smoogipoo
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1aa36818df
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Abstractify GameplayClockContainer
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2021-04-14 17:47:11 +09:00 |
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Dean Herbert
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93a8bc3d5a
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Remove local reset method in GameplayClockContainer
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2020-08-17 22:36:09 +09:00 |
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Dean Herbert
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d9debef156
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Add explicit LoadTrack method
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2020-08-17 15:38:16 +09:00 |
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smoogipoo
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e87f50f74f
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Rename method
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2020-08-07 22:31:41 +09:00 |
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smoogipoo
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2e3ecf71c7
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Pass track from Player to components
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2020-08-06 18:31:08 +09:00 |
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smoogipoo
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f98ee27185
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Fix referencing wrong child
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2020-05-18 20:01:00 +09:00 |
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smoogipoo
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2fd25f5ee6
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Fix tests
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2020-05-18 19:54:26 +09:00 |
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Lucas A
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ed9d6f2829
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Fix CI inspection.
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2020-05-15 22:58:15 +02:00 |
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Lucas A
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4096463d02
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Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
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2020-05-15 19:43:01 +02:00 |
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Dean Herbert
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0b728f483f
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
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Huo Yaoyuan
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ecfc6dfa3d
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CA1825: use Array.Empty.
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2019-12-17 12:59:48 +08:00 |
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Dean Herbert
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71a64da566
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Fix test regressions
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2019-11-21 22:07:37 +09:00 |
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Dean Herbert
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bd6831624a
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Decouple skip button animations from gameplay clock
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2019-11-21 19:51:22 +09:00 |
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Dean Herbert
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46a94821d4
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Add support for consecutive skips
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2019-11-21 18:59:55 +09:00 |
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Dean Herbert
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1b36860169
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Fix test cross-talk
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2019-07-04 19:26:12 +09:00 |
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Dean Herbert
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2dc356a24e
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Remove using
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2019-07-04 18:47:43 +09:00 |
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Dean Herbert
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86e9d97b6a
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Adjust variables and test length to avoid random failures
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2019-07-04 18:38:29 +09:00 |
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Dean Herbert
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73bc71f8b2
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Use local clock to add consistency to skip times
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2019-07-04 17:32:58 +09:00 |
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Dean Herbert
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db24ac28ec
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Add tests
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2019-07-04 16:53:08 +09:00 |
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Roman Kapustin
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459a285cd8
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Rename test cases to test scenes inline with the framework change
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2019-05-14 22:37:25 +03:00 |
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