Dan Balasescu
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da8d94c4b4
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Fix test failures due to scheduled operations
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2022-09-27 20:24:44 +09:00 |
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Dean Herbert
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20da1051d9
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Apply NRT to GameplayLeaderboard hierarchy
Just some cleanup work that I wanted to do as part of my last changes.
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2022-09-26 16:21:24 +09:00 |
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Dean Herbert
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a65a76f7de
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Fix off-thread drawable mutation in multiplayer settings overlay when an error occurs
Closes #20413.
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2022-09-23 20:05:32 +09:00 |
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Dean Herbert
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29c4d06d36
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Merge branch 'fix-gameplay-leaderboard-layout' into gameplay-leaderboards
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2022-09-21 14:58:58 +09:00 |
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Dean Herbert
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0ac28cbecc
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Fix potential crash from missing DownloadProgress
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2022-09-18 23:42:16 +09:00 |
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Dan Balasescu
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2dcaf7cfd8
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Fix memory leak due to missing event unbind
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2022-09-18 14:25:31 +09:00 |
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Dean Herbert
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678eec1c67
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Move LeaderboardFlow to HUDOverlay to share positioning logic
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2022-09-13 18:45:11 +09:00 |
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Dean Herbert
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5894d2f0bc
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Ensure gameplay leaderboard hides with rest of HUD when it should
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2022-09-13 18:45:11 +09:00 |
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Dean Herbert
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d251c0b2ac
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Move leaderboard implementation to Player itself
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2022-09-13 18:00:21 +09:00 |
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Dean Herbert
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ac034bffeb
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Fix potential crash if multiplayer spectator load is aborted early
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2022-09-13 14:21:54 +09:00 |
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Dean Herbert
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6945c43e0d
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Merge pull request #20178 from smoogipoo/fix-match-creation-beatmap-select
Fix several weird scenarios with online play song selection
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2022-09-08 23:07:09 +09:00 |
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Dan Balasescu
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9aab502adc
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Merge pull request #20157 from peppy/true-gameplay-rate
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
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2022-09-08 19:54:32 +09:00 |
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Dean Herbert
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13d9b2188b
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Merge pull request #20145 from smoogipoo/multiple-countdowns
Implement support for multiple active countdowns in multiplayer
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2022-09-08 19:15:30 +09:00 |
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Dan Balasescu
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76eae73fa4
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Revert unintended change
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2022-09-08 17:41:23 +09:00 |
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Dan Balasescu
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c61c596c1f
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Expose as readonly IAggregateAudioAdjustment
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2022-09-08 17:37:02 +09:00 |
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Dan Balasescu
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b559d4ecdf
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
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Dan Balasescu
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b0b4da533a
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Expose gameplay adjustments via MultiSpectatorPlayer instead
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2022-09-08 16:59:20 +09:00 |
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Dan Balasescu
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208bd0f391
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Give OnlinePlaySongSelect a reference PlaylistItem
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2022-09-07 21:34:29 +09:00 |
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Dan Balasescu
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cb9bae1f5c
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Enable NRT
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2022-09-07 19:54:55 +09:00 |
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Dean Herbert
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1be3b74ff3
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Fix multiplayer spectator not getting gameplay adjustments applied
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2022-09-07 19:12:34 +09:00 |
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Dan Balasescu
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2923c10cd8
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Rewrite rooms to store multiple active countdowns
Update test to the new structure
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2022-09-05 19:03:26 +09:00 |
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Salman Ahmed
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e8fa872f61
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Fix room status dropdown position inconsistent on online-play screens
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2022-09-03 16:14:21 +03:00 |
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Dan Balasescu
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c852c54055
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Consume auto skip setting during play
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2022-08-31 20:24:15 +09:00 |
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Dan Balasescu
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b5ec7d06dd
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Add auto-skip setting
Default to auto skip
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2022-08-31 20:24:06 +09:00 |
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Dean Herbert
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b9d9bf3004
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Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
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2022-08-26 21:53:17 +09:00 |
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Dean Herbert
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a546aa2673
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Clamp SpectatorPlayerClock 's elapsed calculation to avoid player clocks getting too far ahead
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2022-08-25 21:33:33 +09:00 |
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Dean Herbert
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27b57947e4
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Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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5f01f461b3
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Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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af56cd0126
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Fix merge breakage
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2022-08-24 16:52:36 +09:00 |
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Dean Herbert
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5079e0d83d
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-24 16:52:10 +09:00 |
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Salman Ahmed
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8f4a2b4936
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Separate passed/failed states from calling EndGameplay
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2022-08-24 10:36:13 +03:00 |
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Dean Herbert
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7f9246637a
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Simplify MultiSpectatorScreen hierarchy construction
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2022-08-24 16:08:48 +09:00 |
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Dean Herbert
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7c1fc4814e
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Remove unused CreateMasterGameplayClockContainer method
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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871365bbb0
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Inline ReadyToStart action binding for added safety
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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6c50f618a3
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Don't use bindable flow for masterState
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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683d49c608
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Move MasterClockState handling in to SpectatorSyncManager
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d33d705684
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Make WaitingOnFrames non-bindable
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d05d8aeb22
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Simplify interface implementations
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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2f5be6efca
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Tidy up ProcessFrame and privatise const
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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b564c34dbc
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Don't process master clock (is a noop)
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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b4eede61fb
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Use readonly instead of get-only
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2022-08-24 15:28:18 +09:00 |
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Dean Herbert
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0b271fe4b3
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Fix incorrect IsRunning value
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2022-08-24 15:27:31 +09:00 |
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Dean Herbert
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b6254a1f25
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Remove unnecessary casting
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2022-08-24 15:23:31 +09:00 |
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Dean Herbert
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a86fc6f248
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Change running state of SpectatorPlayerClock using IsRunning
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2022-08-24 15:17:56 +09:00 |
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Dean Herbert
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0c9a4ec13c
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Don't expose MasterClock in SpectatorClockSyncManager
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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995e6664b6
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Rename spectator clock sync classes
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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31f657fe01
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Remove ISpectatorPlayerClock interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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882dd93942
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Remove ISyncManager interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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22963ab951
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Fix multiplayer spectator getting stuck
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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ec31f37ff7
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Accept MasterGameplayClockContainer rather than generic clock
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2022-08-24 14:51:14 +09:00 |
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