Bartłomiej Dach
28d0a24555
Fix the fix
...
The more proper way to do this would be to address the underlying issue,
which is https://github.com/ppy/osu/issues/29546 , but let's do this
locally for now.
2024-08-21 12:27:56 +02:00
OliBomby
eefd7cf083
add back protection against perfect curve segments with > 3 points
2024-08-21 12:03:15 +02:00
Salman Ahmed
c92af71029
Add in-gameplay version of kiai star fountains/burst
2024-08-21 17:34:38 +09:00
jkh675
3d5b57454e
Fix null reference
2024-08-21 16:21:49 +08:00
Dean Herbert
fef56cc29e
Remove expanding behaviour of timeline completely
2024-08-21 16:57:52 +09:00
Dean Herbert
7e6490133d
Adjust visuals of tick display (and fine tune some other timeline elements)
2024-08-21 16:46:14 +09:00
Dean Herbert
1a48a6f654
Reduce size of hit objects on timeline
2024-08-21 16:46:13 +09:00
Dean Herbert
3065f808a7
Simplify timing point display on timeline
2024-08-21 16:46:13 +09:00
Dean Herbert
a0002943a1
Adjust centre marker visuals a bit
2024-08-21 16:46:12 +09:00
Bartłomiej Dach
c4f08b42ab
Use colours to distinguish buttons better
2024-08-21 09:05:33 +02:00
Dan Balasescu
4ee5a1225e
Merge pull request #29540 from frenzibyte/fix-resume-overlay
...
Fix resume overlay appearing behind HUD/skip overlays
2024-08-21 08:56:01 +09:00
OliBomby
8d72ec8bd6
move timing point binary search back inline
2024-08-21 01:50:52 +02:00
OliBomby
db568bfb79
add tests
2024-08-21 01:01:17 +02:00
OliBomby
1ce9e97fd4
add arrow indicator
2024-08-20 23:38:38 +02:00
OliBomby
ae6d855f8d
Merge remote-tracking branch 'upstream/master' into doubleclick
2024-08-20 23:19:27 +02:00
Salman Ahmed
637c9aeef0
Add DailyChallengeIntroPlayed
session static
2024-08-21 03:37:04 +09:00
Salman Ahmed
b7599dd1f8
Keep mod customisation panel open when dragging a drawable
2024-08-21 03:23:23 +09:00
Salman Ahmed
ae4fefeba1
Add failing test case
2024-08-21 03:22:03 +09:00
Salman Ahmed
0d358a1dae
Fix resume overlay appearing behind HUD/skip overlays
2024-08-21 02:53:11 +09:00
Dan Balasescu
f4b8fc6165
Merge pull request #29536 from frenzibyte/fix-legacy-key-counter-position
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Fix legacy key counter position not matching stable
2024-08-21 01:05:46 +09:00
Salman Ahmed
20658ef4ee
Fix legacy key counter position not matching stable
2024-08-21 00:10:16 +09:00
jkh675
8e273709f1
Implement copy url in beatmap and beatmap set carousel
2024-08-20 22:48:11 +08:00
Dan Balasescu
2011d5525f
Add flaky test attribute to some tests
...
See occurences like https://github.com/ppy/osu/actions/runs/10471058714 .
2024-08-20 22:21:10 +09:00
Dan Balasescu
5bb94000d3
Merge pull request #29534 from bdach/fix-divisor-crash
...
Fix crash on attempting to edit particular beatmaps
2024-08-20 22:06:32 +09:00
Dan Balasescu
44213a34ae
Merge pull request #29508 from peppy/hold-for-menu-sometimes
...
Change "hold for menu" button to only show for touch by default
2024-08-20 21:45:50 +09:00
Bartłomiej Dach
c2dd2ad978
Clamp beat divisor to sane range when decoding
...
In my view this is a nice change, but do note that on its own it does
nothing to fix https://github.com/ppy/osu/issues/29492 , because of
`BeatmapInfo` reference management foibles when opening the editor. See
also: https://github.com/ppy/osu/issues/20883#issuecomment-1288149271 ,
https://github.com/ppy/osu/pull/28473 .
2024-08-20 13:52:29 +02:00
Bartłomiej Dach
bb964e32fa
Fix crash on attempting to edit particular beatmaps
...
Closes https://github.com/ppy/osu/issues/29492 .
I'm not immediately sure why this happened, but some old locally
modified beatmaps in my local realm database have a `BeatDivisor` of 0
stored, which is then passed to
`BindableBeatDivisor.SetArbitraryDivisor()`, which then blows up.
