Dean Herbert
fa47309eef
Fix exit key during storyboard outro not progressing to results
2023-10-12 19:31:54 +09:00
Dean Herbert
d174a6ce61
Remove dead code which was only there for the exit-specific scenario
2023-10-12 19:27:35 +09:00
Dean Herbert
32eda99c3a
Add missing xmldoc returns
2023-10-12 19:06:34 +09:00
Dean Herbert
242a41371c
Fix HotkeyOverlay
fade out occurring when exit is blocked
2023-10-12 15:42:54 +09:00
Dean Herbert
7c0d496730
Show results immediately if user hits "back" key after finishing gameplay
...
I've gone ahead and matched the osu!stable behaviour for this, as it
seems like it's what people are used to and they will settle for no
less.
Closes https://github.com/ppy/osu/issues/18089 .
2023-10-12 15:42:23 +09:00
Dean Herbert
eee7dc02da
Reduce severity of clock running check to avoid production crashes
2023-10-10 17:58:11 +09:00
Dean Herbert
e5207167c8
Rename FailAnimation
to FailAnimationContainer
2023-10-08 00:39:30 +09:00
Dean Herbert
541cd972e1
Rename ArchiveReader
implementations to read better
2023-09-14 13:36:07 +09:00
Dean Herbert
e8bde6504a
Fix score being cloned in async method causing random crashes
...
Closes https://github.com/ppy/osu/issues/24445 .
2023-08-15 16:08:13 +09:00
Dean Herbert
a618ed140e
Move StoryboardReplacesBackground
bindable more local to usage
2023-08-02 15:29:18 +09:00
Bartłomiej Dach
e208f38bcb
Merge pull request #24361 from peppy/fix-editor-global-music-hotkey-conflicts
...
Disallow interacting with the global track state in `Player` and `Editor`
2023-07-30 12:28:53 +02:00
Dean Herbert
945d89e955
Move disables to loading screens for better coverage of edge cases
2023-07-30 13:45:42 +09:00
Dean Herbert
4889864478
Fix files references not correctly being copied after replay import in Player
2023-07-26 15:22:00 +09:00
Dean Herbert
3485b72eaa
Disallow interacting with the global track state in Player
and Editor
2023-07-25 20:20:53 +09:00
Dean Herbert
157b1f301b
Rename AllowTrackAdjustments
to more understandable ApplyModTrackAdjustments
2023-07-25 20:20:53 +09:00
Dean Herbert
67746e1369
Move retry sample playback to PlayerLoader
2023-07-07 15:36:17 +09:00
Dean Herbert
170bc5bfce
Add support for skinnable "retry" sound
2023-07-06 12:25:15 +09:00
Bartłomiej Dach
af66ccbfdf
Merge branch 'master' into hud/kc-skinnable
2023-06-27 20:35:47 +02:00
timiimit
e1cbcabe0b
Fix skip not always triggering in multiplayer
2023-06-26 21:26:41 +02:00
Bartłomiej Dach
8d91580dc1
Rename {KeyCounter -> InputCount}Controller
2023-06-26 19:27:42 +02:00
tsrk
c637fddf73
refactor: decouple Trigger logic from KeyCounterDisplay
...
This allows to keep a coeherent state regardless of the progress of the play
2023-06-14 21:13:35 +02:00
Dan Balasescu
510b8e4c78
Remove ScoreManager.Mode, handle per-use
2023-05-18 20:08:49 +09:00
Bartłomiej Dach
432f698697
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-05 19:45:14 +02:00
Bartłomiej Dach
8cc425774b
Merge branch 'master' into fix-replay-fail-on-exit
2023-04-03 21:23:23 +02:00
Dean Herbert
b0c09df259
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-03 15:33:35 +09:00
Dean Herbert
796cd9c916
Rewrite comment explaining early return on checkScoreCompleted
given new usages
2023-03-31 02:36:17 +09:00
Dean Herbert
b25a59fd14
Rename scoreCompleted
-> checkScoreCompleted
to reflect the fact it doesn't always succeed
2023-03-31 02:30:04 +09:00
Dean Herbert
4dd0c2c7a5
Add assert ensuring we don't ever get to the results screen with an F rank
...
