Dean Herbert
|
9d9e6fcfdb
|
Remove LINQ calls in hot paths
|
2024-01-07 14:31:22 +09:00 |
|
Bartłomiej Dach
|
b321d556b6
|
Enforce minimum gameplay sample volume of 5%
|
2023-10-20 15:50:13 +02:00 |
|
Terochi
|
edc6314634
|
Drank some coffee and figured out the fix
|
2023-03-15 10:49:59 +01:00 |
|
Terochi
|
b0f1a69523
|
Update the pauseLoop sample instantly on skin change
|
2023-03-15 09:05:34 +01:00 |
|
Terochi
|
a9c349fa6d
|
Cache any skin changes in SkinReloadableDrawable to ScheduledDelegate
|
2023-03-15 09:03:29 +01:00 |
|
Terochi
|
390ad335d0
|
Reloading samples before playing then when skin change occurs
|
2023-03-14 21:35:52 +01:00 |
|
Dean Herbert
|
74ab036f3e
|
Refactor SkinnableSound.Samples to be non-nullable
|
2023-01-27 19:32:30 +09:00 |
|
Dean Herbert
|
4352c56c3e
|
Apply NRT to all simple auxiliary skin classes
|
2023-01-26 17:53:04 +09:00 |
|
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Dean Herbert
|
a215d009fe
|
Update Remove /RemoveRange /RemoveAll calls in line with framework changes
|
2022-08-29 15:57:40 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Dean Herbert
|
1eed2436e6
|
Clean up unused resolved properties
|
2021-12-03 18:49:49 +09:00 |
|
Dean Herbert
|
ca943a897a
|
Fix back to front initialisation order
|
2021-03-20 10:51:58 +09:00 |
|
Dean Herbert
|
c0c8b3e46c
|
Fix regression meaning SkinnableSound initialisation may never happen
|
2021-03-19 19:22:50 +09:00 |
|
Dean Herbert
|
0e821e857e
|
Remove unnecessary duplicated skin changed handling
For some reason we were handling this both in `DrawableSkinnableSound`
and `PoolableSkinnableSample` in very similar ways. Only one seems
required.
|
2021-03-19 15:23:32 +09:00 |
|
smoogipoo
|
ee6a94273d
|
Merge branch 'master' into fix-unsafe-skinnable-sample-play
|
2021-02-22 18:31:27 +09:00 |
|
Dean Herbert
|
63dd55c92c
|
Add missing methods from updated audio component interface implementation
|
2021-02-22 14:18:52 +09:00 |
|
Dean Herbert
|
487a39eea9
|
Update interface implementations with framework changes
|
2021-02-18 18:52:34 +09:00 |
|
Dean Herbert
|
143e145670
|
Update implementation of AdjustableAudioComponents
|
2021-02-18 15:44:23 +09:00 |
|
smoogipoo
|
bdb9d4f7d0
|
Restart sound on play
|
2021-01-20 13:59:30 +09:00 |
|
smoogipoo
|
de9d075f94
|
Initial sample + samplechannel rework
|
2021-01-19 17:11:40 +09:00 |
|
Dean Herbert
|
ced7a36788
|
Update namespaces
|
2021-01-18 21:24:10 +09:00 |
|
Dean Herbert
|
8a6857f151
|
Add support for playing a SkinnableSample without restarting it
|
2021-01-15 17:16:12 +09:00 |
|
Bartłomiej Dach
|
f6d15b9757
|
Invert back-to-front logic
|
2020-12-06 18:59:38 +01:00 |
|
Bartłomiej Dach
|
fcd9483ffa
|
Merge branch 'master' into fix-multiple-playback-on-skin-change
|
2020-12-06 18:21:24 +01:00 |
|
smoogipoo
|
c29ad8edf8
|
Better API for dealing with the contained drawable samples
|
2020-11-30 19:26:25 +09:00 |
|
smoogipoo
|
afb8eb636d
|
Apply simple PR reviews
|
2020-11-30 18:40:22 +09:00 |
|
Dean Herbert
|
8080fe942c
|
Fix samples being played more than once on skin change
|
2020-11-20 20:38:26 +09:00 |
|
smoogipoo
|
7c83a27002
|
Add more xmldocs
|
2020-11-19 22:48:21 +09:00 |
|
smoogipoo
|
8a656f7cee
|
Fix missing SkinChanged event + safety
|
2020-11-19 22:42:44 +09:00 |
|
smoogipoo
|
d388c44428
|
Cleanup, refactoring, and restart sample on skin change
|
2020-11-19 22:30:21 +09:00 |
|
smoogipoo
|
0287269b2f
|
Fix volume discrepancies
|
2020-11-19 21:21:30 +09:00 |
|
smoogipoo
|
70cb197957
|
Cleanups
|
2020-11-19 20:38:36 +09:00 |
|
smoogipoo
|
812d5d59b1
|
Fix looping not being propagated
|
2020-11-19 20:29:09 +09:00 |
|
smoogipoo
|
003fed857c
|
Separate files
|
2020-11-19 19:52:34 +09:00 |
|
smoogipoo
|
730b14b5bb
|
Add initial hit sample pooling
|
2020-11-19 19:51:09 +09:00 |
|
Dean Herbert
|
0b28cca7e6
|
Don't force Gameplay prefix on all skin sample lookups
|
2020-10-30 11:59:40 +09:00 |
|
Dean Herbert
|
367b35bb10
|
Merge branch 'master' into fix-storyboard-sample-pausing
|
2020-09-30 22:42:26 +09:00 |
|
Dean Herbert
|
414c40d298
|
Reverse inheritance order of SkinnableSound's pause logic
|
2020-09-30 15:45:14 +09:00 |
|
Dean Herbert
|
136843c8e4
|
Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
|
2020-09-29 14:25:39 +09:00 |
|
Dean Herbert
|
74e74e1c31
|
Fix pause loop sound not working because paused
|
2020-09-29 14:20:41 +09:00 |
|
Dean Herbert
|
d6f3beffb6
|
Use existing bindable flow instead
|
2020-09-29 12:50:17 +09:00 |
|
Salman Ahmed
|
735b6b0d6f
|
Remove a pointless portion of the inline comment
|
2020-09-19 05:54:40 +03:00 |
|
Salman Ahmed
|
35c7677d0a
|
Fix gameplay samples potentially start playing while player is paused
|
2020-09-16 01:59:07 +03:00 |
|
Dean Herbert
|
365aae799e
|
Merge branch 'master' into fix-skinnable-sound-mute
|
2020-08-10 23:55:51 +09:00 |
|
Dean Herbert
|
ffb2e56a8d
|
Reverse direction of bool to make mental parsing easier
|
2020-08-08 23:25:52 +09:00 |
|
Dean Herbert
|
0d1f273603
|
Merge branch 'master' into fix-skinnable-sound-mute
|
2020-08-08 23:24:03 +09:00 |
|
Dean Herbert
|
1090137da3
|
Adjust comment to read better
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
|
2020-08-08 23:23:02 +09:00 |
|
Dean Herbert
|
c84452cfbf
|
Update usages
|
2020-08-06 21:53:20 +09:00 |
|
Dean Herbert
|
e3105fd4c8
|
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
|
2020-08-06 19:16:26 +09:00 |
|