Dean Herbert
cd6902a312
Make EndTime and RepeatCount settable
2020-02-05 17:52:51 +09:00
Dean Herbert
63c595ed97
Make EditorBeatmap a component and move UpdateHitObject to it
2020-02-05 17:48:21 +09:00
Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Berkan Diler
9596030e1d
Make use of ElementAtOrDefault() when possible
2020-01-31 18:32:47 +01:00
Dean Herbert
9f0f09a844
Add a reverse setting for Winding mods ( #7222 )
...
Add a reverse setting for Winding mods
2020-01-29 20:29:32 +09:00
Dan Balasescu
77b1bf3ee2
Merge pull request #7648 from peppy/keyboard-composition-tools
...
Allow selecting composition tools using 1-4 keys
2020-01-29 17:29:11 +09:00
Dan Balasescu
37c7fe30fa
Merge branch 'master' into keyboard-composition-tools
2020-01-29 16:52:47 +09:00
Dan Balasescu
66b8d38d42
Merge branch 'master' into selection-composition-conformity
2020-01-29 16:52:45 +09:00
smoogipoo
ec015d750b
Merge remote-tracking branch 'origin/master' into reverse-winding
2020-01-29 15:38:06 +09:00
smoogipoo
17294b1b09
Make wind down max value 200%
2020-01-29 15:34:36 +09:00
Dan Balasescu
65ac412ff8
Merge branch 'master' into fix-beat-snap
2020-01-29 15:32:27 +09:00
Dean Herbert
8e2159e4eb
Ensure selection tool correctly matches selection state
...
- When a selection is made (via the timeline) the selection tool should become the select tool.
- When the selection tool is changed to anything *but* the select tool, the selection should be cleared.
2020-01-28 15:13:12 +09:00
Dean Herbert
7e0c45de6d
Allow selecting composition tools using 1-4 keys
2020-01-28 15:09:03 +09:00
Dean Herbert
e81d3c51ed
Move select tool to an actual tool implementation
...
Also tidies up radio button action firing so calling Select actually fires the associated action in all cases.
2020-01-28 15:05:29 +09:00
Dean Herbert
58654f28b6
Fix beat snap implementation being incorrect
2020-01-28 12:48:24 +09:00
unknown
d9e21a572f
remove unecessary comment
2020-01-28 07:13:28 +08:00
unknown
a6124ae499
fix typo on ScoreProcessor xmldoc
2020-01-27 08:24:15 +08:00
unknown
7f538cfa74
allow setting initial rate instead of reversing
2020-01-27 07:56:18 +08:00
unknown
12b9e8146e
Merge remote-tracking branch 'upstream/master' into reverse-winding
2020-01-26 16:19:57 +08:00
smoogipoo
027778acc1
Fix slider circles not being selected by default
2020-01-24 17:51:24 +09:00
Dean Herbert
ea2271c905
Merge branch 'master' into timeline-maybe
2020-01-24 13:39:51 +09:00
Dean Herbert
a6d97f8ee6
Merge pull request #7577 from ProTheory8/mod-autoopen
...
Make Difficulty Adjust mod customisation menu open automatically
2020-01-23 17:03:04 +09:00
Dean Herbert
143d47ec93
Merge pull request #7538 from peppy/decouple-blueprint-container
...
Decouple blueprint container to allow usage in timeline
2020-01-23 16:13:51 +09:00
Dan Balasescu
0df9703c46
Merge branch 'master' into mod-autoopen
2020-01-23 16:04:43 +09:00
Dean Herbert
02ae92418f
Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container
2020-01-23 15:54:46 +09:00
Dean Herbert
289be7a17b
Merge branch 'i-beat-snapping' into timeline-maybe
2020-01-23 15:45:33 +09:00
Dan Balasescu
e988976012
Merge branch 'master' into mod-autoopen
2020-01-23 15:34:19 +09:00
Dean Herbert
ccf911884b
Remove passed in BaetDivisor
2020-01-23 15:31:56 +09:00
Dean Herbert
098d643955
Move beat snapping to its own interface
2020-01-23 14:39:56 +09:00
Dean Herbert
56c044c44a
Move beat snapping to its own interface
2020-01-23 14:30:25 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
Dean Herbert
98aaf38649
Fix playfield movement regressing
2020-01-21 23:58:51 +09:00
Dean Herbert
24a466ab24
Avoid null by calling initial OnDeselected later
2020-01-21 17:36:21 +09:00
Dean Herbert
8f16c1cb04
Add non-hiding selection state
2020-01-21 14:21:00 +09:00
Dean Herbert
bd96cf94a6
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
ProTheory8
02f26e4a4d
Update comment
...
Co-Authored-By: Salman Ahmed <email@iisalman.me>
2020-01-21 08:44:22 +05:00
ProTheory8
41295bc27c
Difficulty Adjust mod customisation menu opens automatically now
2020-01-20 21:06:36 +05:00
Dean Herbert
25aff5d96e
Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container
2020-01-20 17:08:59 +09:00
mcendu
e096688ac8
simplify some stuff
2020-01-16 17:58:47 +08:00
smoogipoo
5f178b7755
General refactorings
2020-01-16 11:54:03 +09:00
Dean Herbert
d57f55f053
Apply remaining changes required to restore previous functionality
2020-01-15 19:09:49 +09:00
mcendu
970653470c
format
2020-01-15 17:49:45 +08:00
mcendu
12cf304598
Update ModDaycore icon
2020-01-14 21:23:09 +08:00
mcendu
5d160376c0
nullable-ize Mod.Icon
2020-01-14 21:22:00 +08:00
mcendu
abdebcfddc
switch to changing Mod property
2020-01-14 20:11:32 +08:00
mcendu
c08fc62e00
expose setter of Mod
2020-01-14 19:59:43 +08:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Albie Spriddell
23ed64c5fd
Merge branch 'rpc' of https://github.com/aspriddell/osu into rpc
2020-01-03 13:08:06 +00:00
Albie Spriddell
71a3db7cd6
remove from rulesetinfo
2020-01-03 13:08:01 +00:00
Albie
b500ee44fb
Update osu.Game/Rulesets/Ruleset.cs
...
