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Commit Graph

74 Commits

Author SHA1 Message Date
Dean Herbert
10c2745682 Add region specifications around implicit interface implementations 2020-12-22 12:01:09 +09:00
Dean Herbert
a5bcf1dc20 Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
smoogipoo
832d52a056 Fix hitobject sample tests 2020-11-13 18:19:07 +09:00
Bartłomiej Dach
164370bc7d Resolve more CA1805 inspections 2020-11-01 20:51:23 +01:00
smoogipoo
cb6b35116a Merge branch 'master' into scoring-standardisation 2020-10-01 12:28:51 +09:00
smoogipoo
4ef7ab2872 Fix tests 2020-09-29 16:33:38 +09:00
smoogipoo
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
smoogipoo
31fae045fa Update judgement processors with new hit results 2020-09-29 16:33:38 +09:00
Dean Herbert
136843c8e4 Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
smoogipoo
9a24346a00 Fix HP drain edgecase potentially causing insta-fails 2020-09-25 23:29:40 +09:00
Dean Herbert
a1ec167982 Add the ability to toggle new combo state from composer context menu 2020-09-23 16:38:16 +09:00
smoogipoo
447fd07b4e Fix maps with only bonus score having NaN scores 2020-09-11 01:13:55 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
smoogipoo
a4ad0bd174 Ensure 0 score from miss judgements, add test 2020-08-18 19:51:26 +09:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
2e3ecf71c7 Pass track from Player to components 2020-08-06 18:31:08 +09:00
Dan Balasescu
b448ca3efe
Merge branch 'master' into merge-global-to-legacy 2020-08-03 16:00:52 +09:00
Bartłomiej Dach
2df5fafea0 Add failing test case 2020-07-30 21:39:45 +02:00
Bartłomiej Dach
5af45bcdcc Expand tests to cover non-bank sample lookups 2020-07-30 20:10:41 +02:00
Salman Ahmed
5439099b7c Merge GlobalSkinConfiguration settings into the LegacySetting enum 2020-07-29 10:35:51 +03:00
smoogipoo
9f7750e615 Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
smoogipoo
acfb6eecc6 Fix bonus judgements being required toward HP 2020-07-11 20:17:40 +09:00
Dan Balasescu
7a6098bfb7
Merge branch 'master' into layered-hit-sounds 2020-06-26 18:38:32 +09:00
Dan Balasescu
1eaa25e75e
Merge branch 'master' into storyboard-sample-rate 2020-06-26 17:29:38 +09:00
Bartłomiej Dach
c7d2ce12eb Add failing test cases 2020-06-22 20:08:32 +02:00
Bartłomiej Dach
4bba0c7359 Move abstract sample test to main game project 2020-06-21 22:28:19 +02:00
Bartłomiej Dach
4a8a673d41 Decouple abstract sample test from TestResources 2020-06-21 22:28:19 +02:00
Bartłomiej Dach
599543acb6 Extract abstract hitobject sample test class 2020-06-21 22:28:19 +02:00
Bartłomiej Dach
34476f6c2f Delegate to base in a more consistent manner 2020-06-19 20:12:17 +02:00
Bartłomiej Dach
1d5084c355 Use {Initial,Final}Rate instead of SpeedChange 2020-06-19 20:11:12 +02:00
Ronnie Moir
0046cc08e9 Add test cases for different mods and rates.
Cleanup test scene.
2020-06-19 18:40:36 +01:00
smoogipoo
22f3fd487b Mark test as headless 2020-06-19 22:43:25 +09:00
Ronnie Moir
f04f2d2175 Add test scene 2020-06-18 21:46:32 +01:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests 2020-06-15 11:31:12 +03:00
Dan Balasescu
904b688b4b
Merge branch 'master' into test-scene-create-ruleset 2020-06-15 16:40:02 +09:00
Dan Balasescu
6d38c4003e
Merge pull request #9287 from peppy/fix-zero-time-storyboard-sample
Fix storyboard sample playback failing when expected to play at 0ms
2020-06-15 12:13:08 +09:00
Dean Herbert
fdf7c56ba2 Add test coverage 2020-06-15 11:20:20 +09:00
Dean Herbert
1164a10483 Add test coverage 2020-06-14 11:35:49 +09:00
Dean Herbert
9746e24d1e Rename abstract TestScene 2020-06-12 19:40:54 +09:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
#	osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
#	osu.Game/Tests/Visual/ModTestScene.cs
#	osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Bartłomiej Dach
e650b10b5e Add test case for maximal break 2020-05-11 19:03:41 +02:00
Bartłomiej Dach
ee2ff77b89 Merge branch 'master' into fix-draining-in-between-break-sections 2020-05-10 17:57:44 +02:00
Salman Ahmed
92df4e3a9e Remove PlayerTestScene constructor and use CreateRuleset method instead 2020-04-17 11:17:51 +03:00
smoogipoo
72707a9973 Fix OS-dependent substring 2020-04-15 13:54:23 +09:00
smoogipoo
10486a0ad2 Fix potential dependency-related issues 2020-04-14 23:10:14 +09:00
smoogipoo
64d44dedcd Make testscene headless 2020-04-14 22:39:51 +09:00
smoogipoo
00d564d29c Add tests 2020-04-14 21:18:28 +09:00
Salman Ahmed
e10c973aa6 Add test cases for behaviour of ruleset dependencies caching on tests 2020-04-11 04:24:34 +03:00