherCatchWidth failing 2022-09-18 22:05:09 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Darius Wattimena
9685892b94 Added an extra unit test when actually catching the last banana to also clear the plate 2021-11-18 20:23:42 +01:00
Darius Wattimena
cfedbb92c1 Added a unit test to cover clearing of the plate when missing the last banana 2021-11-18 20:07:03 +01:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
a92d499d7a Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
ekrctb
da69867fd4 Move catcher trail generation logic to CatcherArea 2021-07-27 19:07:37 +09:00
ekrctb
bb046fa3b8 Move catcher trail generation logic to Catcher
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
2021-07-26 17:51:59 +09:00
ekrctb
b88ee3c1a1 Pass DroppedObjectContainer via constructor instead of DI
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e.
2021-07-19 20:11:49 +09:00
ekrctb
623ba15919 Relax caught object stacking test
The stacking code currently uses an unseeded RNG and there is a non-zero chance the stack will be very flat (small Y position difference).
Technically, `RNG.NextSingle(0, 5)` can return `0`, but extremely unlikely that the all RNG calls return 0.
2021-07-04 10:23:49 +09:00
ekrctb
170513568b Move caught object stack vertical offset logic 2021-07-02 20:43:47 +09:00
ekrctb
ae09c23e4e Resolve DroppedObjectContainer via DI 2021-06-24 16:09:13 +09:00
ekrctb
16d5893535 Add DroppedObjectContainer class 2021-06-24 15:51:54 +09:00
ekrctb
181f1da3d3 Maintain catch hit explosion by lifetime entries
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
Dean Herbert
2203552e9e Add stacking test logic to TestSceneCatcherArea for skinned testing 2021-04-22 17:34:53 +09:00
Dean Herbert
84a7138223 Update tests to better support stack regeneration cases 2021-04-22 17:13:19 +09:00
smoogipoo
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
ekrctb
ccca7e0b25 more specific type droppedObjectContainer 2020-12-09 10:35:01 +09:00
ekrctb
c301223d8c Make object on the catcher plate separate CaughtObject class 2020-12-08 21:11:40 +09:00
ekrctb
ed50fd445e Fix hit lighting colour not applied in TestSceneCatcher 2020-12-08 21:07:12 +09:00
ekrctb
100b365c98 Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
ekrctb
cb76a2d7b5 Restore catcher state on revert judgement result 2020-12-08 15:03:03 +09:00
ekrctb
0213f77b4b Move catcher state changing logic to OnNewResult method 2020-12-08 14:28:30 +09:00
ekrctb
3de46d0a3b Fix & clarify catcher tests 2020-12-04 10:14:00 +09:00
ekrctb
1d669cf65e Add more TestSceneCatcher tests
Some tests are moved from TestSceneCatcherArea
2020-12-03 16:44:36 +09:00
ekrctb
2eb2c934cc Refactor fruit dropping code
- The repeated `Remove` call was quadratic complexity.
  Now it is linear time.
2020-12-03 16:44:36 +09:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Salman Ahmed
95de2c6f7f
Mark Catcher.additiveTarget to never be null
And provide empty containers instead.
2020-04-22 05:04:07 +03:00
Dean Herbert
2c840c52a3 Add skinnable test scene per ruleset to better allow dynamic compilation 2020-04-07 16:20:13 +09:00
Dean Herbert
1733519c3a Split out CatcherArea nested classes and reorder methods 2020-03-13 12:59:30 +09:00
Dean Herbert
0d18ea1d29 Add animation and fallback catcher support 2020-03-10 12:36:25 +09:00
Dean Herbert
a3e0f84fcc Update catcher test to use SkinnableTestScene 2020-02-17 17:19:46 +09:00
Dean Herbert
45514ff660 Apply fixes 2019-11-25 11:30:55 +09:00
Dean Herbert
c0bcbfd892 Merge branch 'master'
Conflicts:
	osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs
2019-09-05 14:40:30 +09:00
Dean Herbert
40c61894ef Update some case sensitive resources lookups in-line with resources 2019-09-04 10:44:24 +09:00
Dean Herbert
bebc3309ce Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
Dean Herbert
70e417533f Update naming 2019-08-30 15:13:29 +09:00
Dean Herbert
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
iiSaLMaN
94b5caf740 Fix build issues 2019-08-23 15:18:56 +03:00
iiSaLMaN
d8535574d1 Pass sample info to Skin.GetSample 2019-08-23 14:32:43 +03:00
Dean Herbert
9ab5204947 Make test a bit more sane 2019-06-24 15:10:50 +09:00
smoogipoo
2a4bd612d7 Rename test scene 2019-06-24 13:47:37 +09:00