Co-Authored-By: Salman Ahmed <email@iisalman.me>
2020-01-03 13:00:57 +00:00
Albie Spriddell
5940851519
remove database dependency
2020-01-03 12:17:01 +00:00
Albie Spriddell
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
Dan Balasescu
c07cfce3b3
Merge branch 'master' into resource-assembly
2020-01-03 17:56:25 +09:00
Dean Herbert
ee332e0d42
Split out BlueprintContainer functionality further
2020-01-02 18:21:16 +09:00
smoogipoo
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
Dean Herbert
f09f9eb07d
Merge branch 'master' into general-editor-beatmap
2020-01-01 23:27:08 +09:00
Dean Herbert
ca90f708f1
Merge remote-tracking branch 'upstream/master' into remove-editor-beatmap-generics
2020-01-01 21:03:31 +09:00
smoogipoo
8c378dc625
Move EditorBeatmap construction/conversion to Editor
2019-12-30 14:51:14 +09:00
Huo Yaoyuan
1b33581667
Construct DllResourceStore with assemblies
2019-12-28 21:13:18 +08:00
Bartłomiej Dach
3621362a48
Merge branch 'master' into scrolling-container-origin-adjust
2019-12-27 16:52:21 +01:00
Dean Herbert
5efb7e8015
Always update default value
2019-12-27 23:01:52 +09:00
smoogipoo
6069d98ced
Remove generic editor beatmap
2019-12-27 19:39:30 +09:00
Dean Herbert
2c8879f0fb
Lock user adjusted difficulty settings when changing beatmap
2019-12-27 19:05:17 +09:00
Dan Balasescu
199c0bca02
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:45:24 +09:00
Dan Balasescu
ecfe1d361b
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:29:13 +09:00
Dean Herbert
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
smoogipoo
c22744de2c
Better define minimum health targets
2019-12-27 12:46:35 +09:00
smoogipoo
fbbd16b4f0
Remove healthIncreases nullability
2019-12-27 12:39:25 +09:00
Bartłomiej Dach
193e41f878
Add origin adjustment for hitobject lifetime
...
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.
This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
Dean Herbert
a4d4efc312
Fix missing comments
2019-12-26 19:33:59 +09:00
smoogipoo
35f64d9aae
More comments
2019-12-26 17:54:31 +09:00
smoogipoo
f5dbd57d55
Refactor drain calculation for resiliency
2019-12-26 17:36:40 +09:00
smoogipoo
662ec2d812
Refactor gameplay-time drain limitation
2019-12-26 15:46:07 +09:00
smoogipoo
e0c1072ab2
Add xmldocs
2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526
Re-implement taiko's accumulating health processor
2019-12-26 15:01:19 +09:00
smoogipoo
3b07c3913d
Add perfect and ok values, move to base Judgement
2019-12-26 15:00:59 +09:00
smoogipoo
0454c5022d
Fix some maps potentially starting with 0 health
2019-12-26 15:00:59 +09:00
smoogipoo
90a0569660
Tweak drain values
2019-12-26 15:00:58 +09:00
smoogipoo
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07
Only drain health in non-break times
2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf
Make processors and break overlay frame-stable
2019-12-26 14:59:49 +09:00
smoogipoo
85c44b5a5a
Disable list additions during gameplay
2019-12-26 14:59:49 +09:00
smoogipoo
bd74d086fb
Remove adjustment factor
2019-12-26 14:59:49 +09:00
smoogipoo
70d2d8a2fa
Add adjustable target percentage
2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18
Initial implementation of HP drain
2019-12-26 14:59:49 +09:00
smoogipoo
985277da79
Add time elapsation to judgement simulation
2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
Dean Herbert
f603dd82bc
Fix difficulty adjust mod not correctly reading settings while leaderboard visible
2019-12-26 14:52:08 +09:00
Dean Herbert
a47e5aeead
Fix sample lookup not working correctly for custom rulesets
2019-12-26 00:51:44 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
Dean Herbert
1b1c255394
Make the Easy mod's extra life count customizable ( #7331 )
...
Make the Easy mod's extra life count customizable
2019-12-25 20:19:08 +09:00
Dean Herbert
d84b319a3a
Merge remote-tracking branch 'upstream/master' into adjustable-map-settings
2019-12-25 15:20:17 +09:00
Dean Herbert
911dc2d98d
Fix code inspections
2019-12-25 15:20:10 +09:00
Dean Herbert
52ba0cd816
Rename method to be more appropriate
...
Also adds xmldoc.
2019-12-25 15:20:04 +09:00
Dean Herbert
e019ea408a
Merge branch 'master' into adjustable-map-settings
2019-12-25 13:16:47 +09:00
Lucas A
e3753ae29f
Make the easy mod's extra life count customizable
2019-12-24 10:13:12 +01:00
smoogipoo
00546787c8
Remove unused method
2019-12-24 16:52:49 +09:00
Dean Herbert
fcb7a9ade5
Update RulesetStore to read from populated defaults
2019-12-24 16:16:55 +09:00
Dean Herbert
5738267642
Copy ruleset info over default
2019-12-24 16:05:20 +09:00