To stop this from happening, just refuse to use values outside of a sane
range.
2024-08-20 13:51:58 +02:00
Bartłomiej Dach
c9f1ef5361
Fix incorrect bank set / sample addition logic
...
Closes https://github.com/ppy/osu/issues/29361 .
Typical case of a few early-returns gone wrong leading to `NodeSamples`
not being checked correctly.
2024-08-20 12:37:01 +02:00
Bartłomiej Dach
3202c77279
Add failing test
2024-08-20 12:36:05 +02:00
Dean Herbert
ebff2ebf01
Merge pull request #29528 from smoogipoo/invert-snapping-binds
...
Make grid/distance snap binds T/Y respectively
2024-08-20 19:23:42 +09:00
Dean Herbert
a633fcdb49
Merge branch 'master' into redesign-timing-table-tracking
2024-08-20 19:16:03 +09:00
Bartłomiej Dach
f0ddb6daa4
Merge pull request #29445 from OliBomby/transparent-break
...
Make break periods in bottom timeline transparent
2024-08-20 11:46:02 +02:00
Bartłomiej Dach
2a22049fec
Merge branch 'master' into redesign-timing-table-tracking
2024-08-20 11:38:12 +02:00
Dean Herbert
28f1ea9911
Merge pull request #29531 from bdach/remove-dead-classes
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Remove dead row attribute classes
2024-08-20 18:36:14 +09:00
Bartłomiej Dach
333e5b8cac
Remove outdated tests
2024-08-20 11:23:39 +02:00
Bartłomiej Dach
a33294ac42
Redesign timing table tracking
...
- On entering the screen, the timing point active at the current instant
of the map is selected. This is the *only* time where the selected
point is changed automatically for the user.
- The ongoing automatic tracking of the relevant point after the initial
selection is *gone*. Even knowing the fact that it was supposed to
track the supposedly relevant "last selected type" of control point,
I always found the tracking to be fairly arbitrary in how it works.
Removing this behaviour also incidentally fixes
https://github.com/ppy/osu/issues/23147 .
In its stead, to indicate which timing groups are having an effect,
they receive an indicator line on the left (coloured using the
relevant control points' representing colours), as well as a slight
highlight effect.
- If there is no control point selected, the table will autoscroll to
the latest timing group, unless the user manually scrolled the table
before.
- If the selected control point changes, the table will autoscroll to
the newly selected point, *regardless* of whether the user manually
scrolled the table before.
- A new button is added which permits the user to select the latest
timing group. As per the point above, this will autoscroll the user
to that group at the same time.
2024-08-20 11:14:42 +02:00
Dean Herbert
73f2f5cb12
Fix more tests
2024-08-20 17:59:55 +09:00
Dean Herbert
bccc797bcb
Move break display to background of summary timeline
2024-08-20 17:45:44 +09:00
Dean Herbert
c85b04bca5
Add more test coverage to better show overlapping break / kiai sections
2024-08-20 17:45:44 +09:00
Bartłomiej Dach
373ff47a94
Remove dead row attribute classes
...
These aren't shown on the control point table since difficulty and
sample control points were moved into objects.
2024-08-20 09:53:40 +02:00
Salman Ahmed
2ecf5ec939
Add further test coverage
2024-08-20 16:47:20 +09:00
Dan Balasescu
95a3dcfdae
Merge pull request #29515 from TheOmyNomy/add-cursor-trail-expanding-behaviour
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Apply current cursor expansion scale to trail parts
2024-08-20 16:14:58 +09:00
Dan Balasescu
2e67ff1d92
Fix tests
2024-08-20 16:14:05 +09:00
Dan Balasescu
4a19ed7472
Add test
2024-08-20 15:20:48 +09:00
Dan Balasescu
180c4a0248
Fix tests by removing assumption
2024-08-20 14:20:52 +09:00
Salman Ahmed
4d74625bc7
Fix mania combo counter positioning break on centre anchor
2024-08-20 12:39:51 +09:00
Salman Ahmed
a3234e2cde
Add failing test case
2024-08-20 12:39:41 +09:00
Dan Balasescu
86c3c115f6
Make grid/distance snap binds T/Y respectively
2024-08-20 12:15:33 +09:00
Dean Herbert
5ba1b4fe3d
Update test coverage
2024-08-20 01:13:00 +09:00
Layendan
59ba48bc81
Fix crash if favourite button api request fails
2024-08-19 07:58:20 -07:00