Dean Herbert
5dc0d32e42
Apply NRT to hitobject lifetime related classes
2022-09-14 15:24:20 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
smoogipoo
d3d8941ec8
Make method internal
2021-06-02 11:11:41 +09:00
ekrctb
56a0a24cba
Make SetInitialLifetime public
2021-05-31 15:33:28 +09:00
Dan Balasescu
8c6277f0d8
Merge pull request #13235 from ekrctb/update-lifetime-1
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Update hit object lifetime on `HitObject.DefaultsApplied`
2021-05-31 14:44:40 +09:00
ekrctb
0c101d2859
Apply comment rewording suggestion
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-05-31 13:41:49 +09:00
ekrctb
265dfe5416
Add test case of DHO setting LifetimeStart in OnApply
2021-05-28 21:51:48 +09:00
ekrctb
43bf734816
Reset lifetime on HitObject.DefaultsApplied
2021-05-28 21:35:26 +09:00
ekrctb
1d5e8f4a91
Fix wrong/misleading comment of InitialLifetimeOffset
2021-05-28 17:19:36 +09:00
ekrctb
b87446a577
Simplify HitObjectLifetimeEntry logic a bit
2021-04-27 19:37:01 +09:00
ekrctb
3899e500d3
Adopt framework change of LifetimeEntry
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Override SetLifetimeStart/SetLifetimeEnd separately to track individual assignment. It is necessary to ensure real lifetime is not lost when lifetime is partially updated.
2021-04-27 17:54:18 +09:00
ekrctb
a2c0951d94
Use overriding instead of hiding in HitObjectLifetimeEntry
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Hidden properties are used when the type is the base class. It caused issues when `DrawableHitObject` logic is factored out to `PoolableDrawableWithLifetime` because it is using the base `LifetimeEntry`, not `HitObjectLifetimeEntry`.
2021-04-27 15:23:33 +09:00
smoogipoo
6f3f6dc28b
Add hitobject lifetime support
2020-11-10 20:16:52 +09:00
smoogipoo
757a4b5c31
Add hitobject lifetime model
2020-11-10 19:26:01 +09:00