Fix incorrect timing distribution display due to lack of rounding
Improve performance of slider blueprints
Fix bindable propagation potentially making taiko swells strong
Fix editor playing deleted beatmap's track on exit-without-save
Improve TimelineTickDisplay performance
Allow ruleset to specify custom names for bonus/tick types
Fix taiko's HitObjectComposer not allowing movement of selected hitobjects
Improve behaviour of "check for updates" button
Add "During Gameplay" option for mouse confining
f selected hitobjects
If the control point group moved was empty, it would not be created due to a lack of ControlPointInfo.Add() calls.
Prevents attempting to read from the `colours` field before it is actually injected.
Ensure music playback is stopped when retrying by any means
Remove WorkingBeatmap from PerformanceCalculator
Don't force playback of (non-looping) DrawableHitObject samples after skin change
Fix legacy taiko skins showing double judgements