Intentionally an assertion as I want tests to fail, but I don't want
this to cause crashes for an end user if it does happen to occur.
2023-03-29 14:11:58 +09:00
Dean Herbert
a8bb2e33ac
Ensure all preconditions are checked before progressing to results screen after storyboard ends
2023-03-29 14:00:11 +09:00
Cootz
556964eae0
Merge branch 'master' into BitmapUpdatesOnScore
2023-03-16 12:16:42 +03:00
Dean Herbert
3b62f87b64
Ensure Player
does not fail a score on exit if a replay is currently loaded
2023-03-16 17:14:20 +09:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
...
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
Dean Herbert
7aaaf7fca2
Combine and attempt to simplify the score import / preparation process further
2023-02-14 16:55:35 +09:00
Dean Herbert
8a206234f7
Merge branch 'master' into replay-length-extension
2023-02-14 16:42:26 +09:00
PC
7e127dafe2
Update reference
2023-02-07 11:52:47 +03:00
Cootz
2c7386db39
FIx score appearing on BeatmapLeaderboard
and TopLocalRank
2023-02-06 15:14:14 +03:00
Dean Herbert
aaf3ad805c
Fix potential nullref in tests
2023-02-06 19:31:45 +09:00
Dean Herbert
b83c8443ea
Ensure pause sample loop is stopped on exiting player
2023-02-06 18:24:31 +09:00
Terochi
43f7665c9e
Improved readability again
2023-02-06 09:49:42 +01:00
Terochi
4f23e096d7
Improved readability
2023-02-06 07:59:37 +01:00
Terochi
f58534f60c
Extended the length of replay at the end of map
2023-02-05 18:51:28 +01:00
Dean Herbert
edecd2ee25
Merge branch 'master' into middle-click-replay-pause
2023-02-02 15:25:51 +09:00
Bartłomiej Dach
06aa3f7798
Rename Stop{SampleAndRemoveFilters -> }()
...
Now that just one method for stopping samples is left, let's just
repurpose st as the general "stop global effects" method rather than
have it there with a hyperspecific name. It also has good symmetry, as
there already was a `Start()` method in the class.
2023-01-22 09:29:22 +01:00
Bartłomiej Dach
0edfd24410
Remove unnecessary sample stop in Restart()
...
It is unnecessary, as a successful restart will exit the current player
screen, and `OnExiting()` has another `StopSampleAndRemoveFilters()`
call, which means that in the restart flow the sample was actually
getting stopped twice.
Standard exit flow is fine, it only stopped the sample once.
2023-01-22 09:24:12 +01:00
Matheus Filipe dos Santos Reinert
5b1a23c697
Replace RemoveFilters call with StopSampleAndRemoveFilters
2023-01-22 01:44:16 -03:00
Matheus Filipe dos Santos Reinert
a746cbc6ed
Fix failSample still playing after player left FailOverlay
2023-01-22 01:14:33 -03:00
Dean Herbert
04705504c5
Move cache to more appropriate location
2023-01-18 17:19:57 +09:00
Dean Herbert
7d0388c55c
Cache IFrameStableClock
in Player
for easier access
...
Allows directly referencing rather than going through `DrawableRuleset`.
Helps with testing and implementation of the new song progress display
(#22144 ).
2023-01-18 16:31:58 +09:00
Joseph Madamba
d79ee29f29
Make replays pause with middle mouse button instead of exiting
2023-01-01 21:01:12 -08:00
Bartłomiej Dach
01cf96e240
Only show global rankings on results screen when progressing from gameplay
2022-12-26 23:35:45 +01:00