Dean Herbert
ca862124a5
Fix replay import from main menu causing a hard crash
2019-12-27 19:36:48 +09:00
Dan Balasescu
54798b134e
Add accessibility modifiers
2019-12-08 03:16:41 +09:00
Dean Herbert
de23364608
Add failing test
2019-12-06 13:47:34 +09:00
smoogipoo
636913a4a6
Refactor PlayerLoader changes
2019-10-03 19:22:41 +09:00
Craftplacer
6929847b08
Remove redundant override
2019-10-02 17:22:34 +02:00
Craftplacer
5f399add82
Resolve @iiSaLMaN 's suggested changes
2019-10-01 18:15:40 +02:00
Craftplacer
2ac5e0bfa0
Make use of SessionStatics
2019-10-01 17:39:01 +02:00
Dean Herbert
f4f5a7e9c8
Fix test regressions
2019-09-27 13:20:17 +08:00
Dean Herbert
b50ef8ffa4
Allow null NotificationManager
2019-09-27 13:15:33 +08:00
Dean Herbert
f11156c2dc
Fix tests not working correctly
2019-09-25 19:30:25 +09:00
Craftplacer
c3221e1a36
Prepare classes for player loader test scene
2019-09-18 23:27:26 +02:00
Craftplacer
220fdd0a04
Make muteWarningShownOnce static
...
... so it will actually get an instance per osu session.
2019-09-16 06:56:52 +02:00
Craftplacer
ecce12981e
Use block body for constructor to fix remaining code inspection issue
2019-09-15 17:47:44 +02:00
Craftplacer
e3884658af
Resolve code inspection errors
2019-09-15 17:36:53 +02:00
Craftplacer
ec788ac09d
Make notification only show up once per session
2019-09-15 17:20:07 +02:00
Craftplacer
811a08d18f
Use Bindable instead of bool
2019-09-15 16:50:01 +02:00
Craftplacer
00e46fdefe
Add check if game is muted by MuteButton
2019-09-15 16:32:23 +02:00
Craftplacer
4a10e6c44e
Use ResolvedAttribute for NotificationOverlay
2019-09-15 16:11:45 +02:00
Craftplacer
78931c8e23
Implement notification when user has track or master volume muted
...
This took around under a hour to implement, it has the same behavior and content from osu!stable.
A notification will show up when the user has either its master or track volume set to the minimum, clicking it will set it to the default values.
2019-09-15 15:59:46 +02:00
Dean Herbert
b902457f8d
Allow PlayerLoader to proceed even if the mouse is hovering an overlay panel
2019-07-05 15:32:07 +09:00
Dean Herbert
7bc7df2249
Reduce background brightness at PlayerLoader
2019-06-25 17:22:10 +09:00
Dean Herbert
20b43c20c8
Rename variables to remove redundant "screen" terminology
2019-06-12 16:33:15 +09:00
Lucas A
a5f758b977
Merge remote-tracking branch 'upstream/master' into user-status-wiring
2019-05-07 18:27:14 +02:00
Lucas A
d5d31282e5
Rename InitialScreenStatus to InitialScreenActivity in Editor / Player classes
2019-05-05 20:55:42 +02:00
Lucas A
5d4aa5a12e
Add ScreenStatus property to change the OsuScreen's status + Renamed old ScreenStatus property to InitialScreenStatus
2019-05-02 20:51:19 +02:00
Lucas A
7e42068a14
Merge remote-tracking branch 'upstream/master' into user-status-wiring
2019-04-28 19:48:35 +02:00
Dean Herbert
5a9277ec0e
Merge branch 'master' into fix-retry-sound
2019-04-28 23:38:14 +09:00
Dean Herbert
a680a38e81
Merge pull request #4675 from nyquillerium/playerloader-tracking
...
Prevent PlayerLoader from tracking the logo after it has been exited.
2019-04-26 13:21:13 +09:00
smoogipoo
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
Dean Herbert
6fdcd98caa
Don't play screen "back" sample when retrying
2019-04-25 14:15:07 +09:00
David Zhao
8222923ab8
Only track logo if we're still the current screen
2019-04-24 16:20:51 +09:00
Lucas A
fe8c705f1b
Merge remote-tracking branch 'upstream/master' into user-status-wiring
2019-04-20 09:42:32 +02:00
smoogipoo
12b6bc48bd
Use .With() wherever possible
2019-04-17 17:24:09 +09:00
smoogipoo
09568be270
Merge remote-tracking branch 'origin/master' into facade-container
...
# Conflicts:
# osu.Game/Screens/Play/PlayerLoader.cs
2019-04-17 17:17:33 +09:00
Lucas A
5887008fb3
Merge branch 'master' into user-status-wiring
2019-04-15 11:43:53 +02:00
Lucas A
361c0ec9f2
Allow UserStatusSoloGame to provide metadata such as the ruleset the current beatmap is played in
2019-04-13 13:18:44 +02:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
4310f07a5c
Rename SelectedMods -> Mods
2019-04-10 12:03:57 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
David Zhao
a690302d00
Apply reviews
2019-04-08 15:24:09 +09:00
David Zhao
7047f305a1
Apply reviews, add safety for multiple facades
2019-04-05 12:02:47 +09:00
David Zhao
b2857384b8
Remove unnecessary logo assignment
2019-04-04 12:08:05 +09:00
David Zhao
15b2b6af7d
Clean up remaining assignments of logo relativePositionAxes
2019-04-04 11:28:36 +09:00
David Zhao
8a40b27e8f
Remove need for logo relativePositionAxes none
2019-04-03 20:32:53 +09:00
David Zhao
2ed945605e
Fix Axes.None requirement for FacadeContainer
2019-04-03 19:57:22 +09:00
David Zhao
952a12bb19
Return logo relativepositionaxes on content out
2019-03-29 16:54:34 +09:00
David Zhao
9d66a5e4b2
Ensure logo stops tracking before suspend animation
2019-03-28 16:29:35 +09:00
David Zhao
039e451ab1
ensure logo is where it already needs to be on resume
2019-03-28 16:14:28 +09:00
David Zhao
bfe44eb33d
Remove SizeForFlow magic number
2019-03-28 15:40:58 +09:00
David Zhao
061527a260
Add new automated tests for logofacade, reset interpolation
2019-03-27 20:04:01 +09:00